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Revision as of 18:08, 14 October 2018 by imported>Leoetlino
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EnemyBattleAI definition |
---|
Type |
AI |
---|
Contents
- 1 StaticInstParams
- 2 Children
- 3 Derived definitions
- 3.1 レンジ内 (Stal_Bokoblin_Junior_Body, 威嚇)
- 3.2 近距離 (Stal_Bokoblin_Junior_Body, ナビメッシュ無し)
- 3.3 近距離 (Stal_Bokoblin_Junior_Body, ナビメッシュ無し大剣戦闘)
- 3.4 近距離 (Stal_Bokoblin_Junior_Body, ナビメッシュ無槍戦闘)
- 3.5 近距離 (Stal_Bokoblin_Junior_Body, 素手戦闘)
- 3.6 戦闘 (Stal_Bokoblin_Junior_Body, 騎乗近接武器)
- 3.7 戦闘 (Stal_Bokoblin_Junior_Body, 騎乗近接武器対騎兵)
- 3.8 戦闘 (Stal_Bokoblin_Junior_Body, 剣盾戦闘)
- 3.9 戦闘 (Stal_Bokoblin_Junior_Body, 剣戦闘)
- 3.10 戦闘 (Stal_Bokoblin_Junior_Body, 槍戦闘)
- 3.11 戦闘 (Stal_Bokoblin_Junior_Body, 大剣装備)
- 3.12 威嚇 (Enemy_Golem_Fire_R, 到達不能)
- 3.13 右腕のみ (Enemy_Golem_Fire_R, 戦闘)
- 3.14 左腕のみ (Enemy_Golem_Fire_R, 戦闘)
- 3.15 子0 (Enemy_Golem_Fire_R, 怒り挙動)
- 3.16 両腕有 (Enemy_Golem_Fire_R, 戦闘)
- 3.17 腕なし (Enemy_Golem_Fire_R, 戦闘)
- 3.18 近距離 (Lizalfos, ナビメッシュ無し)
- 3.19 近距離 (Lizalfos, ナビメッシュ無し_0)
- 3.20 戦闘 (Lizalfos, 槍戦闘)
- 3.21 戦闘 (Lizalfos, 対NPC槍戦闘)
- 3.22 通常戦闘 (Lizalfos, 剣盾戦闘)
- 3.23 通常戦闘 (Lizalfos, 対NPC剣盾戦闘攻撃)
- 3.24 戦闘 (GanonGrudge_Lizalfos, プレイヤー発見)
- 3.25 レンジ内 (Bokoblin_Red, 威嚇)
- 3.26 近距離 (Bokoblin_Red, ナビメッシュ無し)
- 3.27 近距離 (Bokoblin_Red, ナビメッシュ無し大剣戦闘)
- 3.28 近距離 (Bokoblin_Red, ナビメッシュ無槍戦闘)
- 3.29 近距離 (Bokoblin_Red, 素手戦闘)
- 3.30 戦闘 (Bokoblin_Red, 騎乗近接武器)
- 3.31 戦闘 (Bokoblin_Red, 騎乗近接武器対騎兵)
- 3.32 戦闘 (Bokoblin_Red, 剣盾戦闘)
- 3.33 戦闘 (Bokoblin_Red, 剣戦闘)
- 3.34 戦闘 (Bokoblin_Red, 槍戦闘)
- 3.35 戦闘 (Bokoblin_Red, 大剣装備)
- 3.36 戦闘 (Assassin_Middle_Azito, 剣戦闘)
- 3.37 戦闘 (Assassin_Middle_Quest, 剣戦闘)
- 3.38 戦闘 (Chuchu, 追跡)
- 3.39 戦闘 (Lynel_Senior, 近接武器ナビメッシュ無し)
- 3.40 戦闘 (Lynel_Senior, 槍装備ナビメッシュ無し)
- 3.41 戦闘 (Lynel_Senior, 大剣ナビメッシュ無し)
- 3.42 ナビメッシュ無し (Golem_Senior, 威嚇)
- 3.43 威嚇 (Golem_Senior, 到達不能)
- 3.44 右腕のみ (Golem_Senior, 戦闘)
- 3.45 左腕のみ (Golem_Senior, 戦闘)
- 3.46 子0 (Golem_Senior, 怒り挙動)
- 3.47 両腕有 (Golem_Senior, 戦闘)
- 3.48 腕なし (Golem_Senior, 戦闘)
- 3.49 近距離 (Lizalfos_Fire, ナビメッシュ無し_0)
- 3.50 戦闘 (Lizalfos_Fire, 槍戦闘)
- 3.51 戦闘 (Lizalfos_Fire, 対NPC槍戦闘)
- 3.52 通常戦闘 (Lizalfos_Fire, 剣盾戦闘)
- 3.53 通常戦闘 (Lizalfos_Fire, 対NPC剣盾戦闘攻撃)
- 3.54 戦闘 (Golem_Little, 通常)
- 3.55 レンジ内 (Bokoblin_Senior, 威嚇)
- 3.56 近距離 (Bokoblin_Senior, ナビメッシュ無し)
- 3.57 近距離 (Bokoblin_Senior, ナビメッシュ無し大剣戦闘)
- 3.58 近距離 (Bokoblin_Senior, ナビメッシュ無槍戦闘)
- 3.59 近距離 (Bokoblin_Senior, 素手戦闘)
- 3.60 戦闘 (Bokoblin_Senior, 騎乗近接武器)
- 3.61 戦闘 (Bokoblin_Senior, 騎乗近接武器対騎兵)
- 3.62 戦闘 (Bokoblin_Senior, 剣盾戦闘)
- 3.63 戦闘 (Bokoblin_Senior, 剣戦闘)
- 3.64 戦闘 (Bokoblin_Senior, 槍戦闘)
- 3.65 戦闘 (Bokoblin_Senior, 大剣装備)
- 3.66 レンジ内 (Bokoblin_Rapid, 威嚇)
- 3.67 近距離 (Bokoblin_Rapid, ナビメッシュ無し)
- 3.68 近距離 (Bokoblin_Rapid, ナビメッシュ無し大剣戦闘)
- 3.69 近距離 (Bokoblin_Rapid, ナビメッシュ無槍戦闘)
- 3.70 近距離 (Bokoblin_Rapid, 素手戦闘)
- 3.71 戦闘 (Bokoblin_Rapid, 騎乗近接武器)
- 3.72 戦闘 (Bokoblin_Rapid, 騎乗近接武器対騎兵)
- 3.73 戦闘 (Bokoblin_Rapid, 剣盾戦闘)
- 3.74 戦闘 (Bokoblin_Rapid, 剣戦闘)
- 3.75 戦闘 (Bokoblin_Rapid, 槍戦闘)
- 3.76 戦闘 (Bokoblin_Rapid, 大剣装備)
- 3.77 近距離 (Lizalfos_Electric, ナビメッシュ無し_0)
- 3.78 戦闘 (Lizalfos_Electric, 槍戦闘)
- 3.79 戦闘 (Lizalfos_Electric, 対NPC槍戦闘)
- 3.80 通常戦闘 (Lizalfos_Electric, 剣盾戦闘)
- 3.81 通常戦闘 (Lizalfos_Electric, 対NPC剣盾戦闘攻撃)
- 3.82 近距離 (Moriblin_Senior, ナビメッシュ無し)
- 3.83 近距離 (Moriblin_Senior, 威嚇)
- 3.84 近距離 (Moriblin_Senior, 威嚇_2)
- 3.85 近距離 (Moriblin_Senior, 威嚇_3)
- 3.86 近距離 (Moriblin_Senior, 素手ナビメッシュ無し)
- 3.87 近距離 (Moriblin_Senior, 槍装備ナビメッシュ無し)
- 3.88 近距離 (Moriblin_Senior, 大剣装備ナビメッシュ無し)
- 3.89 近距離 (Moriblin_Senior, 大剣到達不能)
