From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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OctarockRoot| AI definition |
|---|
| Type |
AI |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| VacuumedExplodingBomb |
AITreeVariablePointer |
|
|
| OctarockFormChangeUnit |
AITreeVariablePointer |
|
|
| CreateDeadConditionType |
Int |
-1 |
|
| ForceSealSilentKillCount |
Int |
0 |
|
| IsTrgChangeUnderWaterState |
Bool |
False |
|
MapUnitInstParams
| Name |
Type |
Default value |
Description
|
| CarryActorName |
String |
|
|
| EquipItem1 |
String |
Default |
|
| EquipItem2 |
String |
Default |
|
| EquipItem3 |
String |
Default |
|
| EquipItem4 |
String |
Default |
|
| RideHorseName |
String |
|
|
| ArrowName |
String |
NormalArrow |
|
| DropTable |
String |
Normal |
|
| IsNearCreate |
Bool |
False |
|
| DropActor |
String |
|
|
| SharpWeaponJudgeType |
Int |
0 |
|
| LevelSensorMode |
Int |
0 |
|
| DisableRankUpForHardMode |
Bool |
False |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ItemName |
String |
|
|
| ConnectRigidBodyName |
String |
|
|
| ConnectTgtBodyName |
String |
|
|
| ShootActorName |
String |
|
|
| ShootActorKey1 |
String |
|
|
| ShootActorKey2 |
String |
|
|
| ShootActorKey3 |
String |
|
|
| IsWigBreakable |
Bool |
|
|
| ExtraShootActorName |
String |
|
|
| ExtraShootActorKey |
String |
|
|
| InWaterDepth |
Float |
|
|
| OutOfWaterOffset |
Float |
|
|
| SpreadDist |
Float |
|
|
| SmallSpreadDist |
Float |
|
|
| FortressTag |
String |
|
|
| FallHeight |
Float |
|
|
| IgnoreHell |
Bool |
|
|
Children
| Name |
Description
|
| リアクション |
|
| 呼ばれ |
|
| 奈落 |
|
| 所持 |
|
| 死亡生成 |
|
| 水中 |
|
| 落下 |
|
| 近接湧出 |
|
| 通常 |
|
| 騎乗 |
|
Derived definitions
通常 (Octarock_Forest, BaseAI)
| Name |
Value
|
| ItemName |
OctObj_Grass_05
|
| ConnectRigidBodyName |
ConnectBody
|
| ConnectTgtBodyName |
TgtConnector
|
| ShootActorName |
Octarock_Bullet
|
| ShootActorKey1 |
ShootActor
|
| ShootActorKey2 |
ShootActor2
|
| ShootActorKey3 |
ShootActor3
|
| IsWigBreakable |
True
|
| ExtraShootActorName |
|
| ExtraShootActorKey |
|
| InWaterDepth |
-1.0
|
| OutOfWaterOffset |
0.1
|
| SpreadDist |
8.0
|
| SmallSpreadDist |
3.0
|
| FortressTag |
EnemyFortressMgr
|
| FallHeight |
-1.0
|
| IgnoreHell |
False
|
通常 (Octarock_Water, BaseAI)
| Name |
Value
|
| ItemName |
OctObj_Grass_01
|
| ConnectRigidBodyName |
ConnectBody
|
| ConnectTgtBodyName |
TgtConnector
|
| ShootActorName |
Octarock_Bullet
|
| ShootActorKey1 |
ShootActor
|
| ShootActorKey2 |
ShootActor2
|
| ShootActorKey3 |
ShootActor3
|
| IsWigBreakable |
True
|
| ExtraShootActorName |
|
| ExtraShootActorKey |
|
| InWaterDepth |
0.2
|
| OutOfWaterOffset |
0.1
|
| SpreadDist |
8.0
|
| SmallSpreadDist |
3.0
|
| FortressTag |
EnemyFortressMgr
|
| FallHeight |
-1.0
|
| IgnoreHell |
False
|
通常 (Octarock_Sand, BaseAI)
| Name |
Value
|
| ItemName |
OctObj_Stone_TBox
|
| ConnectRigidBodyName |
ConnectBody
|
| ConnectTgtBodyName |
TgtConnector
|
| ShootActorName |
Octarock_Bullet
|
| ShootActorKey1 |
ShootActor
|
| ShootActorKey2 |
ShootActor2
|
| ShootActorKey3 |
ShootActor3
|
| IsWigBreakable |
False
|
| ExtraShootActorName |
|
| ExtraShootActorKey |
|
| InWaterDepth |
-1.0
|
| OutOfWaterOffset |
0.1
|
| SpreadDist |
8.0
|
| SmallSpreadDist |
3.0
|
| FortressTag |
EnemyFortressMgr
|
| FallHeight |
-1.0
|
| IgnoreHell |
False
|
通常 (Octarock_Snow, BaseAI)
| Name |
Value
|
| ItemName |
OctObj_Grass_08
|
| ConnectRigidBodyName |
ConnectBody
|
| ConnectTgtBodyName |
TgtConnector
|
| ShootActorName |
Octarock_SnowBullet
|
| ShootActorKey1 |
ShootActor
|
| ShootActorKey2 |
ShootActor2
|
| ShootActorKey3 |
ShootActor3
|
| IsWigBreakable |
True
|
| ExtraShootActorName |
|
| ExtraShootActorKey |
|
| InWaterDepth |
-1.0
|
| OutOfWaterOffset |
0.1
|
| SpreadDist |
8.0
|
| SmallSpreadDist |
3.0
|
| FortressTag |
EnemyFortressMgr
|
| FallHeight |
-1.0
|
| IgnoreHell |
False
|
通常 (Octarock_Stone, BaseAI)
| Name |
Value
|
| ItemName |
OctObj_Stone_01
|
| ConnectRigidBodyName |
ConnectBody
|
| ConnectTgtBodyName |
TgtConnector
|
| ShootActorName |
Octarock_Bullet_L
|
| ShootActorKey1 |
ShootActor
|
| ShootActorKey2 |
ShootActor2
|
| ShootActorKey3 |
ShootActor3
|
| IsWigBreakable |
False
|
| ExtraShootActorName |
|
| ExtraShootActorKey |
|
| InWaterDepth |
-1.0
|
| OutOfWaterOffset |
0.1
|
| SpreadDist |
8.0
|
| SmallSpreadDist |
3.0
|
| FortressTag |
EnemyFortressMgr
|
| FallHeight |
-1.0
|
| IgnoreHell |
False
|