AIDef:AI/ArrowChargeAndShoot

From ZeldaMods (Breath of the Wild)
Revision as of 18:07, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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ArrowChargeAndShoot
AI definition
Type AI

StaticInstParams

Name Type Default value Description
WeaponIdx Int
IsFinishedByFailAction Bool
IsEndChangeable Bool
IsNoChangeable Bool


Children

Name Description
先行動
後行動

Derived definitions

子0 (Priest_Boss_ShadowClone, 円陣弓_攻撃_0)

Name Value
WeaponIdx 0
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

子0 (Priest_Boss_ShadowClone, 弓矢攻撃)

Name Value
WeaponIdx 0
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

子0 (Priest_Boss_Normal, 弓矢攻撃)

Name Value
WeaponIdx 0
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

子0 (Priest_Boss_ShadowClone_Real, 円陣弓_攻撃_0)

Name Value
WeaponIdx 0
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

子0 (Priest_Boss_ShadowClone_Real, 弓矢攻撃)

Name Value
WeaponIdx 0
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

子0 (Assassin_Junior_Shooter, 空中)

Name Value
WeaponIdx 0
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True

子0 (Assassin_Junior_Azito_Shooter, 空中)

Name Value
WeaponIdx 0
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable True