From ZeldaMods (Breath of the Wild)
Revision as of 18:10, 14 October 2018 by imported>Leoetlino
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MoveToCameraFrontXZ| AI definition |
|---|
| Type |
AI |
|---|
Contents
- 1 StaticInstParams
- 2 Children
- 3 Derived definitions
- 3.1 準備 (Lynel_Senior, 6足攻撃モード)
- 3.2 準備 (Lynel_Senior, 突進切りモード)
- 3.3 先行動 (Lynel_Senior, 斬り抜け)
- 3.4 先行動 (Lynel_Senior, 突進切りモード)
- 3.5 準備 (Lynel_Middle, 6足攻撃モード)
- 3.6 準備 (Lynel_Middle, 突進切りモード)
- 3.7 先行動 (Lynel_Middle, 斬り抜け)
- 3.8 先行動 (Lynel_Middle, 突進切りモード)
- 3.9 先行動 (Octarock_Snow, 前方回り込み)
- 3.10 準備 (Lynel, 6足攻撃モード)
- 3.11 準備 (Lynel, 突進切りモード)
- 3.12 先行動 (Lynel, 斬り抜け)
- 3.13 先行動 (Lynel, 突進切りモード)
StaticInstParams
| Name |
Type |
Default value |
Description
|
| DistFromPlayer |
Float |
|
|
| MinDistFromPlayer |
Float |
|
|
| ReverseTimer |
Int |
|
|
| ReverseCount |
Int |
|
|
| AvoidPlayerDist |
Float |
|
|
| AddLineCheckNavRadius |
Float |
|
|
| IsSuccessByLineReachable |
Bool |
|
|
| ReachableRadius |
Float |
|
|
| WeaponIdx |
Int |
|
|
Children
| Name |
Description
|
| プレイヤー回避移動 |
|
| 反転 |
|
| 移動 |
|
Derived definitions
準備 (Lynel_Senior, 6足攻撃モード)
| Name |
Value
|
| DistFromPlayer |
30.0
|
| MinDistFromPlayer |
15.0
|
| ReverseTimer |
90
|
| ReverseCount |
2
|
| AvoidPlayerDist |
7.0
|
| AddLineCheckNavRadius |
1.5
|
| IsSuccessByLineReachable |
True
|
| ReachableRadius |
3.0
|
| WeaponIdx |
-1
|
準備 (Lynel_Senior, 突進切りモード)
| Name |
Value
|
| DistFromPlayer |
30.0
|
| MinDistFromPlayer |
15.0
|
| ReverseTimer |
90
|
| ReverseCount |
2
|
| AvoidPlayerDist |
7.0
|
| AddLineCheckNavRadius |
1.5
|
| IsSuccessByLineReachable |
True
|
| ReachableRadius |
3.0
|
| WeaponIdx |
0
|
先行動 (Lynel_Senior, 斬り抜け)
| Name |
Value
|
| DistFromPlayer |
30.0
|
| MinDistFromPlayer |
15.0
|
| ReverseTimer |
90
|
| ReverseCount |
2
|
| AvoidPlayerDist |
7.0
|
| AddLineCheckNavRadius |
1.5
|
| IsSuccessByLineReachable |
False
|
| ReachableRadius |
0.0
|
| WeaponIdx |
-1
|
先行動 (Lynel_Senior, 突進切りモード)
| Name |
Value
|
| DistFromPlayer |
30.0
|
| MinDistFromPlayer |
15.0
|
| ReverseTimer |
90
|
| ReverseCount |
2
|
| AvoidPlayerDist |
7.0
|
| AddLineCheckNavRadius |
1.5
|
| IsSuccessByLineReachable |
True
|
| ReachableRadius |
3.0
|
| WeaponIdx |
0
|
準備 (Lynel_Middle, 6足攻撃モード)
| Name |
Value
|
| DistFromPlayer |
30.0
|
| MinDistFromPlayer |
15.0
|
| ReverseTimer |
90
|
