From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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AssassinBattleMove| AI definition |
|---|
| Type |
AI |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| RefPosVibrateCheckerForAI |
AITreeVariablePointer |
|
|
| RefVelRotVibrateCheckerforAI |
AITreeVariablePointer |
|
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| WarpDist |
Float |
|
|
| CloseDist |
Float |
|
|
| FarDist |
Float |
|
|
| WeaponIdx |
Int |
|
|
| OutDist |
Float |
|
|
| BaseDist |
Float |
|
|
| SpaceDist |
Float |
|
|
| SpaceAngle |
Float |
|
|
| BackTimeMin |
Int |
|
|
| BackTimeMax |
Int |
|
|
| LeaveTimerMin |
Int |
|
|
| LeaveTimerMax |
Int |
|
|
| IsCheckBack |
Bool |
|
|
| IsCheckReachable |
Bool |
|
|
| PosVibrateFrame |
Int |
|
|
| RotVelVibrateFrame |
Int |
|
|
| NoMoveDist |
Float |
|
|
Children
| Name |
Description
|
| 強制後退 |
|
| 戦闘待機 |
|
| 戦闘後ずさり |
|
| 戦闘歩行 |
|
| 横移動 |
|
| 転移 |
|
Derived definitions
戦闘準備 (Assassin_Middle, 戦闘準備)
| Name |
Value
|
| WarpDist |
0.0
|
| CloseDist |
-5.0
|
| FarDist |
2.2
|
| WeaponIdx |
-1
|
| OutDist |
15.0
|
| BaseDist |
17.0
|
| SpaceDist |
2.7
|
| SpaceAngle |
0.349066
|
| BackTimeMin |
15
|
| BackTimeMax |
30
|
| LeaveTimerMin |
4
|
| LeaveTimerMax |
11
|
| IsCheckBack |
True
|
| IsCheckReachable |
True
|
| PosVibrateFrame |
-1
|
| RotVelVibrateFrame |
-1
|
| NoMoveDist |
0.0
|
戦闘準備 (Assassin_Junior, 戦闘準備)
| Name |
Value
|
| WarpDist |
0.0
|
| CloseDist |
-3.0
|
| FarDist |
2.2
|
| WeaponIdx |
0
|
| OutDist |
10.0
|
| BaseDist |
8.0
|
| SpaceDist |
2.7
|
| SpaceAngle |
0.349066
|
| BackTimeMin |
15
|
| BackTimeMax |
30
|
| LeaveTimerMin |
4
|
| LeaveTimerMax |
11
|
| IsCheckBack |
True
|
| IsCheckReachable |
True
|
| PosVibrateFrame |
-1
|
| RotVelVibrateFrame |
-1
|
| NoMoveDist |
0.0
|