AIDef:AI/EnemyBattle

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EnemyBattle
AI definition
Type AI

StaticInstParams

Name Type Default value Description
AttackAngle Float
RetFrmGrdAtkTimer Int
RetFrmGrdAtkPrcTimer Int
RetFrmDmgAtkTimer Int
GlobalNoAtkTime Int
GlobalNoAtkTimeRnd Int
AttackIntervalIntensity Float
DisplayCheckRadius Float
IsUpdateNoticeState Bool
IsCheckLineReachable Bool


Children

Name Description
戦闘攻撃
戦闘準備

Derived definitions

レンジ内 (Stal_Bokoblin_Junior_Body, 威嚇)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Stal_Bokoblin_Junior_Body, ナビメッシュ無し)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Stal_Bokoblin_Junior_Body, ナビメッシュ無し大剣戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Stal_Bokoblin_Junior_Body, ナビメッシュ無槍戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Stal_Bokoblin_Junior_Body, 素手戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 5
RetFrmGrdAtkPrcTimer 10
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 10
AttackIntervalIntensity 0.3
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Stal_Bokoblin_Junior_Body, 騎乗近接武器)

Name Value
AttackAngle 2.0944
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Stal_Bokoblin_Junior_Body, 騎乗近接武器対騎兵)

Name Value
AttackAngle 3.14159
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Stal_Bokoblin_Junior_Body, 剣盾戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 60
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable True

戦闘 (Stal_Bokoblin_Junior_Body, 剣戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 60
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable True

戦闘 (Stal_Bokoblin_Junior_Body, 槍戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 60
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 0.6
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable True

戦闘 (Stal_Bokoblin_Junior_Body, 大剣装備)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 60
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 0.6
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable True

威嚇 (Enemy_Golem_Fire_R, 到達不能)

Name Value
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 30.0
IsUpdateNoticeState True
IsCheckLineReachable False

右腕のみ (Enemy_Golem_Fire_R, 戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 30.0
IsUpdateNoticeState True
IsCheckLineReachable False

左腕のみ (Enemy_Golem_Fire_R, 戦闘)

Name Value
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 30.0
IsUpdateNoticeState True
IsCheckLineReachable False

子0 (Enemy_Golem_Fire_R, 怒り挙動)

Name Value
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 30.0
IsUpdateNoticeState True
IsCheckLineReachable False

両腕有 (Enemy_Golem_Fire_R, 戦闘)

Name Value
AttackAngle 0.785398
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 30.0
IsUpdateNoticeState True
IsCheckLineReachable False

腕なし (Enemy_Golem_Fire_R, 戦闘)

Name Value
AttackAngle 1.5708
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 30.0
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Lizalfos, ナビメッシュ無し)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Lizalfos, ナビメッシュ無し_0)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Lizalfos, 槍戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Lizalfos, 対NPC槍戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

通常戦闘 (Lizalfos, 剣盾戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

通常戦闘 (Lizalfos, 対NPC剣盾戦闘攻撃)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (GanonGrudge_Lizalfos, プレイヤー発見)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

レンジ内 (Bokoblin_Red, 威嚇)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Bokoblin_Red, ナビメッシュ無し)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Bokoblin_Red, ナビメッシュ無し大剣戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Bokoblin_Red, ナビメッシュ無槍戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Bokoblin_Red, 素手戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 5
RetFrmGrdAtkPrcTimer 10
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 10
AttackIntervalIntensity 0.3
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Bokoblin_Red, 騎乗近接武器)

Name Value
AttackAngle 2.0944
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Bokoblin_Red, 騎乗近接武器対騎兵)

Name Value
AttackAngle 3.14159
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Bokoblin_Red, 剣盾戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 60
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable True

戦闘 (Bokoblin_Red, 剣戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 60
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable True

戦闘 (Bokoblin_Red, 槍戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 60
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 0.6
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable True

戦闘 (Bokoblin_Red, 大剣装備)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 60
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 0.6
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable True

戦闘 (Assassin_Middle_Azito, 剣戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Assassin_Middle_Quest, 剣戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Chuchu, 追跡)

Name Value
AttackAngle 1.5708
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer 30
GlobalNoAtkTime 20
GlobalNoAtkTimeRnd 8
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Lynel_Senior, 近接武器ナビメッシュ無し)

