AIDef:Action/TurnIgnite

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
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TurnIgnite
AI definition
Type Action

AITreeVariables

Name Type Default value Description
GeneratedActorLink AITreeVariablePointer


StaticInstParams

Name Type Default value Description
RotSpd Float
IgniteOffset Vec3
IgniteVelocityDir Vec3
IgniteSpeed Float
IgniteRotate Vec3
IgniteRotSpeed Vec3
ASName String
IsIgnoreSame Bool
PosReduceRatio Float
AngReduceRatio Float


DynamicInstParams

Name Type Default value Description
TargetPos Vec3
IgniteHandle BaseProcHandle


Derived definitions

攻撃魔法 (Wizzrobe, 戦闘)

Name Value
RotSpd 0.15708
IgniteOffset Vec3(x=0.0, y=2.0, z=0.5)
IgniteVelocityDir Vec3(x=0.0, y=-0.05000000074505806, z=1.0)
IgniteSpeed 0.4
IgniteRotate Vec3(x=0.0, y=0.0, z=0.0)
IgniteRotSpeed Vec3(x=0.0, y=0.0, z=0.0)
ASName Magic
IsIgnoreSame False
PosReduceRatio 1.0
AngReduceRatio 1.0