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Revision as of 18:09, 14 October 2018 by imported>Leoetlino
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LastBossBeamAttackRootAI definition |
---|
Type |
AI |
---|
Contents
- 1 StaticInstParams
- 2 Children
- 3 Derived definitions
- 3.1 ビーム攻撃 (SiteBossBow, ビーム攻撃)
- 3.2 ビーム攻撃 (SiteBossSpear, ビーム攻撃)
- 3.3 ビーム攻撃 (SiteBossLsword, ビーム攻撃)
- 3.4 ビーム攻撃 (SiteBossSwordCastle, ビーム攻撃)
- 3.5 ビーム攻撃 (SiteBossBowCastle, ビーム攻撃)
- 3.6 ビーム攻撃 (SiteBossSpearCastle, ビーム攻撃)
- 3.7 ビーム攻撃 (SiteBossSpearR, ビーム攻撃)
- 3.8 ビーム攻撃 (SiteBossSword, ビーム攻撃)
- 3.9 ビーム攻撃 (SiteBossBowR, ビーム攻撃)
- 3.10 ビーム攻撃 (SiteBossLswordR, ビーム攻撃)
- 3.11 ビーム攻撃 (SiteBossSwordR, ビーム攻撃)
- 3.12 ビーム攻撃 (SiteBossLswordCastle, ビーム攻撃)
StaticInstParams
Name |
Type |
Default value |
Description
|
WaitTime |
Float |
|
|
IsMove |
Bool |
|
|
KeepDistance |
Float |
|
|
MoveSpeed |
Float |
|
|
InitSpeed |
Float |
|
|
Accel |
Float |
|
|
KeepDistanceRand |
Float |
|
|
RandKeepFrame |
Float |
|
|
BrakeStartFrame |
Float |
|
|
MoveYSpeed |
Float |
|
|
IsChangeable |
Bool |
|
|
ReflectOffset |
Vec3 |
|
|
AttackPowerForPlayer |
Int |
|
|
AttackPower |
Int |
|
|
AtMinDamage |
Int |
|
|
IsCreateGuardEffect |
Bool |
|
|
AddAttackPower |
Int |
|
|
Children
Name |
Description
|
チャージ |
|
照準 |
|
発射 |
|
Derived definitions
ビーム攻撃 (SiteBossBow, ビーム攻撃)
Name |
Value
|
WaitTime |
0.0
|
IsMove |
True
|
KeepDistance |
19.0
|
MoveSpeed |
0.1
|
InitSpeed |
0.02
|
Accel |
1.06
|
KeepDistanceRand |
1.0
|
RandKeepFrame |
90.0
|
BrakeStartFrame |
150.0
|
MoveYSpeed |
0.0
|
IsChangeable |
True
|
ReflectOffset |
Vec3(x=0.0, y=5.0, z=0.0)
|
AttackPowerForPlayer |
40
|
AttackPower |
40
|
AtMinDamage |
8
|
IsCreateGuardEffect |
False
|
AddAttackPower |
2
|
ビーム攻撃 (SiteBossSpear, ビーム攻撃)
Name |
Value
|
WaitTime |
0.0
|
IsMove |
False
|
KeepDistance |
0.0
|
MoveSpeed |
0.0
|
InitSpeed |
0.0
|
Accel |
0.0
|
KeepDistanceRand |
0.0
|
RandKeepFrame |
0.0
|
BrakeStartFrame |
200.0
|
MoveYSpeed |
0.0
|
IsChangeable |
True
|
ReflectOffset |
Vec3(x=0.0, y=10.0, z=0.0)
|
AttackPowerForPlayer |
40
|
AttackPower |
40
|
AtMinDamage |
8
|
IsCreateGuardEffect |
False
|
AddAttackPower |
2
|
ビーム攻撃 (SiteBossLsword, ビーム攻撃)
Name |
Value
|
WaitTime |
0.0
|
IsMove |
True
|
KeepDistance |
20.0
|
MoveSpeed |
0.1
|
InitSpeed |
0.02
|
Accel |
1.05
|
KeepDistanceRand |
1.0
|
RandKeepFrame |
90.0
|
BrakeStartFrame |
150.0
|
MoveYSpeed |
0.0
|
IsChangeable |
True
|
ReflectOffset |
Vec3(x=0.0, y=2.5, z=0.0)
|
AttackPowerForPlayer |
40
|
AttackPower |
40
|
AtMinDamage |
8
|
IsCreateGuardEffect |
False
|
AddAttackPower |
2
|
ビーム攻撃 (SiteBossSwordCastle, ビーム攻撃)
Name |
Value
|
WaitTime |
0.0
|
IsMove |
True
|
KeepDistance |
20.0
|
MoveSpeed |
0.1
|
InitSpeed |
0.02
|
Accel |
1.05
|
KeepDistanceRand |
2.0
|
RandKeepFrame |
90.0
|
BrakeStartFrame |
150.0
|
MoveYSpeed |
1.0
|
IsChangeable |
False
|
ReflectOffset |
Vec3(x=0.0, y=1.0, z=0.0)
|
AttackPowerForPlayer |
40
|
AttackPower |
40
|
AtMinDamage |
8
|
IsCreateGuardEffect |
True
|
AddAttackPower |
2
|
ビーム攻撃 (SiteBossBowCastle, ビーム攻撃)
Name |
Value
|
WaitTime |
0.0
|
IsMove |
True
|
KeepDistance |
19.0
|
MoveSpeed |
0.1
|
InitSpeed |
0.02
|
Accel |
1.06
|
KeepDistanceRand |
1.0
|
RandKeepFrame |