| ReverseCount |
2
|
| AvoidPlayerDist |
7.0
|
| AddLineCheckNavRadius |
1.5
|
| IsSuccessByLineReachable |
True
|
| ReachableRadius |
3.0
|
| WeaponIdx |
-1
|
準備 (Lynel_Middle, 突進切りモード)
| Name |
Value
|
| DistFromPlayer |
30.0
|
| MinDistFromPlayer |
15.0
|
| ReverseTimer |
90
|
| ReverseCount |
2
|
| AvoidPlayerDist |
7.0
|
| AddLineCheckNavRadius |
1.5
|
| IsSuccessByLineReachable |
True
|
| ReachableRadius |
3.0
|
| WeaponIdx |
0
|
先行動 (Lynel_Middle, 斬り抜け)
| Name |
Value
|
| DistFromPlayer |
30.0
|
| MinDistFromPlayer |
15.0
|
| ReverseTimer |
90
|
| ReverseCount |
2
|
| AvoidPlayerDist |
7.0
|
| AddLineCheckNavRadius |
1.5
|
| IsSuccessByLineReachable |
False
|
| ReachableRadius |
0.0
|
| WeaponIdx |
-1
|
先行動 (Lynel_Middle, 突進切りモード)
| Name |
Value
|
| DistFromPlayer |
30.0
|
| MinDistFromPlayer |
15.0
|
| ReverseTimer |
90
|
| ReverseCount |
2
|
| AvoidPlayerDist |
7.0
|
| AddLineCheckNavRadius |
1.5
|
| IsSuccessByLineReachable |
True
|
| ReachableRadius |
3.0
|
| WeaponIdx |
0
|
先行動 (Octarock_Snow, 前方回り込み)
| Name |
Value
|
| DistFromPlayer |
20.0
|
| MinDistFromPlayer |
2.0
|
| ReverseTimer |
90
|
| ReverseCount |
0
|
| AvoidPlayerDist |
5.0
|
| AddLineCheckNavRadius |
-1.0
|
| IsSuccessByLineReachable |
True
|
| ReachableRadius |
0.0
|
| WeaponIdx |
-1
|
準備 (Lynel, 6足攻撃モード)
| Name |
Value
|
| DistFromPlayer |
30.0
|
| MinDistFromPlayer |
15.0
|
| ReverseTimer |
90
|
| ReverseCount |
2
|
| AvoidPlayerDist |
7.0
|
| AddLineCheckNavRadius |
1.5
|
| IsSuccessByLineReachable |
True
|
| ReachableRadius |
3.0
|
| WeaponIdx |
-1
|
準備 (Lynel, 突進切りモード)
| Name |
Value
|
| DistFromPlayer |
30.0
|
| MinDistFromPlayer |
15.0
|
| ReverseTimer |
90
|
| ReverseCount |
2
|
| AvoidPlayerDist |
7.0
|
| AddLineCheckNavRadius |
1.5
|
| IsSuccessByLineReachable |
True
|
| ReachableRadius |
3.0
|
| WeaponIdx |
0
|
先行動 (Lynel, 斬り抜け)
| Name |
Value
|
| DistFromPlayer |
30.0
|
| MinDistFromPlayer |
15.0
|
| ReverseTimer |
90
|
| ReverseCount |
2
|
| AvoidPlayerDist |
7.0
|
| AddLineCheckNavRadius |
1.5
|
| IsSuccessByLineReachable |
False
|
| ReachableRadius |
0.0
|
| WeaponIdx |
-1
|
先行動 (Lynel, 突進切りモード)
| Name |
Value
|
| DistFromPlayer |
30.0
|
| MinDistFromPlayer |
15.0
|
| ReverseTimer |
90
|
| ReverseCount |
2
|
| AvoidPlayerDist |
7.0
|
| AddLineCheckNavRadius |
1.5
|
| IsSuccessByLineReachable |
True
|
| ReachableRadius |
3.0
|
| WeaponIdx |
0
|