From ZeldaMods (Breath of the Wild)
Revision as of 18:08, 14 October 2018 by imported>Leoetlino
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EnemyRangeKeepMoveAI definition |
---|
Type |
AI |
---|
Contents
- 1 StaticInstParams
- 2 Children
- 3 Derived definitions
- 3.1 ガード (Stal_Bokoblin_Junior_Body, 戦闘準備)
- 3.2 ない (Stal_Bokoblin_Junior_Body, 遠距離_素手戦闘)
- 3.3 ない (Stal_Bokoblin_Junior_Body, 遠距離_素手定員オーバー)
- 3.4 戦闘準備 (Stal_Bokoblin_Junior_Body, 遠距離素手)
- 3.5 戦闘準備 (Stal_Bokoblin_Junior_Body, 近距離素手)
- 3.6 戦闘準備 (Stal_Bokoblin_Junior_Body, 近接戦闘)
- 3.7 戦闘準備 (Stal_Bokoblin_Junior_Body, 対象壁つかまり)
- 3.8 戦闘準備 (Stal_Bokoblin_Junior_Body, 大剣戦闘)
- 3.9 騒ぐ (Stal_Bokoblin_Junior_Body, 騙され)
- 3.10 通常 (Stal_Bokoblin_Junior_Body, 戦闘準備)
- 3.11 ガード (Lizalfos, 戦闘準備)
- 3.12 戦闘準備 (Lizalfos, 近接戦闘)
- 3.13 戦闘準備 (Lizalfos, 素手戦闘)
- 3.14 戦闘準備 (Lizalfos, 対象壁つかまり)
- 3.15 戦闘準備 (Lizalfos, 非片手剣戦闘)
- 3.16 騒ぐ (Lizalfos, 騙され)
- 3.17 通常 (Lizalfos, 戦闘準備)
- 3.18 ガード (Bokoblin_Red, 戦闘準備)
- 3.19 戦闘準備 (Bokoblin_Red, 遠距離素手)
- 3.20 戦闘準備 (Bokoblin_Red, 近距離素手)
- 3.21 戦闘準備 (Bokoblin_Red, 近接戦闘)
- 3.22 戦闘準備 (Bokoblin_Red, 対象壁つかまり)
- 3.23 戦闘準備 (Bokoblin_Red, 大剣戦闘)
- 3.24 騒ぐ (Bokoblin_Red, 騙され)
- 3.25 通常 (Bokoblin_Red, 戦闘準備)
- 3.26 戦闘準備 (Assassin_Middle_Azito, 近接戦闘)
- 3.27 戦闘準備 (Assassin_Middle_Quest, 近接戦闘)
- 3.28 戦闘準備 (Chuchu, 戦闘)
- 3.29 ガード (Lizalfos_Fire, 戦闘準備)
- 3.30 戦闘準備 (Lizalfos_Fire, 近接戦闘)
- 3.31 戦闘準備 (Lizalfos_Fire, 素手戦闘)
- 3.32 戦闘準備 (Lizalfos_Fire, 対象壁つかまり)
- 3.33 戦闘準備 (Lizalfos_Fire, 非片手剣戦闘)
- 3.34 騒ぐ (Lizalfos_Fire, 騙され)
- 3.35 通常 (Lizalfos_Fire, 戦闘準備)
- 3.36 行動 (Bokoblin_Senior, 近接戦闘移動)
- 3.37 行動 (Bokoblin_Senior, 防御近接戦闘移動)
- 3.38 戦闘準備 (Bokoblin_Senior, 遠距離素手)
- 3.39 戦闘準備 (Bokoblin_Senior, 近距離素手)
- 3.40 戦闘準備 (Bokoblin_Senior, 対象壁つかまり)
- 3.41 戦闘準備 (Bokoblin_Senior, 大剣戦闘)
- 3.42 騒ぐ (Bokoblin_Senior, 騙され)
- 3.43 ガード (Bokoblin_Rapid, 戦闘準備)
- 3.44 戦闘準備 (Bokoblin_Rapid, 遠距離素手)
- 3.45 戦闘準備 (Bokoblin_Rapid, 近距離素手)
- 3.46 戦闘準備 (Bokoblin_Rapid, 近接戦闘)
- 3.47 戦闘準備 (Bokoblin_Rapid, 対象壁つかまり)
- 3.48 戦闘準備 (Bokoblin_Rapid, 大剣戦闘)
- 3.49 騒ぐ (Bokoblin_Rapid, 騙され)
- 3.50 通常 (Bokoblin_Rapid, 戦闘準備)
- 3.51 ガード (Lizalfos_Electric, 戦闘準備)
- 3.52 戦闘準備 (Lizalfos_Electric, 近接戦闘)
- 3.53 戦闘準備 (Lizalfos_Electric, 素手戦闘)
- 3.54 戦闘準備 (Lizalfos_Electric, 対象壁つかまり)
- 3.55 戦闘準備 (Lizalfos_Electric, 大剣戦闘)
- 3.56 戦闘準備 (Lizalfos_Electric, 非片手剣戦闘)
- 3.57 騒ぐ (Lizalfos_Electric, 騙され)
- 3.58 通常 (Lizalfos_Electric, 戦闘準備)
- 3.59 ガード (Moriblin_Senior, 戦闘準備)
- 3.60 戦闘準備 (Moriblin_Senior, 近接戦闘)
- 3.61 戦闘準備 (Moriblin_Senior, 対象壁つかまり)
- 3.62 戦闘準備 (Moriblin_Senior, 大剣戦闘)
- 3.63 騒ぐ (Moriblin_Senior, 騙され)
- 3.64 待機 (Moriblin_Senior, 戦闘中)
- 3.65 待機 (Moriblin_Senior, 素手戦闘中)
- 3.66 通常 (Moriblin_Senior, 戦闘準備)
- 3.67 戦闘準備 (Assassin_Middle_Azito_DLC, 近接戦闘)
- 3.68 戦闘準備 (Guardian_Mini_DetachLineBeam, 装備非所持戦闘準備)
- 3.69 ガード (Lizalfos_Bone, 戦闘準備)
- 3.70 戦闘準備 (Lizalfos_Bone, 近接戦闘)
- 3.71 戦闘準備 (Lizalfos_Bone, 素手戦闘)
- 3.72 戦闘準備 (Lizalfos_Bone, 対象壁つかまり)
- 3.73 戦闘準備 (Lizalfos_Bone, 非片手剣戦闘)
- 3.74 騒ぐ (Lizalfos_Bone, 騙され)
- 3.75 通常 (Lizalfos_Bone, 戦闘準備)
- 3.76 ガード (Moriblin_Blue, 戦闘準備)
- 3.77 戦闘準備 (Moriblin_Blue, 近接戦闘)
- 3.78 戦闘準備 (Moriblin_Blue, 対象壁つかまり)
- 3.79 戦闘準備 (Moriblin_Blue, 大剣戦闘)
- 3.80 騒ぐ (Moriblin_Blue, 騙され)
- 3.81 待機 (Moriblin_Blue, 戦闘中)
- 3.82 待機 (Moriblin_Blue, 素手戦闘中)
- 3.83 通常 (Moriblin_Blue, 戦闘準備)
- 3.84 戦闘準備 (Chuchu_Middle, 戦闘)
- 3.85 ガード (Stal_Moriblin_Bone, 戦闘準備)
- 3.86 ない (Stal_Moriblin_Bone, 対象壁つかまり_共通)
- 3.87 戦闘準備 (Stal_Moriblin_Bone, 近接戦闘)
- 3.88 戦闘準備 (Stal_Moriblin_Bone, 対象壁つかまり)
- 3.89 戦闘準備 (Stal_Moriblin_Bone, 大剣戦闘)
- 3.90 騒ぐ (Stal_Moriblin_Bone, 騙され)
- 3.91 待機 (Stal_Moriblin_Bone, 戦闘中)
- 3.92 待機 (Stal_Moriblin_Bone, 素手戦闘中)
- 3.93 通常 (Stal_Moriblin_Bone, 戦闘準備)
- 3.94 戦闘準備 (Guardian_Mini, 装備非所持戦闘準備)
