Content

From ZeldaMods (Breath of the Wild)
Revision as of 17:51, 2 September 2018 by imported>Leoetlino (Created page with "Just like most software, ''Breath of the Wild'' requires '''non-executable content files''' to work correctly. They are stored in the title content directory on Wii U and in t...")
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Just like most software, Breath of the Wild requires non-executable content files to work correctly. They are stored in the title content directory on Wii U and in the romfs on Switch.

To minimise loading times, files that are frequently loaded together or at the same time are packed into SARC archives. Because of this optimisation, a significant amount of game files are located within archives. Some files may also be present in more than a single archive with the same canonical resource name.

Actor

Effect

Font

Game

Layout

Local

Map

Model

Movie

NavMesh

Pack

Physics

Sound

System

Terrain

UI

Voice