- 3.90 戦闘 (Moriblin_Senior, 剣戦闘)
- 3.91 ナビメッシュ無し (Golem_Middle, 威嚇)
- 3.92 威嚇 (Golem_Middle, 到達不能)
- 3.93 右腕のみ (Golem_Middle, 戦闘)
- 3.94 左腕のみ (Golem_Middle, 戦闘)
- 3.95 子0 (Golem_Middle, 怒り挙動)
- 3.96 両腕有 (Golem_Middle, 戦闘)
- 3.97 腕なし (Golem_Middle, 戦闘)
- 3.98 戦闘 (Lynel_Middle, 近接武器ナビメッシュ無し)
- 3.99 戦闘 (Lynel_Middle, 槍装備ナビメッシュ無し)
- 3.100 戦闘 (Lynel_Middle, 大剣ナビメッシュ無し)
- 3.101 戦闘 (Assassin_Middle_Azito_DLC, 剣戦闘)
- 3.102 ナビメッシュなし (Guardian_Mini_DetachLineBeam, 発見行動)
- 3.103 行動 (Guardian_Mini_DetachLineBeam, 対象見張り台_0)
- 3.104 戦闘 (Guardian_Mini_DetachLineBeam, 装備非所持プレイヤー追跡)
- 3.105 第一段階 (Guardian_Mini_DetachLineBeam, 威嚇_0)
- 3.106 第二段階 (Guardian_Mini_DetachLineBeam, 威嚇_0)
- 3.107 発見行動 (Guardian_Mini_DetachLineBeam, 威嚇)
- 3.108 発見行動 (Guardian_Mini_DetachLineBeam, 非装備ナビメッシュ無し)
- 3.109 近距離 (Lizalfos_Bone, ナビメッシュ無し)
- 3.110 近距離 (Lizalfos_Bone, ナビメッシュ無し_0)
- 3.111 戦闘 (Lizalfos_Bone, 槍戦闘)
- 3.112 戦闘 (Lizalfos_Bone, 対NPC槍戦闘)
- 3.113 通常戦闘 (Lizalfos_Bone, 剣盾戦闘)
- 3.114 通常戦闘 (Lizalfos_Bone, 対NPC剣盾戦闘攻撃)
- 3.115 近距離 (Moriblin_Blue, ナビメッシュ無し)
- 3.116 近距離 (Moriblin_Blue, 威嚇)
- 3.117 近距離 (Moriblin_Blue, 威嚇_2)
- 3.118 近距離 (Moriblin_Blue, 威嚇_3)
- 3.119 近距離 (Moriblin_Blue, 素手ナビメッシュ無し)
- 3.120 近距離 (Moriblin_Blue, 槍装備ナビメッシュ無し)
- 3.121 近距離 (Moriblin_Blue, 大剣装備ナビメッシュ無し)
- 3.122 近距離 (Moriblin_Blue, 大剣到達不能)
- 3.123 戦闘 (Moriblin_Blue, 剣戦闘)
- 3.124 戦闘 (Chuchu_Middle, 追跡)
- 3.125 近距離 (Stal_Moriblin_Bone, ナビメッシュ無し)
- 3.126 近距離 (Stal_Moriblin_Bone, 威嚇)
- 3.127 近距離 (Stal_Moriblin_Bone, 威嚇_2)
- 3.128 近距離 (Stal_Moriblin_Bone, 威嚇_3)
- 3.129 近距離 (Stal_Moriblin_Bone, 素手ナビメッシュ無し)
- 3.130 近距離 (Stal_Moriblin_Bone, 槍装備ナビメッシュ無し)
- 3.131 近距離 (Stal_Moriblin_Bone, 大剣装備ナビメッシュ無し)
- 3.132 近距離 (Stal_Moriblin_Bone, 大剣到達不能)
- 3.133 戦闘 (Stal_Moriblin_Bone, 剣戦闘)
- 3.134 戦闘 (GanonGrudge_Moriblin, プレイヤー発見)
- 3.135 戦闘 (Lynel, 近接武器ナビメッシュ無し)
- 3.136 戦闘 (Lynel, 槍装備ナビメッシュ無し)
- 3.137 戦闘 (Lynel, 大剣ナビメッシュ無し)
- 3.138 近距離 (Guardian_Mini_Practice, 回避の試練H)
- 3.139 近距離 (Guardian_Mini_Practice, 回避の試練V)
- 3.140 近距離 (Guardian_Mini_Practice, 集中の試練)
- 3.141 近距離 (Guardian_Mini_Practice, 盾はじきの試練)
- 3.142 ナビメッシュなし (Guardian_Mini, 発見行動)
- 3.143 行動 (Guardian_Mini, 対象見張り台_0)
- 3.144 戦闘 (Guardian_Mini, 装備非所持プレイヤー追跡)
- 3.145 第一段階 (Guardian_Mini, 威嚇_0)
- 3.146 第二段階 (Guardian_Mini, 威嚇_0)
- 3.147 発見行動 (Guardian_Mini, 威嚇)
- 3.148 発見行動 (Guardian_Mini, 非装備ナビメッシュ無し)
- 3.149 戦闘 (Chuchu_Senior, 追跡)
- 3.150 近距離 (Lizalfos_Senior, ナビメッシュ無し)
- 3.151 近距離 (Lizalfos_Senior, ナビメッシュ無し_0)
- 3.152 戦闘 (Lizalfos_Senior, 槍戦闘)
- 3.153 戦闘 (Lizalfos_Senior, 対NPC槍戦闘)
- 3.154 通常戦闘 (Lizalfos_Senior, 剣盾戦闘)
- 3.155 通常戦闘 (Lizalfos_Senior, 対NPC剣盾戦闘攻撃)
- 3.156 戦闘 (GanonGrudge, プレイヤー発見)
- 3.157 戦闘 (Golem_Little_Ice, 通常)
- 3.158 ナビメッシュ無し (Golem, 威嚇)
- 3.159 威嚇 (Golem, 到達不能)
- 3.160 右腕のみ (Golem, 戦闘)
- 3.161 左腕のみ (Golem, 戦闘)
- 3.162 子0 (Golem, 怒り挙動)
- 3.163 両腕有 (Golem, 戦闘)
- 3.164 腕なし (Golem, 戦闘)
- 3.165 戦闘 (Golem_Little_Fire, 通常)
- 3.166 近距離 (Lizalfos_Middle, ナビメッシュ無し)
- 3.167 近距離 (Lizalfos_Middle, ナビメッシュ無し_0)
- 3.168 戦闘 (Lizalfos_Middle, 槍戦闘)
- 3.169 戦闘 (Lizalfos_Middle, 対NPC槍戦闘)
- 3.170 通常戦闘 (Lizalfos_Middle, 剣盾戦闘)
- 3.171 通常戦闘 (Lizalfos_Middle, 対NPC剣盾戦闘攻撃)
- 3.172 近距離 (Lizalfos_Ice, ナビメッシュ無し_0)
- 3.173 戦闘 (Lizalfos_Ice, 槍戦闘)
- 3.174 戦闘 (Lizalfos_Ice, 対NPC槍戦闘)
- 3.175 通常戦闘 (Lizalfos_Ice, 対NPC剣盾戦闘攻撃)
StaticInstParams
Name |
Type |
Default value |
Description
|
AttackAngle |
Float |
|
|
RetFrmGrdAtkTimer |
Int |
|
|
RetFrmGrdAtkPrcTimer |
Int |
|
|
RetFrmDmgAtkTimer |
Int |
|
|
GlobalNoAtkTime |
Int |
|
|
GlobalNoAtkTimeRnd |
Int |
|
|
AttackIntervalIntensity |
Float |
|
|
DisplayCheckRadius |
Float |
|
|
IsUpdateNoticeState |