- 3.95 戦闘準備 (Chuchu_Senior, 戦闘)
- 3.96 ガード (Lizalfos_Senior, 戦闘準備)
- 3.97 戦闘準備 (Lizalfos_Senior, 近接戦闘)
- 3.98 戦闘準備 (Lizalfos_Senior, 素手戦闘)
- 3.99 戦闘準備 (Lizalfos_Senior, 対象壁つかまり)
- 3.100 戦闘準備 (Lizalfos_Senior, 非片手剣戦闘)
- 3.101 騒ぐ (Lizalfos_Senior, 騙され)
- 3.102 通常 (Lizalfos_Senior, 戦闘準備)
- 3.103 ガード (Lizalfos_Middle, 戦闘準備)
- 3.104 戦闘準備 (Lizalfos_Middle, 近接戦闘)
- 3.105 戦闘準備 (Lizalfos_Middle, 素手戦闘)
- 3.106 戦闘準備 (Lizalfos_Middle, 対象壁つかまり)
- 3.107 戦闘準備 (Lizalfos_Middle, 非片手剣戦闘)
- 3.108 騒ぐ (Lizalfos_Middle, 騙され)
- 3.109 通常 (Lizalfos_Middle, 戦闘準備)
- 3.110 ガード (Lizalfos_Ice, 戦闘準備)
- 3.111 戦闘準備 (Lizalfos_Ice, 近接戦闘)
- 3.112 戦闘準備 (Lizalfos_Ice, 素手戦闘)
- 3.113 戦闘準備 (Lizalfos_Ice, 対象壁つかまり)
- 3.114 戦闘準備 (Lizalfos_Ice, 非片手剣戦闘)
- 3.115 騒ぐ (Lizalfos_Ice, 騙され)
- 3.116 通常 (Lizalfos_Ice, 戦闘準備)
StaticInstParams
Name |
Type |
Default value |
Description
|
CloseDist |
Float |
|
|
FarDist |
Float |
|
|
WeaponIdx |
Int |
|
|
OutDist |
Float |
|
|
BaseDist |
Float |
|
|
SpaceDist |
Float |
|
|
SpaceAngle |
Float |
|
|
BackTimeMin |
Int |
|
|
BackTimeMax |
Int |
|
|
LeaveTimerMin |
Int |
|
|
LeaveTimerMax |
Int |
|
|
IsCheckBack |
Bool |
|
|
IsCheckReachable |
Bool |
|
|
PosVibrateFrame |
Int |
|
|
RotVelVibrateFrame |
Int |
|
|
NoMoveDist |
Float |
|
|
Children
Name |
Description
|
強制後退 |
|
戦闘待機 |
|
戦闘後ずさり |
|
戦闘歩行 |
|
横移動 |
|
Derived definitions
ガード (Stal_Bokoblin_Junior_Body, 戦闘準備)
Name |
Value
|
CloseDist |
-1.6
|
FarDist |
0.6
|
WeaponIdx |
0
|
OutDist |
1.8
|
BaseDist |
4.2
|
SpaceDist |
8.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
ない (Stal_Bokoblin_Junior_Body, 遠距離_素手戦闘)
Name |
Value
|
CloseDist |
-8.0
|
FarDist |
2.0
|
WeaponIdx |
-1
|
OutDist |
3.0
|
BaseDist |
10.0
|
SpaceDist |
2.7
|
SpaceAngle |
0.349066
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
ない (Stal_Bokoblin_Junior_Body, 遠距離_素手定員オーバー)
Name |
Value
|
CloseDist |
-8.0
|
FarDist |
2.0
|
WeaponIdx |
-1
|
OutDist |
3.0
|
BaseDist |
10.0
|
SpaceDist |
2.7
|
SpaceAngle |
0.349066
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Stal_Bokoblin_Junior_Body, 遠距離素手)
Name |
Value
|
CloseDist |
-8.0
|
FarDist |
2.0
|
WeaponIdx |
-1
|
OutDist |
3.0
|
BaseDist |
10.0
|
SpaceDist |
2.7
|
SpaceAngle |
0.349066
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Stal_Bokoblin_Junior_Body, 近距離素手)
Name |
Value
|
CloseDist |
-1.0
|
FarDist |
1.5
|
WeaponIdx |
-1
|
OutDist |
13.5
|
BaseDist |
3.0
|
SpaceDist |
8.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
5
|
BackTimeMax |
12
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Stal_Bokoblin_Junior_Body, 近接戦闘)
Name |
Value
|
CloseDist |
-1.6
|
FarDist |
0.6
|
WeaponIdx |
0
|
OutDist |
1.8
|
BaseDist |
4.2
|
SpaceDist |
8.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Stal_Bokoblin_Junior_Body, 対象壁つかまり)
Name |
Value
|
CloseDist |
-1.6
|
FarDist |
99999.0
|
WeaponIdx |
-1
|
OutDist |
99999.0
|
BaseDist |
10.0
|
SpaceDist |
8.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
False
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Stal_Bokoblin_Junior_Body, 大剣戦闘)
Name |
Value
|
CloseDist |
-1.6
|
FarDist |
0.6
|
WeaponIdx |
0
|
OutDist |
1.8
|
BaseDist |
4.2
|
SpaceDist |
8.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
騒ぐ (Stal_Bokoblin_Junior_Body, 騙され)
Name |
Value
|
CloseDist |
-2.0
|
FarDist |
9999.0
|
WeaponIdx |
-1
|
OutDist |
4.0
|
BaseDist |
3.0
|
SpaceDist |
8.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
5
|
RotVelVibrateFrame |
5
|
NoMoveDist |
3.0
|
通常 (Stal_Bokoblin_Junior_Body, 戦闘準備)
Name |
Value
|
CloseDist |
-1.6
|
FarDist |
0.6
|
WeaponIdx |
0
|
OutDist |
1.8
|
BaseDist |
4.2
|
SpaceDist |
8.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
