From ZeldaMods (Breath of the Wild)
Revision as of 18:07, 14 October 2018 by imported>Leoetlino
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation
Jump to search
CircleMoveFlyingAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
IsCheckSafetyAreaRadius |
Bool |
|
|
IsUseHomePos |
Bool |
|
|
Speed |
Float |
|
|
RadiusX |
Float |
|
|
RadiusZ |
Float |
|
|
MinRandRadiusRate |
Float |
|
|
MaxRandRadiusRate |
Float |
|
|
AddAngleRateX |
Float |
|
|
AddAngleRateZ |
Float |
|
|
RandRangeY |
Float |
|
|
RandRangeYOffest |
Float |
|
|
LimitSpeedMoveY |
Float |
|
|
ChangeInterval |
Float |
|
|
RandChangeInterval |
Float |
|
|
ReverseMoveRate |
Float |
|
|
IsSetSystemDeleteDistance |
Bool |
|
|
Children
Derived definitions
徘徊 (Hawk, 通常行動_0)
Name |
Value
|
IsCheckSafetyAreaRadius |
True
|
IsUseHomePos |
True
|
Speed |
0.2
|
RadiusX |
30.0
|
RadiusZ |
30.0
|
MinRandRadiusRate |
0.8
|
MaxRandRadiusRate |
1.0
|
AddAngleRateX |
1.0
|
AddAngleRateZ |
1.0
|
RandRangeY |
5.0
|
RandRangeYOffest |
0.0
|
LimitSpeedMoveY |
0.1
|
ChangeInterval |
120.0
|
RandChangeInterval |
90.0
|
ReverseMoveRate |
0.0
|
IsSetSystemDeleteDistance |
True
|