From ZeldaMods (Breath of the Wild)
Revision as of 18:04, 14 October 2018 by imported>Leoetlino
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WaterUpDownMoveAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
StartDepth |
Float |
|
|
TargetDepth |
Float |
|
|
ASName |
String |
|
|
InWaterDepth |
Float |
|
|
PosReduceRatio |
Float |
|
|
RotReduceRatio |
Float |
|
|
AccRatio |
Float |
|
|
WaterFloatRadius |
Float |
|
|
WaterFloatCycleTime |
Float |
|
|
Derived definitions
隠れる (Octarock_Water, 水中)
Name |
Value
|
StartDepth |
0.7
|
TargetDepth |
2.5
|
ASName |
WaterHideStart
|
InWaterDepth |
0.2
|
PosReduceRatio |
0.7
|
RotReduceRatio |
0.0
|
AccRatio |
0.5
|
WaterFloatRadius |
0.02
|
WaterFloatCycleTime |
60.0
|
子0 (Octarock_Water, 水中生成)
Name |
Value
|
StartDepth |
8.0
|
TargetDepth |
2.5
|
ASName |
WaterItemResetEnd
|
InWaterDepth |
0.2
|
PosReduceRatio |
0.7
|
RotReduceRatio |
0.0
|
AccRatio |
0.5
|
WaterFloatRadius |
0.02
|
WaterFloatCycleTime |
60.0
|
先行動 (Octarock_Water, 水中生成中)
Name |
Value
|
StartDepth |
0.35
|
TargetDepth |
8.0
|
ASName |
WaterItemResetStart
|
InWaterDepth |
0.2
|
PosReduceRatio |
0.7
|
RotReduceRatio |
0.0
|
AccRatio |
0.1
|
WaterFloatRadius |
0.02
|
WaterFloatCycleTime |
60.0
|
飛び出す (Octarock_Water, 水中)
Name |
Value
|
StartDepth |
0.7
|
TargetDepth |
2.5
|
ASName |
WaterHideEnd
|
InWaterDepth |
0.2
|
PosReduceRatio |
0.7
|
RotReduceRatio |
0.0
|
AccRatio |
0.5
|
WaterFloatRadius |
0.02
|
WaterFloatCycleTime |
60.0
|