From ZeldaMods (Breath of the Wild)
Revision as of 18:10, 14 October 2018 by imported>Leoetlino
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OctarockBattle| AI definition |
|---|
| Type |
AI |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ShootActorKey |
String |
|
|
| VacuumPartsKey |
String |
|
|
| IsAttackOnlyOutScreen |
Bool |
|
|
| ActorDisplayRadius |
Float |
|
|
| IsHideMode |
Bool |
|
|
| AttackDistMin |
Float |
|
|
| IsFirstAttackIntervalZero |
Bool |
|
|
| IsLostAttack |
Bool |
|
|
| OutScreenDist |
Float |
|
|
| OutScreenAttackNum |
Int |
|
|
| OutScrnAtkOffset |
Float |
|
|
| OutScrnAtkOffsetY |
Float |
|
|
| AttackAngle |
Float |
|
|
| RetFrmGrdAtkTimer |
Int |
|
|
| RetFrmGrdAtkPrcTimer |
Int |
|
|
| RetFrmDmgAtkTimer |
Int |
|
|
| GlobalNoAtkTime |
Int |
|
|
| GlobalNoAtkTimeRnd |
Int |
|
|
| AttackIntervalIntensity |
Float |
|
|
| DisplayCheckRadius |
Float |
|
|
| IsUpdateNoticeState |
Bool |
|
|
| IsCheckLineReachable |
Bool |
|
|
Children
| Name |
Description
|
| 吐き出し攻撃 |
|
| 戦闘攻撃 |
|
| 戦闘準備 |
|
| 画面外吐き出し攻撃 |
|
| 画面外攻撃 |
|
Derived definitions
戦闘 (Octarock_Forest, 隠れ時プレイヤー発見)
| Name |
Value
|
| ShootActorKey |
ShootActor
|
| VacuumPartsKey |
Vacuum
|
| IsAttackOnlyOutScreen |
False
|
| ActorDisplayRadius |
2.0
|
| IsHideMode |
True
|
| AttackDistMin |
20.0
|
| IsFirstAttackIntervalZero |
True
|
| IsLostAttack |
False
|
| OutScreenDist |
50.0
|
| OutScreenAttackNum |
2
|
| OutScrnAtkOffset |
0.0
|
| OutScrnAtkOffsetY |
0.5
|
| AttackAngle |
3.14159
|
| RetFrmGrdAtkTimer |
20
|
| RetFrmGrdAtkPrcTimer |
30
|
| RetFrmDmgAtkTimer |
-1
|
| GlobalNoAtkTime |
10
|
| GlobalNoAtkTimeRnd |
0
|
| AttackIntervalIntensity |
0.3
|
| DisplayCheckRadius |
0.8
|
| IsUpdateNoticeState |
True
|
| IsCheckLineReachable |
False
|
近づき反応 (Octarock_Water, 水中隠れプレイヤー発見画面外)
| Name |
Value
|
| ShootActorKey |
ShootActor
|
| VacuumPartsKey |
Vacuum
|
| IsAttackOnlyOutScreen |
False
|
| ActorDisplayRadius |
2.0
|
| IsHideMode |
True
|
| AttackDistMin |
0.0
|
| IsFirstAttackIntervalZero |
False
|
| IsLostAttack |
True
|
| OutScreenDist |
30.0
|
| OutScreenAttackNum |
2
|
| OutScrnAtkOffset |
0.0
|
| OutScrnAtkOffsetY |
0.5
|
| AttackAngle |
3.14159
|
| RetFrmGrdAtkTimer |
20
|
| RetFrmGrdAtkPrcTimer |
30
|
| RetFrmDmgAtkTimer |
-1
|
| GlobalNoAtkTime |
10
|
| GlobalNoAtkTimeRnd |
0
|
| AttackIntervalIntensity |
0.3
|
| DisplayCheckRadius |
0.8
|
| IsUpdateNoticeState |
True
|
| IsCheckLineReachable |
False
|
発見行動 (Octarock_Water, 未撃破)
| Name |
Value
|
| ShootActorKey |
ShootActor
|
| VacuumPartsKey |
Vacuum
|
| IsAttackOnlyOutScreen |
False
|
| ActorDisplayRadius |
0.0
|
| IsHideMode |
False
|
| AttackDistMin |
0.0
|
| IsFirstAttackIntervalZero |
True
|
| IsLostAttack |
False
|
| OutScreenDist |
30.0
|
| OutScreenAttackNum |
0
|
| OutScrnAtkOffset |
0.0
|
| OutScrnAtkOffsetY |
0.5
|
| AttackAngle |
3.14159
|
| RetFrmGrdAtkTimer |
20
|
| RetFrmGrdAtkPrcTimer |
30
|
| RetFrmDmgAtkTimer |
-1
|
| GlobalNoAtkTime |
80
|
| GlobalNoAtkTimeRnd |
16
|
| AttackIntervalIntensity |
1.0
|
| DisplayCheckRadius |
0.8
|
| IsUpdateNoticeState |
True
|
| IsCheckLineReachable |
False
|
戦闘 (Octarock_Snow, 隠れ時プレイヤー発見)
| Name |
Value
|
| ShootActorKey |
ShootActor
|
| VacuumPartsKey |
Vacuum
|
| IsAttackOnlyOutScreen |
True
|
| ActorDisplayRadius |
2.0
|
| IsHideMode |
True
|
| AttackDistMin |
0.0
|
| IsFirstAttackIntervalZero |
True
|
| IsLostAttack |
False
|
| OutScreenDist |
30.0
|
| OutScreenAttackNum |
2
|
| OutScrnAtkOffset |
0.0
|
| OutScrnAtkOffsetY |
0.5
|
| AttackAngle |
3.14159
|
| RetFrmGrdAtkTimer |
20
|
| RetFrmGrdAtkPrcTimer |
30
|
| RetFrmDmgAtkTimer |
-1
|
| GlobalNoAtkTime |
10
|
| GlobalNoAtkTimeRnd |
0
|
| AttackIntervalIntensity |
0.3
|
| DisplayCheckRadius |
0.8
|
| IsUpdateNoticeState |
True
|
| IsCheckLineReachable |
False
|