From ZeldaMods (Breath of the Wild)
Revision as of 18:07, 14 October 2018 by imported>Leoetlino
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AnimalFollowTargetAI definition |
---|
Type |
AI |
---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Children
- 4 Derived definitions
- 4.1 移動 (Rabbit, 興味対象発見)
- 4.2 移動 (Boar, 興味対象発見)
- 4.3 移動 (Deer, 興味対象発見)
- 4.4 なつき (Dog, 通常行動)
- 4.5 移動 (Dog, 興味対象発見)
- 4.6 移動 (Sunazarashi, 興味対象発見)
- 4.7 移動 (Fox, 興味対象発見)
- 4.8 移動 (Sunazarashi_B, 興味対象発見)
- 4.9 移動 (Squirrel, 興味対象発見)
- 4.10 移動 (SunazarashiSP_C, 興味対象発見)
- 4.11 移動 (Wolf, 興味対象発見)
- 4.12 移動 (Deer_MiniGame, 興味対象発見)
- 4.13 移動 (Bear, 興味対象発見)
- 4.14 移動 (DomesticAnimal, 興味対象発見)
- 4.15 移動 (SunazarashiSP, 興味対象発見)
- 4.16 移動 (Boar_MiniGame, 興味対象発見)
StaticInstParams
Name |
Type |
Default value |
Description
|
UseLocalOffsetType |
Int |
|
|
DistanceSuccessEnd |
Float |
|
|
DistanceMovingToward |
Float |
|
|
DistanceRequestingPath |
Float |
|
|
DistanceGivingUp |
Float |
|
|
DistanceThresholdCry |
Float |
|
|
DistanceCheckAvoidance |
Float |
|
|
TargetVelocitySuccessEnd |
Float |
|
|
UpdateTargetPosFrames |
Float |
|
|
UpdateTargetPosFramesNear |
Float |
|
|
SuccessEndDelays |
Float |
|
|
SelfPositionOffsetLocal |
Vec3 |
|
|
SideDistance |
Float |
|
|
TargetVelocityDistanceSec |
Float |
|
|
IsAvoidNavMeshActor |
Bool |
|
|
IsTargetPosEqualToLeaderPos |
Bool |
|
|
CanIgnorePlayer |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
DistanceKept |
Float |
|
|
TargetActor |
Actor |
|
|
Children
Name |
Description
|
うろうろする |
|
追いかける(近い) |
|
追いかける(遠い) |
|
Derived definitions
移動 (Rabbit, 興味対象発見)
Name |
Value
|
UseLocalOffsetType |
1
|
DistanceSuccessEnd |
0.6
|
DistanceMovingToward |
0.0
|
DistanceRequestingPath |
8.0
|
DistanceGivingUp |
100.0
|
DistanceThresholdCry |
0.0
|
DistanceCheckAvoidance |
-1.0
|
TargetVelocitySuccessEnd |
0.02
|
UpdateTargetPosFrames |
60.0
|
UpdateTargetPosFramesNear |
15.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
SideDistance |
0.0
|
TargetVelocityDistanceSec |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
False
|
移動 (Boar, 興味対象発見)
Name |
Value
|
UseLocalOffsetType |
1
|
DistanceSuccessEnd |
0.6
|
DistanceMovingToward |
0.0
|
DistanceRequestingPath |
8.0
|
DistanceGivingUp |
100.0
|
DistanceThresholdCry |
0.0
|
DistanceCheckAvoidance |
-1.0
|
TargetVelocitySuccessEnd |
0.02
|
UpdateTargetPosFrames |
60.0
|
UpdateTargetPosFramesNear |
15.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
SideDistance |
0.0
|
TargetVelocityDistanceSec |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
False
|
移動 (Deer, 興味対象発見)
Name |
Value
|
UseLocalOffsetType |
1
|
DistanceSuccessEnd |
0.6
|
DistanceMovingToward |
0.0
|
DistanceRequestingPath |
8.0
|
DistanceGivingUp |
100.0
|
DistanceThresholdCry |
0.0
|
DistanceCheckAvoidance |
-1.0
|
TargetVelocitySuccessEnd |
0.02
|
UpdateTargetPosFrames |
60.0
|
UpdateTargetPosFramesNear |
15.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
SideDistance |
0.0
|
TargetVelocityDistanceSec |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
False
|
なつき (Dog, 通常行動)
Name |
Value
|
UseLocalOffsetType |
1
|
DistanceSuccessEnd |
-1.0
|
DistanceMovingToward |
3.5
|
DistanceRequestingPath |
10.0
|