ガード (Lizalfos, 戦闘準備)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
0
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Lizalfos, 近接戦闘)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
0
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Lizalfos, 素手戦闘)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
-1
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
1
|
LeaveTimerMax |
3
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Lizalfos, 対象壁つかまり)
Name |
Value
|
CloseDist |
-2.0
|
FarDist |
99999.0
|
WeaponIdx |
-1
|
OutDist |
99999.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
False
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Lizalfos, 非片手剣戦闘)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
0
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
騒ぐ (Lizalfos, 騙され)
Name |
Value
|
CloseDist |
-2.0
|
FarDist |
2.0
|
WeaponIdx |
-1
|
OutDist |
4.0
|
BaseDist |
4.0
|
SpaceDist |
2.7
|
SpaceAngle |
0.349066
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
5
|
RotVelVibrateFrame |
5
|
NoMoveDist |
2.0
|
通常 (Lizalfos, 戦闘準備)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
0
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
ガード (Bokoblin_Red, 戦闘準備)
Name |
Value
|
CloseDist |
-1.6
|
FarDist |
0.6
|
WeaponIdx |
0
|
OutDist |
1.8
|
BaseDist |
4.2
|
SpaceDist |
8.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Bokoblin_Red, 遠距離素手)
Name |
Value
|
CloseDist |
-8.0
|
FarDist |
2.0
|
WeaponIdx |
-1
|
OutDist |
3.0
|
BaseDist |
10.0
|
SpaceDist |
2.7
|
SpaceAngle |
0.349066
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Bokoblin_Red, 近距離素手)
Name |
Value
|
CloseDist |
-1.0
|
FarDist |
1.5
|
WeaponIdx |
-1
|
OutDist |
13.5
|
BaseDist |
3.0
|
SpaceDist |
8.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
5
|
BackTimeMax |
12
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Bokoblin_Red, 近接戦闘)
Name |
Value
|
CloseDist |
-1.6
|
FarDist |
0.6
|
WeaponIdx |
0
|
OutDist |
1.8
|
BaseDist |
4.2
|
SpaceDist |
8.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Bokoblin_Red, 対象壁つかまり)
Name |
Value
|
CloseDist |
-1.6
|
FarDist |
99999.0
|
WeaponIdx |
-1
|
OutDist |
99999.0
|
BaseDist |
10.0
|
SpaceDist |
8.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
False
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Bokoblin_Red, 大剣戦闘)
Name |
Value
|
CloseDist |
-1.6
|
FarDist |
0.6
|
WeaponIdx |
0
|
OutDist |
1.8
|
BaseDist |
4.2
|
SpaceDist |
8.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
騒ぐ (Bokoblin_Red, 騙され)
Name |
Value
|
CloseDist |
-2.0
|
FarDist |
9999.0
|
WeaponIdx |
-1
|
OutDist |
4.0
|
BaseDist |
3.0
|
SpaceDist |
8.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
5
|
RotVelVibrateFrame |
5
|
NoMoveDist |
3.0
|
通常 (Bokoblin_Red, 戦闘準備)
Name |
Value
|
CloseDist |
-1.6
|
FarDist |
0.6
|
WeaponIdx |
0
|
OutDist |
1.8
|
BaseDist |
4.2
|
SpaceDist |
8.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Assassin_Middle_Azito, 近接戦闘)
Name |
Value
|
CloseDist |
-3.0
|
FarDist |
0.6
|
WeaponIdx |
-1
|
OutDist |
1.8
|
BaseDist |
10.0
|
SpaceDist |
3.0
|
SpaceAngle |
0.0
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Assassin_Middle_Quest, 近接戦闘)
Name |
Value
|
CloseDist |
-3.0
|
FarDist |
0.6
|
WeaponIdx |
-1
|
OutDist |
1.8
|
BaseDist |
10.0
|
SpaceDist |
3.0
|
SpaceAngle |
0.0
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Chuchu, 戦闘)
Name |
Value
|
CloseDist |
-2.0
|
FarDist |
2.0
|
WeaponIdx |
-1
|
OutDist |
3.0
|
BaseDist |
8.0
|
SpaceDist |
8.0
|
SpaceAngle |
1.0472
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
ガード (Lizalfos_Fire, 戦闘準備)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
0
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Lizalfos_Fire, 近接戦闘)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
0
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Lizalfos_Fire, 素手戦闘)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
-1
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
1
|
LeaveTimerMax |
3
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Lizalfos_Fire, 対象壁つかまり)
Name |
Value
|
CloseDist |
-2.0
|
FarDist |
99999.0
|
WeaponIdx |
-1
|
OutDist |
99999.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
False
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Lizalfos_Fire, 非片手剣戦闘)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
0
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
騒ぐ (Lizalfos_Fire, 騙され)
Name |
Value
|
CloseDist |
-2.0
|
FarDist |
2.0
|
WeaponIdx |
-1
|
OutDist |
4.0
|
BaseDist |
4.0
|
SpaceDist |
2.7
|
SpaceAngle |
0.349066
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
5
|
RotVelVibrateFrame |
5
|
NoMoveDist |
2.0
|
通常 (Lizalfos_Fire, 戦闘準備)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
0
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
行動 (Bokoblin_Senior, 近接戦闘移動)
Name |
Value
|
CloseDist |
-3.0
|
FarDist |
0.6
|
WeaponIdx |
0
|
OutDist |
1.8
|
BaseDist |
4.2
|
SpaceDist |
3.0
|
SpaceAngle |
0.0
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
行動 (Bokoblin_Senior, 防御近接戦闘移動)
Name |
Value
|
CloseDist |
-3.0
|
FarDist |
0.6
|
WeaponIdx |
0
|
OutDist |
1.8
|
BaseDist |
4.2
|
SpaceDist |
3.0
|
SpaceAngle |
0.0
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Bokoblin_Senior, 遠距離素手)
Name |
Value
|
CloseDist |
-8.0
|
FarDist |
2.0
|
WeaponIdx |
-1
|
OutDist |
3.0
|
BaseDist |
10.0
|
SpaceDist |
2.7
|
SpaceAngle |
0.349066
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Bokoblin_Senior, 近距離素手)
Name |
Value
|
CloseDist |
-1.0
|
FarDist |
1.5
|
WeaponIdx |
-1
|
OutDist |
13.5
|
BaseDist |
3.0
|
SpaceDist |
3.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
5
|
BackTimeMax |
12
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Bokoblin_Senior, 対象壁つかまり)
Name |
Value
|
CloseDist |
-3.0
|
FarDist |
99999.0
|
WeaponIdx |
-1
|
OutDist |
99999.0
|
BaseDist |
10.0
|
SpaceDist |
3.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
False
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Bokoblin_Senior, 大剣戦闘)
Name |
Value
|
CloseDist |
-3.0
|
FarDist |
0.6
|
WeaponIdx |
0
|
OutDist |
1.8
|
BaseDist |
4.2
|
SpaceDist |
3.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
騒ぐ (Bokoblin_Senior, 騙され)
Name |
Value
|
CloseDist |
-2.0
|
FarDist |
9999.0
|
WeaponIdx |
-1
|
OutDist |
4.0
|
BaseDist |
3.0
|
SpaceDist |
3.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
5
|
RotVelVibrateFrame |
5
|
NoMoveDist |
3.0
|
ガード (Bokoblin_Rapid, 戦闘準備)
Name |
Value
|
CloseDist |
-1.6
|
FarDist |
0.6
|
WeaponIdx |
0
|
OutDist |
1.8
|
BaseDist |
4.2
|
SpaceDist |
8.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Bokoblin_Rapid, 遠距離素手)
Name |
Value
|
CloseDist |
-8.0
|
FarDist |
2.0
|
WeaponIdx |
-1
|
OutDist |
3.0
|
BaseDist |
10.0
|
SpaceDist |
2.7
|
SpaceAngle |
0.349066
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Bokoblin_Rapid, 近距離素手)
Name |
Value
|
CloseDist |
-1.0
|
FarDist |
1.5
|
WeaponIdx |
-1
|
OutDist |
13.5
|
BaseDist |
3.0
|
SpaceDist |
8.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
5
|
BackTimeMax |
12
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Bokoblin_Rapid, 近接戦闘)
Name |
Value
|
CloseDist |
-1.6
|
FarDist |
0.6
|
WeaponIdx |
0
|
OutDist |
1.8
|
BaseDist |
4.2
|
SpaceDist |
8.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Bokoblin_Rapid, 対象壁つかまり)
Name |
Value
|
CloseDist |
-1.6
