From ZeldaMods (Breath of the Wild)
Revision as of 18:03, 14 October 2018 by imported>Leoetlino
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ThrownAndBreakAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
AS |
String |
|
|
RotSpd |
Vec3 |
|
|
ReactionLevel |
Int |
|
|
IsForceOnly |
Bool |
|
|
IsOnImpact |
Bool |
|
|
ThrownKey |
String |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
Power |
Float |
|
|
TargetDir |
Vec3 |
|
|
IsShootByPlayer |
Bool |
|
|
Derived definitions
投擲 (CarryBox, Action)
Name |
Value
|
AS |
Null
|
RotSpd |
Vec3(x=0.0, y=0.0, z=0.0)
|
ReactionLevel |
-1
|
IsForceOnly |
False
|
IsOnImpact |
True
|
ThrownKey |
|