Bool |
|
|
IsCheckLineReachable |
Bool |
|
|
Children
Name |
Description
|
戦闘攻撃 |
|
戦闘準備 |
|
Derived definitions
レンジ内 (Stal_Bokoblin_Junior_Body, 威嚇)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Stal_Bokoblin_Junior_Body, ナビメッシュ無し)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Stal_Bokoblin_Junior_Body, ナビメッシュ無し大剣戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Stal_Bokoblin_Junior_Body, ナビメッシュ無槍戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Stal_Bokoblin_Junior_Body, 素手戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
5
|
RetFrmGrdAtkPrcTimer |
10
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
0
|
GlobalNoAtkTimeRnd |
10
|
AttackIntervalIntensity |
0.3
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Stal_Bokoblin_Junior_Body, 騎乗近接武器)
Name |
Value
|
AttackAngle |
2.0944
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Stal_Bokoblin_Junior_Body, 騎乗近接武器対騎兵)
Name |
Value
|
AttackAngle |
3.14159
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Stal_Bokoblin_Junior_Body, 剣盾戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
60
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
True
|
戦闘 (Stal_Bokoblin_Junior_Body, 剣戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
60
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
True
|
戦闘 (Stal_Bokoblin_Junior_Body, 槍戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
60
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
0.6
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
True
|
戦闘 (Stal_Bokoblin_Junior_Body, 大剣装備)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
60
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
0.6
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
True
|
威嚇 (Enemy_Golem_Fire_R, 到達不能)
Name |
Value
|
AttackAngle |
0.785398
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
30.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
右腕のみ (Enemy_Golem_Fire_R, 戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
30.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
左腕のみ (Enemy_Golem_Fire_R, 戦闘)
Name |
Value
|
AttackAngle |
0.785398
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
30.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
子0 (Enemy_Golem_Fire_R, 怒り挙動)
Name |
Value
|
AttackAngle |
0.785398
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
30.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
両腕有 (Enemy_Golem_Fire_R, 戦闘)
Name |
Value
|
AttackAngle |
0.785398
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
30.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
腕なし (Enemy_Golem_Fire_R, 戦闘)
Name |
Value
|
AttackAngle |
1.5708
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
30.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Lizalfos, ナビメッシュ無し)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Lizalfos, ナビメッシュ無し_0)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Lizalfos, 槍戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Lizalfos, 対NPC槍戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos, 剣盾戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos, 対NPC剣盾戦闘攻撃)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (GanonGrudge_Lizalfos, プレイヤー発見)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
レンジ内 (Bokoblin_Red, 威嚇)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Bokoblin_Red, ナビメッシュ無し)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Bokoblin_Red, ナビメッシュ無し大剣戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Bokoblin_Red, ナビメッシュ無槍戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Bokoblin_Red, 素手戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
