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Revision as of 18:07, 14 October 2018 by imported>Leoetlino
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AssassinFieldShooterBattleAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
WarpDistNear |
Float |
|
|
WarpDistFar |
Float |
|
|
WeaponIdx |
Int |
|
|
TerritoryDist |
Float |
|
|
TiredGrHeight |
Float |
|
|
TiredTime |
Int |
|
|
IntervalIntensity |
Float |
|
|
Children
Name |
Description
|
待機 |
|
戦闘攻撃 |
|
諦め |
|
転移 |
|
Derived definitions
プレイヤー生存 (Assassin_Junior_Shooter, 通常)
Name |
Value
|
WarpDistNear |
10.0
|
WarpDistFar |
30.0
|
WeaponIdx |
0
|
TerritoryDist |
-1.0
|
TiredGrHeight |
10.0
|
TiredTime |
120
|
IntervalIntensity |
1.0
|
プレイヤー生存 (Assassin_Junior_Azito_Shooter, 通常)
Name |
Value
|
WarpDistNear |
10.0
|
WarpDistFar |
30.0
|
WeaponIdx |
0
|
TerritoryDist |
-1.0
|
TiredGrHeight |
10.0
|
TiredTime |
120
|
IntervalIntensity |
1.0
|