Name Value
AttackAngle 3.14159
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 4.0
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Lynel_Senior, 槍装備ナビメッシュ無し)

Name Value
AttackAngle 3.14159
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 4.0
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Lynel_Senior, 大剣ナビメッシュ無し)

Name Value
AttackAngle 3.14159
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 4.0
IsUpdateNoticeState True
IsCheckLineReachable False

ナビメッシュ無し (Golem_Senior, 威嚇)

Name Value
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 30.0
IsUpdateNoticeState True
IsCheckLineReachable False

威嚇 (Golem_Senior, 到達不能)

Name Value
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 30.0
IsUpdateNoticeState True
IsCheckLineReachable False

右腕のみ (Golem_Senior, 戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 30.0
IsUpdateNoticeState True
IsCheckLineReachable False

左腕のみ (Golem_Senior, 戦闘)

Name Value
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 30.0
IsUpdateNoticeState True
IsCheckLineReachable False

子0 (Golem_Senior, 怒り挙動)

Name Value
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 30.0
IsUpdateNoticeState True
IsCheckLineReachable False

両腕有 (Golem_Senior, 戦闘)

Name Value
AttackAngle 0.785398
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 30.0
IsUpdateNoticeState True
IsCheckLineReachable False

腕なし (Golem_Senior, 戦闘)

Name Value
AttackAngle 1.5708
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 30.0
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Lizalfos_Fire, ナビメッシュ無し_0)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Lizalfos_Fire, 槍戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Lizalfos_Fire, 対NPC槍戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

通常戦闘 (Lizalfos_Fire, 剣盾戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

通常戦闘 (Lizalfos_Fire, 対NPC剣盾戦闘攻撃)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Golem_Little, 通常)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

レンジ内 (Bokoblin_Senior, 威嚇)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Bokoblin_Senior, ナビメッシュ無し)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Bokoblin_Senior, ナビメッシュ無し大剣戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Bokoblin_Senior, ナビメッシュ無槍戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Bokoblin_Senior, 素手戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 5
RetFrmGrdAtkPrcTimer 10
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 10
AttackIntervalIntensity 0.3
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Bokoblin_Senior, 騎乗近接武器)

Name Value
AttackAngle 2.0944
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Bokoblin_Senior, 騎乗近接武器対騎兵)

Name Value
AttackAngle 3.14159
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Bokoblin_Senior, 剣盾戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 60
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable True

戦闘 (Bokoblin_Senior, 剣戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 60
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable True

戦闘 (Bokoblin_Senior, 槍戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 60
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 0.6
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable True

戦闘 (Bokoblin_Senior, 大剣装備)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 60
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 0.6
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable True

レンジ内 (Bokoblin_Rapid, 威嚇)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Bokoblin_Rapid, ナビメッシュ無し)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Bokoblin_Rapid, ナビメッシュ無し大剣戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Bokoblin_Rapid, ナビメッシュ無槍戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Bokoblin_Rapid, 素手戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 5
RetFrmGrdAtkPrcTimer 10
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 10
AttackIntervalIntensity 0.3
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Bokoblin_Rapid, 騎乗近接武器)

Name Value
AttackAngle 2.0944
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Bokoblin_Rapid, 騎乗近接武器対騎兵)

Name Value
AttackAngle 3.14159
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Bokoblin_Rapid, 剣盾戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 60
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable True

戦闘 (Bokoblin_Rapid, 剣戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 60
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable True

戦闘 (Bokoblin_Rapid, 槍戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 60
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 0.6
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable True

戦闘 (Bokoblin_Rapid, 大剣装備)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 60
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 0.6
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable True

近距離 (Lizalfos_Electric, ナビメッシュ無し_0)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Lizalfos_Electric, 槍戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Lizalfos_Electric, 対NPC槍戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

通常戦闘 (Lizalfos_Electric, 剣盾戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

通常戦闘 (Lizalfos_Electric, 対NPC剣盾戦闘攻撃)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Moriblin_Senior, ナビメッシュ無し)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Moriblin_Senior, 威嚇)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Moriblin_Senior, 威嚇_2)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Moriblin_Senior, 威嚇_3)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Moriblin_Senior, 素手ナビメッシュ無し)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Moriblin_Senior, 槍装備ナビメッシュ無し)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Moriblin_Senior, 大剣装備ナビメッシュ無し)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Moriblin_Senior, 大剣到達不能)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Moriblin_Senior, 剣戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