5
|
RetFrmGrdAtkPrcTimer |
10
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
0
|
GlobalNoAtkTimeRnd |
10
|
AttackIntervalIntensity |
0.3
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Bokoblin_Red, 騎乗近接武器)
Name |
Value
|
AttackAngle |
2.0944
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Bokoblin_Red, 騎乗近接武器対騎兵)
Name |
Value
|
AttackAngle |
3.14159
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Bokoblin_Red, 剣盾戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
60
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
True
|
戦闘 (Bokoblin_Red, 剣戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
60
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
True
|
戦闘 (Bokoblin_Red, 槍戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
60
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
0.6
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
True
|
戦闘 (Bokoblin_Red, 大剣装備)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
60
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
0.6
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
True
|
戦闘 (Assassin_Middle_Azito, 剣戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Assassin_Middle_Quest, 剣戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Chuchu, 追跡)
Name |
Value
|
AttackAngle |
1.5708
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
30
|
GlobalNoAtkTime |
20
|
GlobalNoAtkTimeRnd |
8
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Lynel_Senior, 近接武器ナビメッシュ無し)
Name |
Value
|
AttackAngle |
3.14159
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
4.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Lynel_Senior, 槍装備ナビメッシュ無し)
Name |
Value
|
AttackAngle |
3.14159
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
4.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Lynel_Senior, 大剣ナビメッシュ無し)
Name |
Value
|
AttackAngle |
3.14159
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
4.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
ナビメッシュ無し (Golem_Senior, 威嚇)
Name |
Value
|
AttackAngle |
0.785398
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
30.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
威嚇 (Golem_Senior, 到達不能)
Name |
Value
|
AttackAngle |
0.785398
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
30.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
右腕のみ (Golem_Senior, 戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
30.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
左腕のみ (Golem_Senior, 戦闘)
Name |
Value
|
AttackAngle |
0.785398
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
30.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
子0 (Golem_Senior, 怒り挙動)
Name |
Value
|
AttackAngle |
0.785398
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
30.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
両腕有 (Golem_Senior, 戦闘)
Name |
Value
|
AttackAngle |
0.785398
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
30.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
腕なし (Golem_Senior, 戦闘)
Name |
Value
|
AttackAngle |
1.5708
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
30.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Lizalfos_Fire, ナビメッシュ無し_0)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Lizalfos_Fire, 槍戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Lizalfos_Fire, 対NPC槍戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Fire, 剣盾戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Fire, 対NPC剣盾戦闘攻撃)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Golem_Little, 通常)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
