From ZeldaMods (Breath of the Wild)
Revision as of 18:03, 14 October 2018 by imported>Leoetlino
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation
Jump to search
StopASPlayAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 遠距離 (Stal_Bokoblin_Junior_Body, 見まわす)
- 2.2 後行動 (Stal_Bokoblin_Junior_Body, 不調仲間発見)
- 2.3 準備 (Stal_Bokoblin_Junior_Body, 弓戦闘)
- 2.4 待機 (Stal_Bokoblin_Junior_Body, 基本挙動)
- 2.5 待機 (Stal_Bokoblin_Junior_Body, 警戒待機)
- 2.6 待機 (Stal_Bokoblin_Junior_Body, 戦闘待機)
- 2.7 待機 (Stal_Bokoblin_Junior_Body, 対象見張り台)
- 2.8 待機 (Stal_Bokoblin_Junior_Body, 到達不能戦闘)
- 2.9 待機 (Stal_Bokoblin_Junior_Body, 発狂)
- 2.10 待機 (Stal_Bokoblin_Junior_Body, 浮遊物発見)
- 2.11 待機 (Stal_Bokoblin_Junior_Body, 臨戦体制)
- 2.12 オフ (WaterPump, Root_0)
- 2.13 空中 (Priest_Boss_ShadowClone, 後行動_2)
- 2.14 空中 (Priest_Boss_ShadowClone, 後行動_3)
- 2.15 空中 (Priest_Boss_ShadowClone, 転移)
- 2.16 後行動 (Priest_Boss_ShadowClone, 子0_0)
- 2.17 攻撃前 (Priest_Boss_ShadowClone, 一列突進)
- 2.18 攻撃前 (Priest_Boss_ShadowClone, 一列流星)
- 2.19 気絶 (Assassin_Senior, ループ)
- 2.20 気絶 (Assassin_Senior, 初回ふっとび)
- 2.21 空中 (Assassin_Senior, 転移)
- 2.22 準備完了待ち (Assassin_Senior, 先行動)
- 2.23 待機 (Assassin_Senior, プレイヤー死亡)
- 2.24 待機 (Assassin_Senior, 絶対防御)
- 2.25 待機 (Assassin_Senior, 第一形態攻撃)
- 2.26 待機 (Assassin_Senior, 中行動)
- 2.27 待機 (Assassin_Senior, 通常)
- 2.28 後行動 (SiteBossBow, デモ待ち大ダメージ)
- 2.29 後行動 (SiteBossBow, 先行動)
- 2.30 待機 (SiteBossBow, 溜め)
- 2.31 待機 (SiteBossBow, 溜め_0)
- 2.32 待機 (SiteBossBow, 溜め_1)
- 2.33 待機 (SiteBossBow, 溜め_2)
- 2.34 元気 (SiteBossSpear, 待機)
- 2.35 後行動 (SiteBossSpear, デモ待ち大ダメージ)
- 2.36 後行動 (SiteBossSpear, 死亡)
- 2.37 待機 (SiteBossSpear, 待機)
- 2.38 待機 (SiteBossSpear, 待機_0)
- 2.39 瀕死 (SiteBossSpear, 待機)
- 2.40 オフ (NoseWaterPump, Root_0)
- 2.41 対象泳ぎ (Octarock_Forest, 地上隠れプレイヤー発見)
- 2.42 うつ伏せA (Enemy_Golem_Fire_R, 睡眠)
- 2.43 うつ伏せB (Enemy_Golem_Fire_R, 睡眠)
- 2.44 仰向けA (Enemy_Golem_Fire_R, 睡眠)
- 2.45 仰向けB (Enemy_Golem_Fire_R, 睡眠)
- 2.46 時間内 (Enemy_Golem_Fire_R, 行動)
- 2.47 睡眠 (Enemy_Golem_Fire_R, 二度寝)
