From ZeldaMods (Breath of the Wild)
Revision as of 18:10, 14 October 2018 by imported>Leoetlino
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OctarockBattleAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
ShootActorKey |
String |
|
|
VacuumPartsKey |
String |
|
|
IsAttackOnlyOutScreen |
Bool |
|
|
ActorDisplayRadius |
Float |
|
|
IsHideMode |
Bool |
|
|
AttackDistMin |
Float |
|
|
IsFirstAttackIntervalZero |
Bool |
|
|
IsLostAttack |
Bool |
|
|
OutScreenDist |
Float |
|
|
OutScreenAttackNum |
Int |
|
|
OutScrnAtkOffset |
Float |
|
|
OutScrnAtkOffsetY |
Float |
|
|
AttackAngle |
Float |
|
|
RetFrmGrdAtkTimer |
Int |
|
|
RetFrmGrdAtkPrcTimer |
Int |
|
|
RetFrmDmgAtkTimer |
Int |
|
|
GlobalNoAtkTime |
Int |
|
|
GlobalNoAtkTimeRnd |
Int |
|
|
AttackIntervalIntensity |
Float |
|
|
DisplayCheckRadius |
Float |
|
|
IsUpdateNoticeState |
Bool |
|
|
IsCheckLineReachable |
Bool |
|
|
Children
Name |
Description
|
吐き出し攻撃 |
|
戦闘攻撃 |
|
戦闘準備 |
|
画面外吐き出し攻撃 |
|
画面外攻撃 |
|
Derived definitions
戦闘 (Octarock_Forest, 隠れ時プレイヤー発見)
Name |
Value
|
ShootActorKey |
ShootActor
|
VacuumPartsKey |
Vacuum
|
IsAttackOnlyOutScreen |
False
|
ActorDisplayRadius |
2.0
|
IsHideMode |
True
|
AttackDistMin |
20.0
|
IsFirstAttackIntervalZero |
True
|
IsLostAttack |
False
|
OutScreenDist |
50.0
|
OutScreenAttackNum |
2
|
OutScrnAtkOffset |
0.0
|
OutScrnAtkOffsetY |
0.5
|
AttackAngle |
3.14159
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
10
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
0.3
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近づき反応 (Octarock_Water, 水中隠れプレイヤー発見画面外)
Name |
Value
|
ShootActorKey |
ShootActor
|
VacuumPartsKey |
Vacuum
|
IsAttackOnlyOutScreen |
False
|
ActorDisplayRadius |
2.0
|
IsHideMode |
True
|
AttackDistMin |
0.0
|
IsFirstAttackIntervalZero |
False
|
IsLostAttack |
True
|
OutScreenDist |
30.0
|
OutScreenAttackNum |
2
|
OutScrnAtkOffset |
0.0
|
OutScrnAtkOffsetY |
0.5
|
AttackAngle |
3.14159
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
10
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
0.3
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
発見行動 (Octarock_Water, 未撃破)
Name |
Value
|
ShootActorKey |
ShootActor
|
VacuumPartsKey |
Vacuum
|
IsAttackOnlyOutScreen |
False
|
ActorDisplayRadius |
0.0
|
IsHideMode |
False
|
AttackDistMin |
0.0
|
IsFirstAttackIntervalZero |
True
|
IsLostAttack |
False
|
OutScreenDist |
30.0
|
OutScreenAttackNum |
0
|
OutScrnAtkOffset |
0.0
|
OutScrnAtkOffsetY |
0.5
|
AttackAngle |
3.14159
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Octarock_Snow, 隠れ時プレイヤー発見)
Name |
Value
|
ShootActorKey |
ShootActor
|
VacuumPartsKey |
Vacuum
|
IsAttackOnlyOutScreen |
True
|
ActorDisplayRadius |
2.0
|
IsHideMode |
True
|
AttackDistMin |
0.0
|
IsFirstAttackIntervalZero |
True
|
IsLostAttack |
False
|
OutScreenDist |
30.0
|
OutScreenAttackNum |
2
|
OutScrnAtkOffset |
0.0
|
OutScrnAtkOffsetY |
0.5
|
AttackAngle |
3.14159
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
10
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
0.3
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|