From ZeldaMods (Breath of the Wild)
Revision as of 18:04, 14 October 2018 by imported>Leoetlino
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WaterFloatIgniteToTargetAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
IgniteOffset |
Vec3 |
|
|
IgniteSpeed |
Float |
|
|
IgniteRotate |
Vec3 |
|
|
IgniteRotSpeed |
Vec3 |
|
|
DirMinAngle |
Vec3 |
|
|
DirMaxAngle |
Vec3 |
|
|
MaxNoiseDist |
Float |
|
|
OffsetHeight |
Float |
|
|
BaseNode |
String |
|
|
ASName |
String |
|
|
IgnoreSameAS |
Bool |
|
|
PosReduceRatio |
Float |
|
|
AngleReduceRatio |
Float |
|
|
InWaterDepth |
Float |
|
|
FloatDepth |
Float |
|
|
FloatRadius |
Float |
|
|
FloatCycleTime |
Float |
|
|
ChangeDepthSpeed |
Float |
|
|
IsCheckWaterFall |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
IgniteHandle |
BaseProcHandle |
|
|
TargetPos |
Vec3 |
|
|
Derived definitions
戦闘攻撃 (Lizalfos, 水中戦闘)
Name |
Value
|
IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteSpeed |
2.0
|
IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
DirMinAngle |
Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
|
DirMaxAngle |
Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0)
|
MaxNoiseDist |
0.0
|
OffsetHeight |
1.0
|
BaseNode |
Chin
|
ASName |
SwimAttackWater
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
戦闘攻撃 (Lizalfos_Fire, 水中戦闘)
Name |
Value
|
IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteSpeed |
2.0
|
IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
DirMinAngle |
Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
|
DirMaxAngle |
Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0)
|
MaxNoiseDist |
0.0
|
OffsetHeight |
1.0
|
BaseNode |
Chin
|
ASName |
SwimAttackWater
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
戦闘攻撃 (Lizalfos_Electric, 水中戦闘)
Name |
Value
|
IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteSpeed |
2.0
|
IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
DirMinAngle |
Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
|
DirMaxAngle |
Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0)
|
MaxNoiseDist |
0.0
|
OffsetHeight |
1.0
|
BaseNode |
Chin
|
ASName |
SwimAttackWater
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
戦闘攻撃 (Lizalfos_Bone, 水中戦闘)
Name |
Value
|
IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteSpeed |
2.0
|
IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
DirMinAngle |
Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
|
DirMaxAngle |
Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0)
|
MaxNoiseDist |
0.0
|
OffsetHeight |
1.0
|
BaseNode |
Chin
|
ASName |
SwimAttackWater
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
戦闘攻撃 (Lizalfos_Senior, 水中戦闘)
Name |
Value
|
IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteSpeed |
2.0
|
IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
DirMinAngle |
Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
|
DirMaxAngle |
Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0)
|
MaxNoiseDist |
0.0
|
OffsetHeight |
1.0
|
BaseNode |
Chin
|
ASName |
SwimAttackWater
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.35
|
FloatDepth |
0.75
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
False
|
戦闘攻撃 (Lizalfos_Middle, 水中戦闘)
Name |
Value
|
IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteSpeed |
2.0
|
IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
DirMinAngle |
Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
|
DirMaxAngle |
Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0)
|
MaxNoiseDist |
0.0
|
OffsetHeight |
1.0
|
BaseNode |
Chin
|
ASName |
SwimAttackWater
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|
戦闘攻撃 (Lizalfos_Ice, 水中戦闘)
Name |
Value
|
IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteSpeed |
2.0
|
IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
DirMinAngle |
Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0)
|
DirMaxAngle |
Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0)
|
MaxNoiseDist |
0.0
|
OffsetHeight |
1.0
|
BaseNode |
Chin
|
ASName |
SwimAttackWater
|
IgnoreSameAS |
False
|
PosReduceRatio |
0.1
|
AngleReduceRatio |
0.3
|
InWaterDepth |
1.6
|
FloatDepth |
0.5
|
FloatRadius |
0.1
|
FloatCycleTime |
30.0
|
ChangeDepthSpeed |
-1.0
|
IsCheckWaterFall |
True
|