- 2.48 待機 (Enemy_Golem_Fire_R, 戦闘待機)
- 2.49 見えてない (Lizalfos, 隠れ遠隔戦闘待機)
- 2.50 子0 (Lizalfos, 聞く)
- 2.51 子0 (Lizalfos, 立ち話聞く)
- 2.52 準備 (Lizalfos, 弓戦闘)
- 2.53 準備 (Lizalfos, 浮遊物発見弓)
- 2.54 待機 (Lizalfos, フェイント)
- 2.55 待機 (Lizalfos, ループ)
- 2.56 待機 (Lizalfos, 音気づき待機)
- 2.57 待機 (Lizalfos, 基本挙動)
- 2.58 待機 (Lizalfos, 気配気づき)
- 2.59 待機 (Lizalfos, 弓戦闘待機)
- 2.60 待機 (Lizalfos, 警戒待機)
- 2.61 待機 (Lizalfos, 慌て)
- 2.62 待機 (Lizalfos, 追跡)
- 2.63 待機 (Lizalfos, 発狂)
- 2.64 待機 (Lizalfos, 武器投げ終了)
- 2.65 反応待ち (Lizalfos, 小物連携)
- 2.66 反応待ち (Lizalfos, 立ち話)
- 2.67 子0 (InsectLizard, 水上)
- 2.68 子0 (InsectLizard, 通常行動)
- 2.69 行動 (Priest_Boss_EarthRelease_Normal, 先行動_0)
- 2.70 空中 (Stal_Lizalfos_Head, 待機)
- 2.71 地上 (Stal_Lizalfos_Head, 待機)
- 2.72 子0 (InsectCrab, 水上)
- 2.73 後行動 (SiteBossLsword, デモ待ち大ダメージ)
- 2.74 後行動 (SiteBossLsword, 死亡)
- 2.75 遠距離 (Bokoblin_Red, 見まわす)
- 2.76 後行動 (Bokoblin_Red, 不調仲間発見)
- 2.77 子0 (Bokoblin_Red, 聞く)
- 2.78 子0 (Bokoblin_Red, 立ち話聞く)
- 2.79 準備 (Bokoblin_Red, 弓戦闘)
- 2.80 待機 (Bokoblin_Red, ループ)
- 2.81 待機 (Bokoblin_Red, 基本挙動)
- 2.82 待機 (Bokoblin_Red, 警戒待機)
- 2.83 待機 (Bokoblin_Red, 戦闘待機)
- 2.84 待機 (Bokoblin_Red, 対象見張り台)
- 2.85 待機 (Bokoblin_Red, 待ち伏せ)
- 2.86 待機 (Bokoblin_Red, 到達不能戦闘)
- 2.87 待機 (Bokoblin_Red, 発狂)
- 2.88 待機 (Bokoblin_Red, 浮遊物発見)
- 2.89 待機 (Bokoblin_Red, 臨戦体制)
- 2.90 反応待ち (Bokoblin_Red, 小物連携)
- 2.91 反応待ち (Bokoblin_Red, 立ち話)
- 2.92 後行動 (Assassin_Middle_Azito, デモ中気づき)
- 2.93 後行動 (Assassin_Middle_Azito, 警戒)
- 2.94 待機 (Assassin_Middle_Azito, あった)
- 2.95 待機 (Assassin_Middle_Azito, デモ中)
- 2.96 待機 (Assassin_Middle_Azito, 警戒待機)
- 2.97 待機 (Assassin_Middle_Azito, 見張り)
- 2.98 待機 (Assassin_Middle_Azito, 戦闘待機)
- 2.99 抜刀 (Assassin_Middle_Azito, 待機)
- 2.100 待機 (Assassin_Middle_Quest, 戦闘待機)
- 2.101 子0 (Chuchu, ケミカル鎮静化)
- 2.102 子0 (Chuchu, ケミカル鎮静待機)
- 2.103 待機 (Chuchu, 見張り)
- 2.104 待機 (Chuchu, 戦闘準備)
- 2.105 待機 (Chuchu, 怒り)
- 2.106 後行動 (SiteBossSwordCastle, デモ待ち大ダメージ)
- 2.107 後行動 (SiteBossSwordCastle, 死亡)
- 2.108 エリア外 (Assassin_Middle, 後行動)
- 2.109 エリア外 (Assassin_Middle, 後行動_1)