|
FarDist |
99999.0
|
WeaponIdx |
-1
|
OutDist |
99999.0
|
BaseDist |
10.0
|
SpaceDist |
8.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
False
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Bokoblin_Rapid, 大剣戦闘)
Name |
Value
|
CloseDist |
-1.6
|
FarDist |
0.6
|
WeaponIdx |
0
|
OutDist |
1.8
|
BaseDist |
4.2
|
SpaceDist |
8.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
騒ぐ (Bokoblin_Rapid, 騙され)
Name |
Value
|
CloseDist |
-2.0
|
FarDist |
9999.0
|
WeaponIdx |
-1
|
OutDist |
4.0
|
BaseDist |
3.0
|
SpaceDist |
8.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
5
|
RotVelVibrateFrame |
5
|
NoMoveDist |
3.0
|
通常 (Bokoblin_Rapid, 戦闘準備)
Name |
Value
|
CloseDist |
-1.6
|
FarDist |
0.6
|
WeaponIdx |
0
|
OutDist |
1.8
|
BaseDist |
4.2
|
SpaceDist |
8.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
ガード (Lizalfos_Electric, 戦闘準備)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
0
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Lizalfos_Electric, 近接戦闘)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
0
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Lizalfos_Electric, 素手戦闘)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
-1
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
1
|
LeaveTimerMax |
3
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Lizalfos_Electric, 対象壁つかまり)
Name |
Value
|
CloseDist |
-2.0
|
FarDist |
99999.0
|
WeaponIdx |
-1
|
OutDist |
99999.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
False
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Lizalfos_Electric, 大剣戦闘)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
0
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.0
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Lizalfos_Electric, 非片手剣戦闘)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
0
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
騒ぐ (Lizalfos_Electric, 騙され)
Name |
Value
|
CloseDist |
-2.0
|
FarDist |
2.0
|
WeaponIdx |
-1
|
OutDist |
4.0
|
BaseDist |
4.0
|
SpaceDist |
2.7
|
SpaceAngle |
0.349066
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
5
|
RotVelVibrateFrame |
5
|
NoMoveDist |
2.0
|
通常 (Lizalfos_Electric, 戦闘準備)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
0
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
ガード (Moriblin_Senior, 戦闘準備)
Name |
Value
|
CloseDist |
-2.5
|
FarDist |
0.5
|
WeaponIdx |
0
|
OutDist |
7.0
|
BaseDist |
3.5
|
SpaceDist |
10.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Moriblin_Senior, 近接戦闘)
Name |
Value
|
CloseDist |
-2.5
|
FarDist |
0.5
|
WeaponIdx |
0
|
OutDist |
7.0
|
BaseDist |
3.5
|
SpaceDist |
10.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
45
|
BackTimeMax |
90
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Moriblin_Senior, 対象壁つかまり)
Name |
Value
|
CloseDist |
-2.5
|
FarDist |
99999.0
|
WeaponIdx |
-1
|
OutDist |
99999.0
|
BaseDist |
10.0
|
SpaceDist |
3.0
|
SpaceAngle |
0.0
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
False
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Moriblin_Senior, 大剣戦闘)
Name |
Value
|
CloseDist |
-10.0
|
FarDist |
0.5
|
WeaponIdx |
0
|
OutDist |
7.0
|
BaseDist |
3.5
|
SpaceDist |
10.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
騒ぐ (Moriblin_Senior, 騙され)
Name |
Value
|
CloseDist |
-2.5
|
FarDist |
3.0
|
WeaponIdx |
-1
|
OutDist |
6.0
|
BaseDist |
5.0
|
SpaceDist |
3.0
|
SpaceAngle |
0.0
|
BackTimeMin |
45
|
BackTimeMax |
90
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
5
|
RotVelVibrateFrame |
5
|
NoMoveDist |
3.0
|
待機 (Moriblin_Senior, 戦闘中)
Name |
Value
|
CloseDist |
-10.0
|
FarDist |
0.5
|
WeaponIdx |
0
|
OutDist |
7.0
|
BaseDist |
3.5
|
SpaceDist |
