From ZeldaMods (Breath of the Wild)
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AssassinFieldShooterBattle| AI definition |
|---|
| Type |
AI |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| WarpDistNear |
Float |
|
|
| WarpDistFar |
Float |
|
|
| WeaponIdx |
Int |
|
|
| TerritoryDist |
Float |
|
|
| TiredGrHeight |
Float |
|
|
| TiredTime |
Int |
|
|
| IntervalIntensity |
Float |
|
|
Children
| Name |
Description
|
| 待機 |
|
| 戦闘攻撃 |
|
| 諦め |
|
| 転移 |
|
Derived definitions
プレイヤー生存 (Assassin_Junior_Shooter, 通常)
| Name |
Value
|
| WarpDistNear |
10.0
|
| WarpDistFar |
30.0
|
| WeaponIdx |
0
|
| TerritoryDist |
-1.0
|
| TiredGrHeight |
10.0
|
| TiredTime |
120
|
| IntervalIntensity |
1.0
|
プレイヤー生存 (Assassin_Junior_Azito_Shooter, 通常)
| Name |
Value
|
| WarpDistNear |
10.0
|
| WarpDistFar |
30.0
|
| WeaponIdx |
0
|
| TerritoryDist |
-1.0
|
| TiredGrHeight |
10.0
|
| TiredTime |
120
|
| IntervalIntensity |
1.0
|