- 2.110 待機 (Assassin_Middle, 戦闘待機)
- 2.111 後行動 (SiteBossBowCastle, デモ待ち大ダメージ)
- 2.112 後行動 (SiteBossBowCastle, 先行動)
- 2.113 待機 (SiteBossBowCastle, 溜め)
- 2.114 待機 (SiteBossBowCastle, 溜め_0)
- 2.115 待機 (SiteBossBowCastle, 溜め_1)
- 2.116 待機 (SiteBossBowCastle, 溜め_2)
- 2.117 待機 (WillBall, 放物攻撃)
- 2.118 元気 (SiteBossSpearCastle, 待機)
- 2.119 後行動 (SiteBossSpearCastle, デモ待ち大ダメージ)
- 2.120 後行動 (SiteBossSpearCastle, 死亡)
- 2.121 待機 (SiteBossSpearCastle, 待機)
- 2.122 待機 (SiteBossSpearCastle, 待機_0)
- 2.123 瀕死 (SiteBossSpearCastle, 待機)
- 2.124 元気 (SiteBossSpearR, 待機)
- 2.125 後行動 (SiteBossSpearR, デモ待ち大ダメージ)
- 2.126 後行動 (SiteBossSpearR, 死亡)
- 2.127 待機 (SiteBossSpearR, 待機)
- 2.128 待機 (SiteBossSpearR, 待機_0)
- 2.129 瀕死 (SiteBossSpearR, 待機)
- 2.130 行動 (AttackGrave, 先行動_0)
- 2.131 うつ伏せA (Golem_Senior, 睡眠)
- 2.132 うつ伏せB (Golem_Senior, 睡眠)
- 2.133 仰向けA (Golem_Senior, 睡眠)
- 2.134 仰向けB (Golem_Senior, 睡眠)
- 2.135 時間内 (Golem_Senior, 行動)
- 2.136 睡眠 (Golem_Senior, 二度寝)
- 2.137 待機 (Golem_Senior, 戦闘待機)
- 2.138 見えてない (Lizalfos_Fire, 隠れ遠隔戦闘待機)
- 2.139 子0 (Lizalfos_Fire, 聞く)
- 2.140 子0 (Lizalfos_Fire, 立ち話聞く)
- 2.141 準備 (Lizalfos_Fire, 弓戦闘)
- 2.142 準備 (Lizalfos_Fire, 浮遊物発見弓)
- 2.143 先行動 (Lizalfos_Fire, 疲れる)
- 2.144 待機 (Lizalfos_Fire, フェイント)
- 2.145 待機 (Lizalfos_Fire, ブレス攻撃)
- 2.146 待機 (Lizalfos_Fire, ループ)
- 2.147 待機 (Lizalfos_Fire, 音気づき待機)
- 2.148 待機 (Lizalfos_Fire, 基本挙動)
- 2.149 待機 (Lizalfos_Fire, 気配気づき)
- 2.150 待機 (Lizalfos_Fire, 弓戦闘待機)
- 2.151 待機 (Lizalfos_Fire, 警戒待機)
- 2.152 待機 (Lizalfos_Fire, 慌て)
- 2.153 待機 (Lizalfos_Fire, 追跡)
- 2.154 待機 (Lizalfos_Fire, 発狂)
- 2.155 待機 (Lizalfos_Fire, 武器投げ終了)
- 2.156 反応待ち (Lizalfos_Fire, 小物連携)
- 2.157 反応待ち (Lizalfos_Fire, 立ち話)
- 2.158 空中 (Priest_Boss_Normal, 後行動_3)
- 2.159 空中 (Priest_Boss_Normal, 転移)
- 2.160 うつ伏せA (Golem_Little, 睡眠)
- 2.161 うつ伏せB (Golem_Little, 睡眠)
- 2.162 逆さま (Golem_Little, 通常)
- 2.163 仰向けA (Golem_Little, 睡眠)
- 2.164 仰向けB (Golem_Little, 睡眠)
- 2.165 待機 (Golem_Little, 戦闘待機)
- 2.166 遠距離 (Bokoblin_Senior, 見まわす)
- 2.167 後行動 (Bokoblin_Senior, 不調仲間発見)