10.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
待機 (Moriblin_Senior, 素手戦闘中)
Name |
Value
|
CloseDist |
-3.5
|
FarDist |
0.5
|
WeaponIdx |
-1
|
OutDist |
7.0
|
BaseDist |
5.2
|
SpaceDist |
10.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
30
|
BackTimeMax |
36
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
通常 (Moriblin_Senior, 戦闘準備)
Name |
Value
|
CloseDist |
-2.5
|
FarDist |
0.5
|
WeaponIdx |
0
|
OutDist |
7.0
|
BaseDist |
3.5
|
SpaceDist |
10.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Assassin_Middle_Azito_DLC, 近接戦闘)
Name |
Value
|
CloseDist |
-3.0
|
FarDist |
0.6
|
WeaponIdx |
-1
|
OutDist |
1.8
|
BaseDist |
10.0
|
SpaceDist |
3.0
|
SpaceAngle |
0.0
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Guardian_Mini_DetachLineBeam, 装備非所持戦闘準備)
Name |
Value
|
CloseDist |
-3.0
|
FarDist |
999.0
|
WeaponIdx |
-1
|
OutDist |
999.0
|
BaseDist |
20.0
|
SpaceDist |
10.0
|
SpaceAngle |
0.0
|
BackTimeMin |
1
|
BackTimeMax |
3
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
ガード (Lizalfos_Bone, 戦闘準備)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
0
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Lizalfos_Bone, 近接戦闘)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
0
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Lizalfos_Bone, 素手戦闘)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
-1
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
1
|
LeaveTimerMax |
3
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Lizalfos_Bone, 対象壁つかまり)
Name |
Value
|
CloseDist |
-2.0
|
FarDist |
99999.0
|
WeaponIdx |
-1
|
OutDist |
99999.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
False
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Lizalfos_Bone, 非片手剣戦闘)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
0
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
騒ぐ (Lizalfos_Bone, 騙され)
Name |
Value
|
CloseDist |
-2.0
|
FarDist |
2.0
|
WeaponIdx |
-1
|
OutDist |
4.0
|
BaseDist |
4.0
|
SpaceDist |
2.7
|
SpaceAngle |
0.349066
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
5
|
RotVelVibrateFrame |
5
|
NoMoveDist |
2.0
|
通常 (Lizalfos_Bone, 戦闘準備)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
0
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
ガード (Moriblin_Blue, 戦闘準備)
Name |
Value
|
CloseDist |
-2.5
|
FarDist |
0.5
|
WeaponIdx |
0
|
OutDist |
7.0
|
BaseDist |
3.5
|
SpaceDist |
10.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Moriblin_Blue, 近接戦闘)
Name |
Value
|
CloseDist |
-2.5
|
FarDist |
0.5
|
WeaponIdx |
0
|
OutDist |
7.0
|
BaseDist |
3.5
|
SpaceDist |
10.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
45
|
BackTimeMax |
90
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Moriblin_Blue, 対象壁つかまり)
Name |
Value
|
CloseDist |
-2.5
|
FarDist |
99999.0
|
WeaponIdx |
-1
|
OutDist |
99999.0
|
BaseDist |
10.0
|
SpaceDist |
3.0
|
SpaceAngle |
0.0
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
False
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Moriblin_Blue, 大剣戦闘)
Name |
Value
|
CloseDist |
-10.0
|
FarDist |
0.5
|
WeaponIdx |
0
|
OutDist |
7.0
|
BaseDist |
3.5
|
SpaceDist |
10.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
騒ぐ (Moriblin_Blue, 騙され)
Name |
Value
|
CloseDist |
-2.5
|
FarDist |
3.0
|
WeaponIdx |
-1
|
OutDist |
6.0
|
BaseDist |
5.0
|
SpaceDist |
3.0
|
SpaceAngle |
0.0
|
BackTimeMin |
45
|
BackTimeMax |
90
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
5
|
RotVelVibrateFrame |
5
|
NoMoveDist |
3.0
|
待機 (Moriblin_Blue, 戦闘中)
Name |
Value
|
CloseDist |
-10.0
|
FarDist |
0.5
|
WeaponIdx |
0
|
OutDist |
7.0
|
BaseDist |
3.5
|
SpaceDist |
10.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
待機 (Moriblin_Blue, 素手戦闘中)