90.0
|
BrakeStartFrame |
150.0
|
MoveYSpeed |
0.0
|
IsChangeable |
True
|
ReflectOffset |
Vec3(x=0.0, y=5.0, z=0.0)
|
AttackPowerForPlayer |
40
|
AttackPower |
40
|
AtMinDamage |
8
|
IsCreateGuardEffect |
False
|
AddAttackPower |
2
|
ビーム攻撃 (SiteBossSpearCastle, ビーム攻撃)
Name |
Value
|
WaitTime |
0.0
|
IsMove |
False
|
KeepDistance |
0.0
|
MoveSpeed |
0.0
|
InitSpeed |
0.0
|
Accel |
0.0
|
KeepDistanceRand |
0.0
|
RandKeepFrame |
0.0
|
BrakeStartFrame |
200.0
|
MoveYSpeed |
0.0
|
IsChangeable |
True
|
ReflectOffset |
Vec3(x=0.0, y=10.0, z=0.0)
|
AttackPowerForPlayer |
40
|
AttackPower |
40
|
AtMinDamage |
8
|
IsCreateGuardEffect |
False
|
AddAttackPower |
2
|
ビーム攻撃 (SiteBossSpearR, ビーム攻撃)
Name |
Value
|
WaitTime |
0.0
|
IsMove |
False
|
KeepDistance |
0.0
|
MoveSpeed |
0.0
|
InitSpeed |
0.0
|
Accel |
0.0
|
KeepDistanceRand |
0.0
|
RandKeepFrame |
0.0
|
BrakeStartFrame |
200.0
|
MoveYSpeed |
0.0
|
IsChangeable |
True
|
ReflectOffset |
Vec3(x=0.0, y=10.0, z=0.0)
|
AttackPowerForPlayer |
40
|
AttackPower |
40
|
AtMinDamage |
8
|
IsCreateGuardEffect |
False
|
AddAttackPower |
2
|
ビーム攻撃 (SiteBossSword, ビーム攻撃)
Name |
Value
|
WaitTime |
0.0
|
IsMove |
True
|
KeepDistance |
20.0
|
MoveSpeed |
0.1
|
InitSpeed |
0.02
|
Accel |
1.05
|
KeepDistanceRand |
2.0
|
RandKeepFrame |
90.0
|
BrakeStartFrame |
150.0
|
MoveYSpeed |
1.0
|
IsChangeable |
False
|
ReflectOffset |
Vec3(x=0.0, y=1.0, z=0.0)
|
AttackPowerForPlayer |
40
|
AttackPower |
40
|
AtMinDamage |
8
|
IsCreateGuardEffect |
True
|
AddAttackPower |
2
|
ビーム攻撃 (SiteBossBowR, ビーム攻撃)
Name |
Value
|
WaitTime |
0.0
|
IsMove |
True
|
KeepDistance |
19.0
|
MoveSpeed |
0.1
|
InitSpeed |
0.02
|
Accel |
1.06
|
KeepDistanceRand |
1.0
|
RandKeepFrame |
90.0
|
BrakeStartFrame |
150.0
|
MoveYSpeed |
0.0
|
IsChangeable |
True
|
ReflectOffset |
Vec3(x=0.0, y=5.0, z=0.0)
|
AttackPowerForPlayer |
40
|
AttackPower |
40
|
AtMinDamage |
8
|
IsCreateGuardEffect |
False
|
AddAttackPower |
2
|
ビーム攻撃 (SiteBossLswordR, ビーム攻撃)
Name |
Value
|
WaitTime |
0.0
|
IsMove |
True
|
KeepDistance |
20.0
|
MoveSpeed |
0.1
|
InitSpeed |
0.02
|
Accel |
1.05
|
KeepDistanceRand |
1.0
|
RandKeepFrame |
90.0
|
BrakeStartFrame |
150.0
|
MoveYSpeed |
0.0
|
IsChangeable |
True
|
ReflectOffset |
Vec3(x=0.0, y=2.5, z=0.0)
|
AttackPowerForPlayer |
40
|
AttackPower |
40
|
AtMinDamage |
8
|
IsCreateGuardEffect |
False
|
AddAttackPower |
2
|
ビーム攻撃 (SiteBossSwordR, ビーム攻撃)
Name |
Value
|
WaitTime |
0.0
|
IsMove |
True
|
KeepDistance |
20.0
|
MoveSpeed |
0.1
|
InitSpeed |
0.02
|
Accel |
1.05
|
KeepDistanceRand |
2.0
|
RandKeepFrame |
90.0
|
BrakeStartFrame |
150.0
|
MoveYSpeed |
1.0
|
IsChangeable |
False
|
ReflectOffset |
Vec3(x=0.0, y=1.0, z=0.0)
|
AttackPowerForPlayer |
40
|
AttackPower |
40
|
AtMinDamage |
8
|
IsCreateGuardEffect |
True
|
AddAttackPower |
2
|
ビーム攻撃 (SiteBossLswordCastle, ビーム攻撃)
Name |
Value
|
WaitTime |
0.0
|
IsMove |
True
|
KeepDistance |
20.0
|
MoveSpeed |
0.1
|
InitSpeed |
0.02
|
Accel |
1.05
|
KeepDistanceRand |
1.0
|
RandKeepFrame |
90.0
|
BrakeStartFrame |
150.0
|
MoveYSpeed |
0.0
|
IsChangeable |
True
|
ReflectOffset |
Vec3(x=0.0, y=2.5, z=0.0)
|
AttackPowerForPlayer |
40
|
AttackPower |
40
|
AtMinDamage |
8
|
IsCreateGuardEffect |
False
|
AddAttackPower |
2
|