レンジ内 (Bokoblin_Senior, 威嚇)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Bokoblin_Senior, ナビメッシュ無し)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Bokoblin_Senior, ナビメッシュ無し大剣戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Bokoblin_Senior, ナビメッシュ無槍戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Bokoblin_Senior, 素手戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
5
|
RetFrmGrdAtkPrcTimer |
10
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
0
|
GlobalNoAtkTimeRnd |
10
|
AttackIntervalIntensity |
0.3
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Bokoblin_Senior, 騎乗近接武器)
Name |
Value
|
AttackAngle |
2.0944
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Bokoblin_Senior, 騎乗近接武器対騎兵)
Name |
Value
|
AttackAngle |
3.14159
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Bokoblin_Senior, 剣盾戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
60
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
True
|
戦闘 (Bokoblin_Senior, 剣戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
60
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
True
|
戦闘 (Bokoblin_Senior, 槍戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
60
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
0.6
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
True
|
戦闘 (Bokoblin_Senior, 大剣装備)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
60
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
0.6
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
True
|
レンジ内 (Bokoblin_Rapid, 威嚇)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Bokoblin_Rapid, ナビメッシュ無し)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Bokoblin_Rapid, ナビメッシュ無し大剣戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Bokoblin_Rapid, ナビメッシュ無槍戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Bokoblin_Rapid, 素手戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
5
|
RetFrmGrdAtkPrcTimer |
10
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
0
|
GlobalNoAtkTimeRnd |
10
|
AttackIntervalIntensity |
0.3
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Bokoblin_Rapid, 騎乗近接武器)
Name |
Value
|
AttackAngle |
2.0944
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Bokoblin_Rapid, 騎乗近接武器対騎兵)
Name |
Value
|
AttackAngle |
3.14159
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Bokoblin_Rapid, 剣盾戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
60
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
True
|
戦闘 (Bokoblin_Rapid, 剣戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
60
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
True
|
戦闘 (Bokoblin_Rapid, 槍戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
60
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
0.6
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
True
|
戦闘 (Bokoblin_Rapid, 大剣装備)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
60
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
0.6
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
True
|