Name |
Value
|
CloseDist |
-3.5
|
FarDist |
0.5
|
WeaponIdx |
-1
|
OutDist |
7.0
|
BaseDist |
5.2
|
SpaceDist |
10.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
30
|
BackTimeMax |
36
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
通常 (Moriblin_Blue, 戦闘準備)
Name |
Value
|
CloseDist |
-2.5
|
FarDist |
0.5
|
WeaponIdx |
0
|
OutDist |
7.0
|
BaseDist |
3.5
|
SpaceDist |
10.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Chuchu_Middle, 戦闘)
Name |
Value
|
CloseDist |
-2.0
|
FarDist |
2.0
|
WeaponIdx |
-1
|
OutDist |
3.0
|
BaseDist |
8.0
|
SpaceDist |
8.0
|
SpaceAngle |
1.0472
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
ガード (Stal_Moriblin_Bone, 戦闘準備)
Name |
Value
|
CloseDist |
-2.5
|
FarDist |
0.5
|
WeaponIdx |
0
|
OutDist |
7.0
|
BaseDist |
3.5
|
SpaceDist |
10.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
ない (Stal_Moriblin_Bone, 対象壁つかまり_共通)
Name |
Value
|
CloseDist |
-2.5
|
FarDist |
99999.0
|
WeaponIdx |
-1
|
OutDist |
99999.0
|
BaseDist |
10.0
|
SpaceDist |
3.0
|
SpaceAngle |
0.0
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
False
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Stal_Moriblin_Bone, 近接戦闘)
Name |
Value
|
CloseDist |
-2.5
|
FarDist |
0.5
|
WeaponIdx |
0
|
OutDist |
7.0
|
BaseDist |
3.5
|
SpaceDist |
10.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
45
|
BackTimeMax |
90
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Stal_Moriblin_Bone, 対象壁つかまり)
Name |
Value
|
CloseDist |
-2.5
|
FarDist |
99999.0
|
WeaponIdx |
-1
|
OutDist |
99999.0
|
BaseDist |
10.0
|
SpaceDist |
3.0
|
SpaceAngle |
0.0
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
False
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Stal_Moriblin_Bone, 大剣戦闘)
Name |
Value
|
CloseDist |
-10.0
|
FarDist |
0.5
|
WeaponIdx |
0
|
OutDist |
7.0
|
BaseDist |
3.5
|
SpaceDist |
10.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
騒ぐ (Stal_Moriblin_Bone, 騙され)
Name |
Value
|
CloseDist |
-2.5
|
FarDist |
3.0
|
WeaponIdx |
-1
|
OutDist |
6.0
|
BaseDist |
5.0
|
SpaceDist |
3.0
|
SpaceAngle |
0.0
|
BackTimeMin |
45
|
BackTimeMax |
90
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
5
|
RotVelVibrateFrame |
5
|
NoMoveDist |
3.0
|
待機 (Stal_Moriblin_Bone, 戦闘中)
Name |
Value
|
CloseDist |
-10.0
|
FarDist |
0.5
|
WeaponIdx |
0
|
OutDist |
7.0
|
BaseDist |
3.5
|
SpaceDist |
10.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
待機 (Stal_Moriblin_Bone, 素手戦闘中)
Name |
Value
|
CloseDist |
-3.5
|
FarDist |
0.5
|
WeaponIdx |
-1
|
OutDist |
7.0
|
BaseDist |
5.2
|
SpaceDist |
10.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
30
|
BackTimeMax |
36
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
通常 (Stal_Moriblin_Bone, 戦闘準備)
Name |
Value
|
CloseDist |
-2.5
|
FarDist |
0.5
|
WeaponIdx |
0
|
OutDist |
7.0
|
BaseDist |
3.5
|
SpaceDist |
10.0
|
SpaceAngle |
0.872665
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Guardian_Mini, 装備非所持戦闘準備)
Name |
Value
|
CloseDist |
-3.0
|
FarDist |
999.0
|
WeaponIdx |
-1
|
OutDist |
999.0
|
BaseDist |
20.0
|
SpaceDist |
10.0
|
SpaceAngle |
0.0
|
BackTimeMin |
1
|
BackTimeMax |
3
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Chuchu_Senior, 戦闘)
Name |
Value
|
CloseDist |
-2.0
|
FarDist |
2.0
|
WeaponIdx |
-1
|
OutDist |
3.0
|
BaseDist |
8.0
|
SpaceDist |
8.0
|
SpaceAngle |
1.0472
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
ガード (Lizalfos_Senior, 戦闘準備)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
0
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Lizalfos_Senior, 近接戦闘)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
0
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Lizalfos_Senior, 素手戦闘)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
