AIDef:AI/EnemyRestraintCheckBattle

From ZeldaMods (Breath of the Wild)
Revision as of 18:08, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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EnemyRestraintCheckBattle
AI definition
Type AI

StaticInstParams

Name Type Default value Description
CheckDist Float
CheckVmin Float
CheckVmax Float
CheckAngle Float
CheckInterval Int
CheckRandTime Int
IsResetInterval Bool


Children

Name Description
戦闘
牽制

Derived definitions

ナビメッシュ無し (Moriblin_Senior, 遠隔武器)

Name Value
CheckDist 4.0
CheckVmin -0.5
CheckVmax 1.0
CheckAngle 0.261799
CheckInterval 30
CheckRandTime 10
IsResetInterval False

威嚇 (Moriblin_Senior, 遠隔到達不能)

Name Value
CheckDist 4.0
CheckVmin -0.5
CheckVmax 1.0
CheckAngle 0.261799
CheckInterval 30
CheckRandTime 10
IsResetInterval False

戦闘 (Moriblin_Senior, 遠隔武器)

Name Value
CheckDist 4.0
CheckVmin -0.5
CheckVmax 1.0
CheckAngle 0.261799
CheckInterval 30
CheckRandTime 10
IsResetInterval False

戦闘 (Moriblin_Senior, 剣盾戦闘)

Name Value
CheckDist 4.0
CheckVmin -0.5
CheckVmax 1.0
CheckAngle 0.261799
CheckInterval 30
CheckRandTime 10
IsResetInterval True

戦闘 (Moriblin_Senior, 素手戦闘中)

Name Value
CheckDist 4.0
CheckVmin -0.5
CheckVmax 1.0
CheckAngle 0.261799
CheckInterval 30
CheckRandTime 10
IsResetInterval True

戦闘 (Moriblin_Senior, 槍戦闘)

Name Value
CheckDist 4.0
CheckVmin -0.5
CheckVmax 1.0
CheckAngle 0.261799
CheckInterval 30
CheckRandTime 10
IsResetInterval True

戦闘 (Moriblin_Senior, 大剣装備)

Name Value
CheckDist 4.0
CheckVmin -0.5
CheckVmax 1.0
CheckAngle 0.261799
CheckInterval 30
CheckRandTime 10
IsResetInterval True

発見行動 (Moriblin_Senior, 剣戦闘)

Name Value
CheckDist 4.0
CheckVmin -0.5
CheckVmax 10.0
CheckAngle 0.261799
CheckInterval 30
CheckRandTime 10
IsResetInterval True

ナビメッシュ無し (Moriblin_Blue, 遠隔武器)

Name Value
CheckDist 4.0
CheckVmin -0.5
CheckVmax 1.0
CheckAngle 0.261799
CheckInterval 30
CheckRandTime 10
IsResetInterval False

威嚇 (Moriblin_Blue, 遠隔到達不能)

Name Value
CheckDist 4.0
CheckVmin -0.5
CheckVmax 1.0
CheckAngle 0.261799
CheckInterval 30
CheckRandTime 10
IsResetInterval False

戦闘 (Moriblin_Blue, 遠隔武器)

Name Value
CheckDist 4.0
CheckVmin -0.5
CheckVmax 1.0
CheckAngle 0.261799
CheckInterval 30
CheckRandTime 10
IsResetInterval False

戦闘 (Moriblin_Blue, 剣盾戦闘)

Name Value
CheckDist 4.0
CheckVmin -0.5
CheckVmax 1.0
CheckAngle 0.261799
CheckInterval 30
CheckRandTime 10
IsResetInterval True

戦闘 (Moriblin_Blue, 素手戦闘中)

Name Value
CheckDist 4.0
CheckVmin -0.5
CheckVmax 1.0
CheckAngle 0.261799
CheckInterval 30
CheckRandTime 10
IsResetInterval True

戦闘 (Moriblin_Blue, 槍戦闘)

Name Value
CheckDist 4.0
CheckVmin -0.5
CheckVmax 1.0
CheckAngle 0.261799
CheckInterval 30
CheckRandTime 10
IsResetInterval True

戦闘 (Moriblin_Blue, 大剣装備)

Name Value
CheckDist 4.0
CheckVmin -0.5
CheckVmax 1.0
CheckAngle 0.261799
CheckInterval 30
CheckRandTime 10
IsResetInterval True

発見行動 (Moriblin_Blue, 剣戦闘)

Name Value
CheckDist 4.0
CheckVmin -0.5
CheckVmax 10.0
CheckAngle 0.261799
CheckInterval 30
CheckRandTime 10
IsResetInterval True

ナビメッシュ無し (Stal_Moriblin_Bone, 遠隔武器)

Name Value
CheckDist 4.0
CheckVmin -0.5
CheckVmax 1.0
CheckAngle 0.261799
CheckInterval 30
CheckRandTime 10
IsResetInterval False

威嚇 (Stal_Moriblin_Bone, 遠隔到達不能)

Name Value
CheckDist 4.0
CheckVmin -0.5
CheckVmax 1.0
CheckAngle 0.261799
CheckInterval 30
CheckRandTime 10
IsResetInterval False

戦闘 (Stal_Moriblin_Bone, 遠隔武器)

Name Value
CheckDist 4.0
CheckVmin -0.5
CheckVmax 1.0
CheckAngle 0.261799
CheckInterval 30
CheckRandTime 10
IsResetInterval False

戦闘 (Stal_Moriblin_Bone, 剣盾戦闘)

Name Value
CheckDist 4.0
CheckVmin -0.5
CheckVmax 1.0
CheckAngle 0.261799
CheckInterval 30
CheckRandTime 10
IsResetInterval True

戦闘 (Stal_Moriblin_Bone, 素手戦闘中)

Name Value
CheckDist 4.0
CheckVmin -0.5
CheckVmax 1.0
CheckAngle 0.261799
CheckInterval 30
CheckRandTime 10
IsResetInterval True

戦闘 (Stal_Moriblin_Bone, 槍戦闘)

Name Value
CheckDist 4.0
CheckVmin -0.5
CheckVmax 1.0
CheckAngle 0.261799
CheckInterval 30
CheckRandTime 10
IsResetInterval True

戦闘 (Stal_Moriblin_Bone, 大剣装備)

Name Value
CheckDist 4.0
CheckVmin -0.5
CheckVmax 1.0
CheckAngle 0.261799
CheckInterval 30
CheckRandTime 10
IsResetInterval True

発見行動 (Stal_Moriblin_Bone, 剣戦闘)

Name Value
CheckDist 4.0
CheckVmin -0.5
CheckVmax 10.0
CheckAngle 0.261799
CheckInterval 30
CheckRandTime 10
IsResetInterval True