- 2.168 子0 (Bokoblin_Senior, 聞く)
- 2.169 子0 (Bokoblin_Senior, 立ち話聞く)
- 2.170 準備 (Bokoblin_Senior, 弓戦闘)
- 2.171 待機 (Bokoblin_Senior, ループ)
- 2.172 待機 (Bokoblin_Senior, 基本挙動)
- 2.173 待機 (Bokoblin_Senior, 警戒待機)
- 2.174 待機 (Bokoblin_Senior, 戦闘待機)
- 2.175 待機 (Bokoblin_Senior, 対象見張り台)
- 2.176 待機 (Bokoblin_Senior, 待ち伏せ)
- 2.177 待機 (Bokoblin_Senior, 到達不能戦闘)
- 2.178 待機 (Bokoblin_Senior, 発狂)
- 2.179 待機 (Bokoblin_Senior, 浮遊物発見)
- 2.180 待機 (Bokoblin_Senior, 臨戦体制)
- 2.181 反応待ち (Bokoblin_Senior, 小物連携)
- 2.182 反応待ち (Bokoblin_Senior, 立ち話)
- 2.183 遠距離 (Bokoblin_Rapid, 見まわす)
- 2.184 後行動 (Bokoblin_Rapid, 不調仲間発見)
- 2.185 子0 (Bokoblin_Rapid, 聞く)
- 2.186 子0 (Bokoblin_Rapid, 立ち話聞く)
- 2.187 準備 (Bokoblin_Rapid, 弓戦闘)
- 2.188 待機 (Bokoblin_Rapid, ループ)
- 2.189 待機 (Bokoblin_Rapid, 基本挙動)
- 2.190 待機 (Bokoblin_Rapid, 警戒待機)
- 2.191 待機 (Bokoblin_Rapid, 戦闘待機)
- 2.192 待機 (Bokoblin_Rapid, 対象見張り台)
- 2.193 待機 (Bokoblin_Rapid, 待ち伏せ)
- 2.194 待機 (Bokoblin_Rapid, 到達不能戦闘)
- 2.195 待機 (Bokoblin_Rapid, 発狂)
- 2.196 待機 (Bokoblin_Rapid, 浮遊物発見)
- 2.197 待機 (Bokoblin_Rapid, 臨戦体制)
- 2.198 反応待ち (Bokoblin_Rapid, 小物連携)
- 2.199 反応待ち (Bokoblin_Rapid, 立ち話)
- 2.200 見えてない (Lizalfos_Electric, 隠れ遠隔戦闘待機)
- 2.201 子0 (Lizalfos_Electric, 聞く)
- 2.202 子0 (Lizalfos_Electric, 立ち話聞く)
- 2.203 準備 (Lizalfos_Electric, 弓戦闘)
- 2.204 準備 (Lizalfos_Electric, 浮遊物発見弓)
- 2.205 待機 (Lizalfos_Electric, フェイント)
- 2.206 待機 (Lizalfos_Electric, ループ)
- 2.207 待機 (Lizalfos_Electric, 音気づき待機)
- 2.208 待機 (Lizalfos_Electric, 基本挙動)
- 2.209 待機 (Lizalfos_Electric, 気配気づき)
- 2.210 待機 (Lizalfos_Electric, 弓戦闘待機)
- 2.211 待機 (Lizalfos_Electric, 警戒待機)
- 2.212 待機 (Lizalfos_Electric, 慌て)
- 2.213 待機 (Lizalfos_Electric, 追跡)
- 2.214 待機 (Lizalfos_Electric, 発狂)
- 2.215 待機 (Lizalfos_Electric, 武器投げ終了)
- 2.216 反応待ち (Lizalfos_Electric, 小物連携)
- 2.217 反応待ち (Lizalfos_Electric, 立ち話)
- 2.218 子0 (Moriblin_Senior, 聞く)
- 2.219 子0 (Moriblin_Senior, 立ち話聞く)
- 2.220 準備 (Moriblin_Senior, 弓戦闘)
- 2.221 待機 (Moriblin_Senior, しょんぼり)
- 2.222 待機 (Moriblin_Senior, 基本挙動)
- 2.223 待機 (Moriblin_Senior, 警戒待機)