近距離 (Lizalfos_Electric, ナビメッシュ無し_0)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Lizalfos_Electric, 槍戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Lizalfos_Electric, 対NPC槍戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Electric, 剣盾戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Electric, 対NPC剣盾戦闘攻撃)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Moriblin_Senior, ナビメッシュ無し)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Moriblin_Senior, 威嚇)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Moriblin_Senior, 威嚇_2)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Moriblin_Senior, 威嚇_3)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Moriblin_Senior, 素手ナビメッシュ無し)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Moriblin_Senior, 槍装備ナビメッシュ無し)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Moriblin_Senior, 大剣装備ナビメッシュ無し)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Moriblin_Senior, 大剣到達不能)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Moriblin_Senior, 剣戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
0
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
ナビメッシュ無し (Golem_Middle, 威嚇)
Name |
Value
|
AttackAngle |
0.785398
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
30.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
威嚇 (Golem_Middle, 到達不能)
Name |
Value
|
AttackAngle |
0.785398
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
30.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
右腕のみ (Golem_Middle, 戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
30.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
左腕のみ (Golem_Middle, 戦闘)
Name |
Value
|
AttackAngle |
0.785398
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
30.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
子0 (Golem_Middle, 怒り挙動)
Name |
Value
|
AttackAngle |
0.785398
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
30.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
両腕有 (Golem_Middle, 戦闘)
Name |
Value
|
AttackAngle |
0.785398
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
30.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
腕なし (Golem_Middle, 戦闘)
Name |
Value
|
AttackAngle |
1.5708
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
30.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Lynel_Middle, 近接武器ナビメッシュ無し)
Name |
Value
|
AttackAngle |
3.14159
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
4.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Lynel_Middle, 槍装備ナビメッシュ無し)
Name |
Value
|
AttackAngle |
3.14159
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
4.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Lynel_Middle, 大剣ナビメッシュ無し)
Name |
Value
|
AttackAngle |
3.14159
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
4.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Assassin_Middle_Azito_DLC, 剣戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
ナビメッシュなし (Guardian_Mini_DetachLineBeam, 発見行動)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
行動 (Guardian_Mini_DetachLineBeam, 対象見張り台_0)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Guardian_Mini_DetachLineBeam, 装備非所持プレイヤー追跡)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
20
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
第一段階 (Guardian_Mini_DetachLineBeam, 威嚇_0)
Name |
Value
|
AttackAngle |
3.14159
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
第二段階 (Guardian_Mini_DetachLineBeam, 威嚇_0)
Name |
Value
|
AttackAngle |
3.14159
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
発見行動 (Guardian_Mini_DetachLineBeam, 威嚇)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
