From ZeldaMods (Breath of the Wild)
Revision as of 18:12, 14 October 2018 by imported>Leoetlino
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DieEyeAI definition |
---|
Type |
Behavior |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
LeftEyeLidName |
String |
|
|
RightEyeLidName |
String |
|
|
CloseOffset |
Vec3 |
|
|
Derived definitions
DieEye (Stal_Bokoblin_Junior_Body)
Name |
Value
|
LeftEyeLidName |
Eyelid_U_L
|
RightEyeLidName |
Eyelid_U_R
|
CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Priest_Boss_ShadowClone)
Name |
Value
|
LeftEyeLidName |
Eyelid_U_L
|
RightEyeLidName |
Eyelid_U_R
|
CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Assassin_Senior)
Name |
Value
|
LeftEyeLidName |
Eyelid_U_L
|
RightEyeLidName |
Eyelid_U_R
|
CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (ForestGiant_Middle)
Name |
Value
|
LeftEyeLidName |
Eyelid_U_L
|
RightEyeLidName |
Eyelid_U_R
|
CloseOffset |
Vec3(x=0.0, y=0.0, z=-1.0471975803375244)
|
DieEye (Lizalfos)
Name |
Value
|
LeftEyeLidName |
Eyelid_U_L
|
RightEyeLidName |
Eyelid_U_R
|
CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Bokoblin_Red)
Name |
Value
|
LeftEyeLidName |
Eyelid_U_L
|
RightEyeLidName |
Eyelid_U_R
|
CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (ForestGiant_Senior)
Name |
Value
|
LeftEyeLidName |
Eyelid_U_L
|
RightEyeLidName |
Eyelid_U_R
|
CloseOffset |
Vec3(x=0.0, y=0.0, z=-1.0471975803375244)
|
DieEye (Assassin_Middle_Azito)
Name |
Value
|
LeftEyeLidName |
Eyelid_U_L
|
RightEyeLidName |
Eyelid_U_R
|
CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Assassin_Middle_Quest)
Name |
Value
|
LeftEyeLidName |
Eyelid_U_L
|
RightEyeLidName |
Eyelid_U_R
|
CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Assassin_Middle)
Name |
Value
|
LeftEyeLidName |
Eyelid_U_L
|
RightEyeLidName |
Eyelid_U_R
|
CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (ForestGiant)
Name |
Value
|
LeftEyeLidName |
Eyelid_U_L
|
RightEyeLidName |
Eyelid_U_R
|
CloseOffset |
Vec3(x=0.0, y=0.0, z=-1.0471975803375244)
|
DieEye (Lynel_Senior)
Name |
Value
|
LeftEyeLidName |
Eyelid_U_L
|
RightEyeLidName |
Eyelid_U_R
|
CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Lizalfos_Fire)
Name |
Value
|
LeftEyeLidName |
Eyelid_U_L
|
RightEyeLidName |
Eyelid_U_R
|
CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Priest_Boss_Normal)
Name |
Value
|
LeftEyeLidName |
Eyelid_U_L
|
RightEyeLidName |
Eyelid_U_R
|
CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Bokoblin_Senior)
Name |
Value
|
LeftEyeLidName |
Eyelid_U_L
|
RightEyeLidName |
Eyelid_U_R
|
CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Bokoblin_Rapid)
Name |
Value
|
LeftEyeLidName |
Eyelid_U_L
|
RightEyeLidName |
Eyelid_U_R
|
CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Lizalfos_Electric)
Name |
Value
|
LeftEyeLidName |
Eyelid_U_L
|
RightEyeLidName |
Eyelid_U_R
|
CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Moriblin_Senior)
Name |
Value
|
LeftEyeLidName |
Eyelid_U_L
|
RightEyeLidName |
Eyelid_U_R
|
CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Priest_Boss_ShadowClone_Real)
Name |
Value
|
LeftEyeLidName |
Eyelid_U_L
|
RightEyeLidName |
Eyelid_U_R
|
CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Assassin_Junior)
Name |
Value
|
LeftEyeLidName |
Eyelid_U_L
|
RightEyeLidName |
Eyelid_U_R
|
CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Lynel_Middle)
Name |
Value
|
LeftEyeLidName |
Eyelid_U_L
|
RightEyeLidName |
Eyelid_U_R
|
CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Assassin_Middle_Azito_DLC)
Name |
Value
|
LeftEyeLidName |
Eyelid_U_L
|
RightEyeLidName |
Eyelid_U_R
|
CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Lizalfos_Bone)
Name |
Value
|
LeftEyeLidName |
Eyelid_U_L
|
RightEyeLidName |
Eyelid_U_R
|
CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Priest_Boss_Giant)
Name |
Value
|
LeftEyeLidName |
Eyelid_U_L
|
RightEyeLidName |
Eyelid_U_R
|
CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Moriblin_Blue)
Name |
Value
|
LeftEyeLidName |
Eyelid_U_L
|
RightEyeLidName |
Eyelid_U_R
|
CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Stal_Moriblin_Bone)
Name |
Value
|
LeftEyeLidName |
Eyelid_U_L
|
RightEyeLidName |
Eyelid_U_R
|
CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Lynel)
Name |
Value
|
LeftEyeLidName |
Eyelid_U_L
|
RightEyeLidName |
Eyelid_U_R
|
CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (StalForestGiant)
Name |
Value
|
LeftEyeLidName |
Eyelid_U_L
|
RightEyeLidName |
Eyelid_U_R
|
CloseOffset |
Vec3(x=0.0, y=0.0, z=-1.0471975803375244)
|
DieEye (Lizalfos_Senior)
Name |
Value
|
LeftEyeLidName |
Eyelid_U_L
|
RightEyeLidName |
Eyelid_U_R
|
CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Assassin_Junior_Shooter)
Name |
Value
|
LeftEyeLidName |
Eyelid_U_L
|
RightEyeLidName |
Eyelid_U_R
|
CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Assassin_Junior_Azito_Shooter)
Name |
Value
|
LeftEyeLidName |
Eyelid_U_L
|
RightEyeLidName |
Eyelid_U_R
|
CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Lizalfos_Middle)
Name |
Value
|
LeftEyeLidName |
Eyelid_U_L
|
RightEyeLidName |
Eyelid_U_R
|
CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|
DieEye (Lizalfos_Ice)
Name |
Value
|
LeftEyeLidName |
Eyelid_U_L
|
RightEyeLidName |
Eyelid_U_R
|
CloseOffset |
Vec3(x=2.094395160675049, y=2.094395160675049, z=0.0)
|