From ZeldaMods (Breath of the Wild)
Revision as of 18:12, 14 October 2018 by imported>Leoetlino
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CanRideAnimalTerror| AI definition |
|---|
| Type |
Behavior |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| LevelForRiddenPlayer |
Int |
|
|
| Radius |
Float |
|
|
| Level |
Int |
|
|
| OffsetSpeedRatio |
Float |
|
|
| IsPlayerLayer |
Bool |
|
|
| IsNpcLayer |
Bool |
|
|
| IsEnemyLayer |
Bool |
|
|
| IsGuardianLayer |
Bool |
|
|
| IsImpulseLayer |
Bool |
|
|
| IsFireLayer |
Bool |
|
|
| IsInsectLayer |
Bool |
|
|
| IsHorseLayer |
Bool |
|
|
| IsAnimalLayer |
Bool |
|
|
| IsWolfLinkLayer |
Bool |
|
|
| IsIceLayer |
Bool |
|
|
| IsElectricLayer |
Bool |
|
|
Derived definitions
CanRideAnimalTerror (Bear)
| Name |
Value
|
| LevelForRiddenPlayer |
1
|
| Radius |
10.0
|
| Level |
3
|
| OffsetSpeedRatio |
0.0
|
| IsPlayerLayer |
False
|
| IsNpcLayer |
False
|
| IsEnemyLayer |
False
|
| IsGuardianLayer |
False
|
| IsImpulseLayer |
False
|
| IsFireLayer |
False
|
| IsInsectLayer |
False
|
| IsHorseLayer |
False
|
| IsAnimalLayer |
True
|
| IsWolfLinkLayer |
False
|
| IsIceLayer |
False
|
| IsElectricLayer |
False
|