- 2.224 待機 (Moriblin_Senior, 慌て)
- 2.225 待機 (Moriblin_Senior, 先行動)
- 2.226 待機 (Moriblin_Senior, 戦闘待機)
- 2.227 待機 (Moriblin_Senior, 待ち伏せ)
- 2.228 待機 (Moriblin_Senior, 浮遊物発見)
- 2.229 反応待ち (Moriblin_Senior, 小物連携)
- 2.230 反応待ち (Moriblin_Senior, 立ち話)
- 2.231 行動 (Priest_Boss_EarthRelease_Giant, 先行動_0)
- 2.232 弱点モード (GanonBeast, 待機)
- 2.233 行動 (Kokko, 所持)
- 2.234 持ち上げられ中 (Kokko, 所持)
- 2.235 空中 (Stal_Moriblin_Head, 待機)
- 2.236 地上 (Stal_Moriblin_Head, 待機)
- 2.237 空中 (Priest_Boss_ShadowClone_Real, 後行動_2)
- 2.238 空中 (Priest_Boss_ShadowClone_Real, 後行動_3)
- 2.239 空中 (Priest_Boss_ShadowClone_Real, 転移)
- 2.240 攻撃前 (Priest_Boss_ShadowClone_Real, 一列突進)
- 2.241 攻撃前 (Priest_Boss_ShadowClone_Real, 一列流星)
- 2.242 うつ伏せA (Golem_Middle, 睡眠)
- 2.243 うつ伏せB (Golem_Middle, 睡眠)
- 2.244 仰向けA (Golem_Middle, 睡眠)
- 2.245 仰向けB (Golem_Middle, 睡眠)
- 2.246 時間内 (Golem_Middle, 行動)
- 2.247 睡眠 (Golem_Middle, 二度寝)
- 2.248 待機 (Golem_Middle, 戦闘待機)
- 2.249 空中 (Assassin_Junior, 転移)
- 2.250 待機 (Assassin_Junior, 戦闘待機)
- 2.251 後行動 (Assassin_Middle_Azito_DLC, デモ中気づき)
- 2.252 後行動 (Assassin_Middle_Azito_DLC, 警戒)
- 2.253 待機 (Assassin_Middle_Azito_DLC, あった)
- 2.254 待機 (Assassin_Middle_Azito_DLC, デモ中)
- 2.255 待機 (Assassin_Middle_Azito_DLC, 警戒待機)
- 2.256 待機 (Assassin_Middle_Azito_DLC, 見張り)
- 2.257 待機 (Assassin_Middle_Azito_DLC, 戦闘待機)
- 2.258 抜刀 (Assassin_Middle_Azito_DLC, 待機)
- 2.259 遠距離 (Octarock_Sand, 待機)
- 2.260 後行動 (Octarock_Sand, 擬態待機リアクション)
- 2.261 待機 (Octarock_Sand, 地中待機)
- 2.262 Root (NpcHorseGod)
- 2.263 ビーム準備 (Guardian_Mini_DetachLineBeam, 危険回避)
- 2.264 ビーム準備 (Guardian_Mini_DetachLineBeam, 最終段階攻撃)
- 2.265 ビーム準備 (Guardian_Mini_DetachLineBeam, 変形前危険回避)
- 2.266 移動 (Guardian_Mini_DetachLineBeam, 危険回避)
- 2.267 移動 (Guardian_Mini_DetachLineBeam, 変形前危険回避)
- 2.268 後行動 (Guardian_Mini_DetachLineBeam, チャンス)
- 2.269 後行動 (Guardian_Mini_DetachLineBeam, リアクション時のチャンス)
- 2.270 後行動 (Guardian_Mini_DetachLineBeam, 瀕死)
- 2.271 後行動 (Guardian_Mini_DetachLineBeam, 変更前リアクション時チャンス)
- 2.272 戦闘準備 (Guardian_Mini_DetachLineBeam, 危険回避)
- 2.273 戦闘準備 (Guardian_Mini_DetachLineBeam, 最終段階攻撃)
- 2.274 戦闘準備 (Guardian_Mini_DetachLineBeam, 変形前危険回避)
- 2.275 戦闘予兆点滅 (Guardian_Mini_DetachLineBeam, 最終段階)
- 2.276 待機 (Guardian_Mini_DetachLineBeam, 通常)
- 2.277 武器切替 (Guardian_Mini_DetachLineBeam, 武器切替)
- 2.278 変形後 (Guardian_Mini_DetachLineBeam, 子0_0)
- 2.279 変形前 (Guardian_Mini_DetachLineBeam, 子0_0)
- 2.280 待機 (Animal_SunazarashiSP_B, Root)
- 2.281 見えてない (Lizalfos_Bone, 隠れ遠隔戦闘待機)
- 2.282 準備 (Lizalfos_Bone, 弓戦闘)
- 2.283 準備 (Lizalfos_Bone, 浮遊物発見弓)
- 2.284 待機 (Lizalfos_Bone, フェイント)
- 2.285 待機 (Lizalfos_Bone, 音気づき待機)
- 2.286 待機 (Lizalfos_Bone, 基本挙動)
- 2.287 待機 (Lizalfos_Bone, 気配気づき)
- 2.288 待機 (Lizalfos_Bone, 弓戦闘待機)
- 2.289 待機 (Lizalfos_Bone, 警戒待機)
- 2.290 待機 (Lizalfos_Bone, 慌て)
- 2.291 待機 (Lizalfos_Bone, 追跡)
- 2.292 待機 (Lizalfos_Bone, 発狂)
- 2.293 待機 (Lizalfos_Bone, 武器投げ終了)
- 2.294 ダウン状態 (Priest_Boss_Giant, 第四段階)
- 2.295 後行動 (Priest_Boss_Giant, 例外待機)
- 2.296 行動 (Priest_Boss_Giant, 待機_0)
- 2.297 行動 (Priest_Boss_Giant, 待機_2)
- 2.298 待機 (Priest_Boss_Giant, 後行動_1)
- 2.299 待機 (Priest_Boss_Giant, 後行動_2)
- 2.300 待機 (Priest_Boss_Giant, 行動)
- 2.301 待機 (Priest_Boss_Giant, 子0)
- 2.302 立ち状態 (Priest_Boss_Giant, 第四段階)
- 2.303 オフ (DgnObj_DLC_IbutsuEx_E_WaterPump_A_01, Root_0)
- 2.304 子0 (Moriblin_Blue, 聞く)
- 2.305 子0 (Moriblin_Blue, 立ち話聞く)
- 2.306 準備 (Moriblin_Blue, 弓戦闘)
- 2.307 待機 (Moriblin_Blue, しょんぼり)
- 2.308 待機 (Moriblin_Blue, 基本挙動)
- 2.309 待機 (Moriblin_Blue, 警戒待機)
- 2.310 待機 (Moriblin_Blue, 慌て)
- 2.311 待機 (Moriblin_Blue, 先行動)
- 2.312 待機 (Moriblin_Blue, 戦闘待機)
- 2.313 待機 (Moriblin_Blue, 待ち伏せ)
- 2.314 待機 (Moriblin_Blue, 浮遊物発見)
- 2.315 反応待ち (Moriblin_Blue, 小物連携)
- 2.316 反応待ち (Moriblin_Blue, 立ち話)
- 2.317 子0 (Chuchu_Middle, ケミカル鎮静化)
- 2.318 子0 (Chuchu_Middle, ケミカル鎮静待機)
- 2.319 待機 (Chuchu_Middle, 見張り)
- 2.320 待機 (Chuchu_Middle, 戦闘準備)
- 2.321 待機 (Chuchu_Middle, 怒り)
- 2.322 準備 (Stal_Moriblin_Bone, 弓戦闘)
- 2.323 待機 (Stal_Moriblin_Bone, 基本挙動)
- 2.324 待機 (Stal_Moriblin_Bone, 警戒待機)
- 2.325 待機 (Stal_Moriblin_Bone, 慌て)
- 2.326 待機 (Stal_Moriblin_Bone, 先行動)
