AIDef:Behavior/DieEye

From ZeldaMods (Breath of the Wild)
Revision as of 18:12, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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DieEye
AI definition
Type Behavior

StaticInstParams

Name Type Default value Description
LeftEyeLidName String
RightEyeLidName String
CloseOffset Vec3


Derived definitions

DieEye (Stal_Bokoblin_Junior_Body)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Priest_Boss_ShadowClone)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Assassin_Senior)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (ForestGiant_Middle)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=0.0, y=0.0, z=-1.0471975803375244)

DieEye (Lizalfos)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Bokoblin_Red)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (ForestGiant_Senior)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=0.0, y=0.0, z=-1.0471975803375244)

DieEye (Assassin_Middle_Azito)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Assassin_Middle_Quest)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Assassin_Middle)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (ForestGiant)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=0.0, y=0.0, z=-1.0471975803375244)

DieEye (Lynel_Senior)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Lizalfos_Fire)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Priest_Boss_Normal)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Bokoblin_Senior)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Bokoblin_Rapid)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Lizalfos_Electric)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Moriblin_Senior)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Priest_Boss_ShadowClone_Real)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Assassin_Junior)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Lynel_Middle)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Assassin_Middle_Azito_DLC)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Lizalfos_Bone)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Priest_Boss_Giant)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Moriblin_Blue)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Stal_Moriblin_Bone)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Lynel)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (StalForestGiant)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=0.0, y=0.0, z=-1.0471975803375244)

DieEye (Lizalfos_Senior)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Assassin_Junior_Shooter)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Assassin_Junior_Azito_Shooter)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Lizalfos_Middle)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)

DieEye (Lizalfos_Ice)

Name Value
LeftEyeLidName Eyelid_U_L
RightEyeLidName Eyelid_U_R
CloseOffset Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)