-1
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
1
|
LeaveTimerMax |
3
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Lizalfos_Senior, 対象壁つかまり)
Name |
Value
|
CloseDist |
-2.0
|
FarDist |
99999.0
|
WeaponIdx |
-1
|
OutDist |
99999.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
False
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Lizalfos_Senior, 非片手剣戦闘)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
0
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
騒ぐ (Lizalfos_Senior, 騙され)
Name |
Value
|
CloseDist |
-2.0
|
FarDist |
2.0
|
WeaponIdx |
-1
|
OutDist |
4.0
|
BaseDist |
4.0
|
SpaceDist |
2.7
|
SpaceAngle |
0.349066
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
5
|
RotVelVibrateFrame |
5
|
NoMoveDist |
2.0
|
通常 (Lizalfos_Senior, 戦闘準備)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
0
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
ガード (Lizalfos_Middle, 戦闘準備)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
0
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Lizalfos_Middle, 近接戦闘)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
0
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Lizalfos_Middle, 素手戦闘)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
-1
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
1
|
LeaveTimerMax |
3
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Lizalfos_Middle, 対象壁つかまり)
Name |
Value
|
CloseDist |
-2.0
|
FarDist |
99999.0
|
WeaponIdx |
-1
|
OutDist |
99999.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
False
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Lizalfos_Middle, 非片手剣戦闘)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
0
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
騒ぐ (Lizalfos_Middle, 騙され)
Name |
Value
|
CloseDist |
-2.0
|
FarDist |
2.0
|
WeaponIdx |
-1
|
OutDist |
4.0
|
BaseDist |
4.0
|
SpaceDist |
2.7
|
SpaceAngle |
0.349066
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
5
|
RotVelVibrateFrame |
5
|
NoMoveDist |
2.0
|
通常 (Lizalfos_Middle, 戦闘準備)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
0
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
ガード (Lizalfos_Ice, 戦闘準備)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
0
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Lizalfos_Ice, 近接戦闘)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
0
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Lizalfos_Ice, 素手戦闘)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
-1
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
1
|
LeaveTimerMax |
3
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Lizalfos_Ice, 対象壁つかまり)
Name |
Value
|
CloseDist |
-2.0
|
FarDist |
99999.0
|
WeaponIdx |
-1
|
OutDist |
99999.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
False
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
戦闘準備 (Lizalfos_Ice, 非片手剣戦闘)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
0
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|
騒ぐ (Lizalfos_Ice, 騙され)
Name |
Value
|
CloseDist |
-2.0
|
FarDist |
2.0
|
WeaponIdx |
-1
|
OutDist |
4.0
|
BaseDist |
4.0
|
SpaceDist |
2.7
|
SpaceAngle |
0.349066
|
BackTimeMin |
15
|
BackTimeMax |
30
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
5
|
RotVelVibrateFrame |
5
|
NoMoveDist |
2.0
|
通常 (Lizalfos_Ice, 戦闘準備)
Name |
Value
|
CloseDist |
-4.0
|
FarDist |
2.0
|
WeaponIdx |
0
|
OutDist |
10.0
|
BaseDist |
10.0
|
SpaceDist |
12.0
|
SpaceAngle |
0.785398
|
BackTimeMin |
5
|
BackTimeMax |
10
|
LeaveTimerMin |
4
|
LeaveTimerMax |
11
|
IsCheckBack |
True
|
IsCheckReachable |
True
|
PosVibrateFrame |
-1
|
RotVelVibrateFrame |
-1
|
NoMoveDist |
0.0
|