From ZeldaMods (Breath of the Wild)
Revision as of 18:04, 14 October 2018 by imported>Leoetlino
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WillBallAttackAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
ReactionLevel |
Int |
|
|
IsAbleGuard |
Bool |
|
|
MaxSpeed |
Float |
|
|
RotSpeed |
Float |
|
|
ReachRange |
Float |
|
|
TiredAngle |
Float |
|
|
IsIgnoreLastSpRot |
Bool |
|
|
IsAddAABBHeight |
Bool |
|
|
IsGround |
Bool |
|
|
RotBaseRatio |
Float |
|
|
Accel |
Float |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Derived definitions
攻撃 (WillBall, 念受信)
Name |
Value
|
ReactionLevel |
2
|
IsAbleGuard |
False
|
MaxSpeed |
1.1
|
RotSpeed |
0.0698132
|
ReachRange |
1.0
|
TiredAngle |
2.0944
|
IsIgnoreLastSpRot |
True
|
IsAddAABBHeight |
True
|
IsGround |
False
|
RotBaseRatio |
0.08
|
Accel |
0.36
|
子0 (WillBreakBall, 空中)
Name |
Value
|
ReactionLevel |
3
|
IsAbleGuard |
False
|
MaxSpeed |
0.75
|
RotSpeed |
0.0
|
ReachRange |
1.0
|
TiredAngle |
2.0944
|
IsIgnoreLastSpRot |
True
|
IsAddAABBHeight |
True
|
IsGround |
False
|
RotBaseRatio |
0.0025
|
Accel |
0.36
|