発見行動 (Guardian_Mini_DetachLineBeam, 非装備ナビメッシュ無し)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Lizalfos_Bone, ナビメッシュ無し)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Lizalfos_Bone, ナビメッシュ無し_0)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Lizalfos_Bone, 槍戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Lizalfos_Bone, 対NPC槍戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Bone, 剣盾戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Bone, 対NPC剣盾戦闘攻撃)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Moriblin_Blue, ナビメッシュ無し)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Moriblin_Blue, 威嚇)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Moriblin_Blue, 威嚇_2)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Moriblin_Blue, 威嚇_3)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Moriblin_Blue, 素手ナビメッシュ無し)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Moriblin_Blue, 槍装備ナビメッシュ無し)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Moriblin_Blue, 大剣装備ナビメッシュ無し)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Moriblin_Blue, 大剣到達不能)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Moriblin_Blue, 剣戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
0
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Chuchu_Middle, 追跡)
Name |
Value
|
AttackAngle |
1.5708
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
30
|
GlobalNoAtkTime |
20
|
GlobalNoAtkTimeRnd |
8
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Stal_Moriblin_Bone, ナビメッシュ無し)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Stal_Moriblin_Bone, 威嚇)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Stal_Moriblin_Bone, 威嚇_2)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Stal_Moriblin_Bone, 威嚇_3)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Stal_Moriblin_Bone, 素手ナビメッシュ無し)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Stal_Moriblin_Bone, 槍装備ナビメッシュ無し)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Stal_Moriblin_Bone, 大剣装備ナビメッシュ無し)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Stal_Moriblin_Bone, 大剣到達不能)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Stal_Moriblin_Bone, 剣戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
0
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (GanonGrudge_Moriblin, プレイヤー発見)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Lynel, 近接武器ナビメッシュ無し)
Name |
Value
|
AttackAngle |
3.14159
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
4.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Lynel, 槍装備ナビメッシュ無し)
Name |
Value
|
AttackAngle |
3.14159
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
4.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Lynel, 大剣ナビメッシュ無し)
Name |
Value
|
AttackAngle |
3.14159
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
4.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Guardian_Mini_Practice, 回避の試練H)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
60
|
RetFrmGrdAtkPrcTimer |
60
|
RetFrmDmgAtkTimer |
120
|
GlobalNoAtkTime |
-1
|
GlobalNoAtkTimeRnd |
-1
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Guardian_Mini_Practice, 回避の試練V)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
60
|
RetFrmGrdAtkPrcTimer |
60
|
RetFrmDmgAtkTimer |
120
|
GlobalNoAtkTime |
-1
|
GlobalNoAtkTimeRnd |
-1
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Guardian_Mini_Practice, 集中の試練)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
60
|
RetFrmGrdAtkPrcTimer |
60
|
RetFrmDmgAtkTimer |
120
|
GlobalNoAtkTime |
-1
|
GlobalNoAtkTimeRnd |
-1
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Guardian_Mini_Practice, 盾はじきの試練)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
60
|
RetFrmGrdAtkPrcTimer |
60
|
RetFrmDmgAtkTimer |
120
|
GlobalNoAtkTime |
-1
|
GlobalNoAtkTimeRnd |
-1
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
ナビメッシュなし (Guardian_Mini, 発見行動)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