DistanceGivingUp |
100.0
|
DistanceThresholdCry |
0.0
|
DistanceCheckAvoidance |
-1.0
|
TargetVelocitySuccessEnd |
-1.0
|
UpdateTargetPosFrames |
30.0
|
UpdateTargetPosFramesNear |
5.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
SideDistance |
0.0
|
TargetVelocityDistanceSec |
0.0
|
IsAvoidNavMeshActor |
False
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
False
|
移動 (Dog, 興味対象発見)
Name |
Value
|
UseLocalOffsetType |
1
|
DistanceSuccessEnd |
0.6
|
DistanceMovingToward |
0.0
|
DistanceRequestingPath |
8.0
|
DistanceGivingUp |
100.0
|
DistanceThresholdCry |
0.0
|
DistanceCheckAvoidance |
-1.0
|
TargetVelocitySuccessEnd |
0.02
|
UpdateTargetPosFrames |
60.0
|
UpdateTargetPosFramesNear |
15.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
SideDistance |
0.0
|
TargetVelocityDistanceSec |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
False
|
移動 (Sunazarashi, 興味対象発見)
Name |
Value
|
UseLocalOffsetType |
1
|
DistanceSuccessEnd |
0.6
|
DistanceMovingToward |
0.0
|
DistanceRequestingPath |
8.0
|
DistanceGivingUp |
100.0
|
DistanceThresholdCry |
0.0
|
DistanceCheckAvoidance |
-1.0
|
TargetVelocitySuccessEnd |
0.02
|
UpdateTargetPosFrames |
60.0
|
UpdateTargetPosFramesNear |
15.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
SideDistance |
0.0
|
TargetVelocityDistanceSec |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
False
|
移動 (Fox, 興味対象発見)
Name |
Value
|
UseLocalOffsetType |
1
|
DistanceSuccessEnd |
0.6
|
DistanceMovingToward |
0.0
|
DistanceRequestingPath |
8.0
|
DistanceGivingUp |
100.0
|
DistanceThresholdCry |
0.0
|
DistanceCheckAvoidance |
-1.0
|
TargetVelocitySuccessEnd |
0.02
|
UpdateTargetPosFrames |
60.0
|
UpdateTargetPosFramesNear |
15.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
SideDistance |
0.0
|
TargetVelocityDistanceSec |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
False
|
移動 (Sunazarashi_B, 興味対象発見)
Name |
Value
|
UseLocalOffsetType |
1
|
DistanceSuccessEnd |
0.6
|
DistanceMovingToward |
0.0
|
DistanceRequestingPath |
8.0
|
DistanceGivingUp |
100.0
|
DistanceThresholdCry |
0.0
|
DistanceCheckAvoidance |
-1.0
|
TargetVelocitySuccessEnd |
0.02
|
UpdateTargetPosFrames |
60.0
|
UpdateTargetPosFramesNear |
15.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
SideDistance |
0.0
|
TargetVelocityDistanceSec |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
False
|
移動 (Squirrel, 興味対象発見)
Name |
Value
|
UseLocalOffsetType |
1
|
DistanceSuccessEnd |
0.6
|
DistanceMovingToward |
0.0
|
DistanceRequestingPath |
8.0
|
DistanceGivingUp |
100.0
|
DistanceThresholdCry |
0.0
|
DistanceCheckAvoidance |
-1.0
|
TargetVelocitySuccessEnd |
0.02
|
UpdateTargetPosFrames |
60.0
|
UpdateTargetPosFramesNear |
15.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
SideDistance |
0.0
|
TargetVelocityDistanceSec |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
False
|
移動 (SunazarashiSP_C, 興味対象発見)
Name |
Value
|
UseLocalOffsetType |
1
|
DistanceSuccessEnd |
0.6
|
DistanceMovingToward |
0.0
|
DistanceRequestingPath |
8.0
|
DistanceGivingUp |
100.0
|
DistanceThresholdCry |
0.0
|
DistanceCheckAvoidance |
-1.0
|
TargetVelocitySuccessEnd |
0.02
|
UpdateTargetPosFrames |
60.0
|
UpdateTargetPosFramesNear |