ナビメッシュ無し (Golem_Middle, 威嚇)

Name Value
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 30.0
IsUpdateNoticeState True
IsCheckLineReachable False

威嚇 (Golem_Middle, 到達不能)

Name Value
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 30.0
IsUpdateNoticeState True
IsCheckLineReachable False

右腕のみ (Golem_Middle, 戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 30.0
IsUpdateNoticeState True
IsCheckLineReachable False

左腕のみ (Golem_Middle, 戦闘)

Name Value
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 30.0
IsUpdateNoticeState True
IsCheckLineReachable False

子0 (Golem_Middle, 怒り挙動)

Name Value
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 30.0
IsUpdateNoticeState True
IsCheckLineReachable False

両腕有 (Golem_Middle, 戦闘)

Name Value
AttackAngle 0.785398
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 30.0
IsUpdateNoticeState True
IsCheckLineReachable False

腕なし (Golem_Middle, 戦闘)

Name Value
AttackAngle 1.5708
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 30.0
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Lynel_Middle, 近接武器ナビメッシュ無し)

Name Value
AttackAngle 3.14159
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 4.0
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Lynel_Middle, 槍装備ナビメッシュ無し)

Name Value
AttackAngle 3.14159
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 4.0
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Lynel_Middle, 大剣ナビメッシュ無し)

Name Value
AttackAngle 3.14159
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 4.0
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Assassin_Middle_Azito_DLC, 剣戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

ナビメッシュなし (Guardian_Mini_DetachLineBeam, 発見行動)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

行動 (Guardian_Mini_DetachLineBeam, 対象見張り台_0)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Guardian_Mini_DetachLineBeam, 装備非所持プレイヤー追跡)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 20
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

第一段階 (Guardian_Mini_DetachLineBeam, 威嚇_0)

Name Value
AttackAngle 3.14159
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

第二段階 (Guardian_Mini_DetachLineBeam, 威嚇_0)

Name Value
AttackAngle 3.14159
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

発見行動 (Guardian_Mini_DetachLineBeam, 威嚇)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

発見行動 (Guardian_Mini_DetachLineBeam, 非装備ナビメッシュ無し)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Lizalfos_Bone, ナビメッシュ無し)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Lizalfos_Bone, ナビメッシュ無し_0)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Lizalfos_Bone, 槍戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Lizalfos_Bone, 対NPC槍戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

通常戦闘 (Lizalfos_Bone, 剣盾戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

通常戦闘 (Lizalfos_Bone, 対NPC剣盾戦闘攻撃)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Moriblin_Blue, ナビメッシュ無し)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Moriblin_Blue, 威嚇)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Moriblin_Blue, 威嚇_2)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Moriblin_Blue, 威嚇_3)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Moriblin_Blue, 素手ナビメッシュ無し)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Moriblin_Blue, 槍装備ナビメッシュ無し)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Moriblin_Blue, 大剣装備ナビメッシュ無し)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Moriblin_Blue, 大剣到達不能)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Moriblin_Blue, 剣戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Chuchu_Middle, 追跡)

Name Value
AttackAngle 1.5708
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer 30
GlobalNoAtkTime 20
GlobalNoAtkTimeRnd 8
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Stal_Moriblin_Bone, ナビメッシュ無し)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Stal_Moriblin_Bone, 威嚇)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Stal_Moriblin_Bone, 威嚇_2)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Stal_Moriblin_Bone, 威嚇_3)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Stal_Moriblin_Bone, 素手ナビメッシュ無し)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Stal_Moriblin_Bone, 槍装備ナビメッシュ無し)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Stal_Moriblin_Bone, 大剣装備ナビメッシュ無し)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Stal_Moriblin_Bone, 大剣到達不能)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Stal_Moriblin_Bone, 剣戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 0
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (GanonGrudge_Moriblin, プレイヤー発見)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Lynel, 近接武器ナビメッシュ無し)

Name Value
AttackAngle 3.14159
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 4.0
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Lynel, 槍装備ナビメッシュ無し)

Name Value
AttackAngle 3.14159
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 4.0
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Lynel, 大剣ナビメッシュ無し)

Name Value
AttackAngle 3.14159
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 4.0
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Guardian_Mini_Practice, 回避の試練H)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 60
RetFrmGrdAtkPrcTimer 60
RetFrmDmgAtkTimer 120
GlobalNoAtkTime -1
GlobalNoAtkTimeRnd -1
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Guardian_Mini_Practice, 回避の試練V)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 60
RetFrmGrdAtkPrcTimer 60
RetFrmDmgAtkTimer 120
GlobalNoAtkTime -1
GlobalNoAtkTimeRnd -1
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Guardian_Mini_Practice, 集中の試練)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 60
RetFrmGrdAtkPrcTimer 60
RetFrmDmgAtkTimer 120
GlobalNoAtkTime -1
GlobalNoAtkTimeRnd -1
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Guardian_Mini_Practice, 盾はじきの試練)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 60
RetFrmGrdAtkPrcTimer 60
RetFrmDmgAtkTimer 120
GlobalNoAtkTime -1
GlobalNoAtkTimeRnd -1
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

ナビメッシュなし (Guardian_Mini, 発見行動)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

行動 (Guardian_Mini, 対象見張り台_0)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Guardian_Mini, 装備非所持プレイヤー追跡)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 20
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

第一段階 (Guardian_Mini, 威嚇_0)

Name Value
AttackAngle 3.14159
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

第二段階 (Guardian_Mini, 威嚇_0)

Name Value
AttackAngle 3.14159
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

発見行動 (Guardian_Mini, 威嚇)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

発見行動 (Guardian_Mini, 非装備ナビメッシュ無し)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Chuchu_Senior, 追跡)

Name Value
AttackAngle 1.5708
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer 30
GlobalNoAtkTime 20
GlobalNoAtkTimeRnd 8
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Lizalfos_Senior, ナビメッシュ無し)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Lizalfos_Senior, ナビメッシュ無し_0)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Lizalfos_Senior, 槍戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Lizalfos_Senior, 対NPC槍戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

通常戦闘 (Lizalfos_Senior, 剣盾戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

通常戦闘 (Lizalfos_Senior, 対NPC剣盾戦闘攻撃)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (GanonGrudge, プレイヤー発見)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 16
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Golem_Little_Ice, 通常)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

ナビメッシュ無し (Golem, 威嚇)

Name Value
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 30.0
IsUpdateNoticeState True
IsCheckLineReachable False

威嚇 (Golem, 到達不能)

Name Value
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 30.0
IsUpdateNoticeState True
IsCheckLineReachable False

右腕のみ (Golem, 戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 30.0
IsUpdateNoticeState True
IsCheckLineReachable False

左腕のみ (Golem, 戦闘)

Name Value
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 30.0
IsUpdateNoticeState True
IsCheckLineReachable False

子0 (Golem, 怒り挙動)

Name Value
AttackAngle 0.785398
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 30.0
IsUpdateNoticeState True
IsCheckLineReachable False

両腕有 (Golem, 戦闘)

Name Value
AttackAngle 0.785398
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 30.0
IsUpdateNoticeState True
IsCheckLineReachable False

腕なし (Golem, 戦闘)

Name Value
AttackAngle 1.5708
RetFrmGrdAtkTimer 20
RetFrmGrdAtkPrcTimer 30
RetFrmDmgAtkTimer -1
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 30.0
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Golem_Little_Fire, 通常)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Lizalfos_Middle, ナビメッシュ無し)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Lizalfos_Middle, ナビメッシュ無し_0)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Lizalfos_Middle, 槍戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Lizalfos_Middle, 対NPC槍戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

通常戦闘 (Lizalfos_Middle, 剣盾戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

通常戦闘 (Lizalfos_Middle, 対NPC剣盾戦闘攻撃)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

近距離 (Lizalfos_Ice, ナビメッシュ無し_0)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 80
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Lizalfos_Ice, 槍戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

戦闘 (Lizalfos_Ice, 対NPC槍戦闘)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False

通常戦闘 (Lizalfos_Ice, 対NPC剣盾戦闘攻撃)

Name Value
AttackAngle 0.261799
RetFrmGrdAtkTimer 0
RetFrmGrdAtkPrcTimer 0
RetFrmDmgAtkTimer 0
GlobalNoAtkTime 90
GlobalNoAtkTimeRnd 0
AttackIntervalIntensity 1.0
DisplayCheckRadius 0.8
IsUpdateNoticeState True
IsCheckLineReachable False