行動 (Guardian_Mini, 対象見張り台_0)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Guardian_Mini, 装備非所持プレイヤー追跡)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
20
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
第一段階 (Guardian_Mini, 威嚇_0)
Name |
Value
|
AttackAngle |
3.14159
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
第二段階 (Guardian_Mini, 威嚇_0)
Name |
Value
|
AttackAngle |
3.14159
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
発見行動 (Guardian_Mini, 威嚇)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
発見行動 (Guardian_Mini, 非装備ナビメッシュ無し)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Chuchu_Senior, 追跡)
Name |
Value
|
AttackAngle |
1.5708
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
30
|
GlobalNoAtkTime |
20
|
GlobalNoAtkTimeRnd |
8
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Lizalfos_Senior, ナビメッシュ無し)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Lizalfos_Senior, ナビメッシュ無し_0)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Lizalfos_Senior, 槍戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Lizalfos_Senior, 対NPC槍戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Senior, 剣盾戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Senior, 対NPC剣盾戦闘攻撃)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (GanonGrudge, プレイヤー発見)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Golem_Little_Ice, 通常)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
ナビメッシュ無し (Golem, 威嚇)
Name |
Value
|
AttackAngle |
0.785398
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
30.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
威嚇 (Golem, 到達不能)
Name |
Value
|
AttackAngle |
0.785398
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
30.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
右腕のみ (Golem, 戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
30.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
左腕のみ (Golem, 戦闘)
Name |
Value
|
AttackAngle |
0.785398
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
30.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
子0 (Golem, 怒り挙動)
Name |
Value
|
AttackAngle |
0.785398
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
30.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
両腕有 (Golem, 戦闘)
Name |
Value
|
AttackAngle |
0.785398
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
30.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
腕なし (Golem, 戦闘)
Name |
Value
|
AttackAngle |
1.5708
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
30.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Golem_Little_Fire, 通常)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Lizalfos_Middle, ナビメッシュ無し)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Lizalfos_Middle, ナビメッシュ無し_0)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Lizalfos_Middle, 槍戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Lizalfos_Middle, 対NPC槍戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Middle, 剣盾戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Middle, 対NPC剣盾戦闘攻撃)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近距離 (Lizalfos_Ice, ナビメッシュ無し_0)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Lizalfos_Ice, 槍戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
戦闘 (Lizalfos_Ice, 対NPC槍戦闘)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
通常戦闘 (Lizalfos_Ice, 対NPC剣盾戦闘攻撃)
Name |
Value
|
AttackAngle |
0.261799
|
RetFrmGrdAtkTimer |
0
|
RetFrmGrdAtkPrcTimer |
0
|
RetFrmDmgAtkTimer |
0
|
GlobalNoAtkTime |
90
|
GlobalNoAtkTimeRnd |
0
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
0.8
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|