15.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
SideDistance |
0.0
|
TargetVelocityDistanceSec |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
False
|
移動 (Wolf, 興味対象発見)
Name |
Value
|
UseLocalOffsetType |
1
|
DistanceSuccessEnd |
0.6
|
DistanceMovingToward |
0.0
|
DistanceRequestingPath |
8.0
|
DistanceGivingUp |
100.0
|
DistanceThresholdCry |
0.0
|
DistanceCheckAvoidance |
-1.0
|
TargetVelocitySuccessEnd |
0.02
|
UpdateTargetPosFrames |
60.0
|
UpdateTargetPosFramesNear |
15.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
SideDistance |
0.0
|
TargetVelocityDistanceSec |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
False
|
移動 (Deer_MiniGame, 興味対象発見)
Name |
Value
|
UseLocalOffsetType |
1
|
DistanceSuccessEnd |
0.6
|
DistanceMovingToward |
0.0
|
DistanceRequestingPath |
8.0
|
DistanceGivingUp |
100.0
|
DistanceThresholdCry |
0.0
|
DistanceCheckAvoidance |
-1.0
|
TargetVelocitySuccessEnd |
0.02
|
UpdateTargetPosFrames |
60.0
|
UpdateTargetPosFramesNear |
15.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
SideDistance |
0.0
|
TargetVelocityDistanceSec |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
False
|
移動 (Bear, 興味対象発見)
Name |
Value
|
UseLocalOffsetType |
1
|
DistanceSuccessEnd |
0.6
|
DistanceMovingToward |
0.0
|
DistanceRequestingPath |
8.0
|
DistanceGivingUp |
100.0
|
DistanceThresholdCry |
0.0
|
DistanceCheckAvoidance |
-1.0
|
TargetVelocitySuccessEnd |
0.02
|
UpdateTargetPosFrames |
60.0
|
UpdateTargetPosFramesNear |
15.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
SideDistance |
0.0
|
TargetVelocityDistanceSec |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
False
|
移動 (DomesticAnimal, 興味対象発見)
Name |
Value
|
UseLocalOffsetType |
1
|
DistanceSuccessEnd |
0.6
|
DistanceMovingToward |
0.0
|
DistanceRequestingPath |
8.0
|
DistanceGivingUp |
100.0
|
DistanceThresholdCry |
0.0
|
DistanceCheckAvoidance |
-1.0
|
TargetVelocitySuccessEnd |
0.02
|
UpdateTargetPosFrames |
60.0
|
UpdateTargetPosFramesNear |
15.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
SideDistance |
0.0
|
TargetVelocityDistanceSec |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
False
|
移動 (SunazarashiSP, 興味対象発見)
Name |
Value
|
UseLocalOffsetType |
1
|
DistanceSuccessEnd |
0.6
|
DistanceMovingToward |
0.0
|
DistanceRequestingPath |
8.0
|
DistanceGivingUp |
100.0
|
DistanceThresholdCry |
0.0
|
DistanceCheckAvoidance |
-1.0
|
TargetVelocitySuccessEnd |
0.02
|
UpdateTargetPosFrames |
60.0
|
UpdateTargetPosFramesNear |
15.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
SideDistance |
0.0
|
TargetVelocityDistanceSec |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
False
|
移動 (Boar_MiniGame, 興味対象発見)
Name |
Value
|
UseLocalOffsetType |
1
|
DistanceSuccessEnd |
0.6
|
DistanceMovingToward |
0.0
|
DistanceRequestingPath |
8.0
|
DistanceGivingUp |
100.0
|
DistanceThresholdCry |
0.0
|
DistanceCheckAvoidance |
-1.0
|
TargetVelocitySuccessEnd |
0.02
|
UpdateTargetPosFrames |
60.0
|
UpdateTargetPosFramesNear |
15.0
|
SuccessEndDelays |
0.0
|
SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=0.0)
|
SideDistance |
0.0
|
TargetVelocityDistanceSec |
0.0
|
IsAvoidNavMeshActor |
True
|
IsTargetPosEqualToLeaderPos |
True
|
CanIgnorePlayer |
False
|