- 2.327 待機 (Stal_Moriblin_Bone, 戦闘待機)
- 2.328 待機 (Stal_Moriblin_Bone, 浮遊物発見)
- 2.329 後行動 (Enemy_Ganon, デモ待ち大ダメージ)
- 2.330 後行動 (Enemy_Ganon, 死亡)
- 2.331 弾消え待ち (Enemy_Ganon, 氷柱)
- 2.332 後行動 (SiteBossSword, デモ待ち大ダメージ)
- 2.333 後行動 (SiteBossSword, 死亡)
- 2.334 後行動 (SiteBossBowR, デモ待ち大ダメージ)
- 2.335 後行動 (SiteBossBowR, 先行動)
- 2.336 待機 (SiteBossBowR, 溜め)
- 2.337 待機 (SiteBossBowR, 溜め_0)
- 2.338 待機 (SiteBossBowR, 溜め_1)
- 2.339 待機 (SiteBossBowR, 溜め_2)
- 2.340 対象泳ぎ (Octarock_Snow, 地上隠れプレイヤー発見)
- 2.341 行動 (KakarikoKokko, 所持)
- 2.342 持ち上げられ中 (KakarikoKokko, 所持)
- 2.343 通常 (Duck, 通常行動)
- 2.344 オフ (BeltConveyor, 通常)
- 2.345 オフ (RemainsWaterPump, Root_0)
- 2.346 Root (ArmorProcessingFairy)
- 2.347 待機 (Octarock_Stone, ガード待機)
- 2.348 待機 (Octarock_Stone, 遠距離)
- 2.349 プレイヤー死亡 (Guardian_Mini_Practice, 通常)
- 2.350 待機 (Guardian_Mini_Practice, 通常)
- 2.351 崩れ待機 (StalForestGiant, 崩れ待機)
- 2.352 ビーム準備 (Guardian_Mini, 危険回避)
- 2.353 ビーム準備 (Guardian_Mini, 最終段階攻撃)
- 2.354 ビーム準備 (Guardian_Mini, 変形前危険回避)
- 2.355 移動 (Guardian_Mini, 危険回避)
- 2.356 移動 (Guardian_Mini, 変形前危険回避)
- 2.357 後行動 (Guardian_Mini, チャンス)
- 2.358 後行動 (Guardian_Mini, リアクション時のチャンス)
- 2.359 後行動 (Guardian_Mini, 瀕死)
- 2.360 後行動 (Guardian_Mini, 変更前リアクション時チャンス)
- 2.361 戦闘準備 (Guardian_Mini, 危険回避)
- 2.362 戦闘準備 (Guardian_Mini, 最終段階攻撃)
- 2.363 戦闘準備 (Guardian_Mini, 変形前危険回避)
- 2.364 戦闘予兆点滅 (Guardian_Mini, 最終段階)
- 2.365 待機 (Guardian_Mini, 通常)
- 2.366 武器切替 (Guardian_Mini, 武器切替)
- 2.367 変形後 (Guardian_Mini, 子0_0)
- 2.368 変形前 (Guardian_Mini, 子0_0)
- 2.369 子0 (Chuchu_Senior, ケミカル鎮静化)
- 2.370 子0 (Chuchu_Senior, ケミカル鎮静待機)
- 2.371 待機 (Chuchu_Senior, 見張り)
- 2.372 待機 (Chuchu_Senior, 戦闘準備)
- 2.373 待機 (Chuchu_Senior, 怒り)
- 2.374 見えてない (Lizalfos_Senior, 隠れ遠隔戦闘待機)
- 2.375 子0 (Lizalfos_Senior, 聞く)
- 2.376 子0 (Lizalfos_Senior, 立ち話聞く)
- 2.377 準備 (Lizalfos_Senior, 弓戦闘)
- 2.378 準備 (Lizalfos_Senior, 浮遊物発見弓)
- 2.379 待機 (Lizalfos_Senior, 音気づき待機)
- 2.380 待機 (Lizalfos_Senior, 基本挙動)
- 2.381 待機 (Lizalfos_Senior, 気配気づき)
- 2.382 待機 (Lizalfos_Senior, 弓戦闘待機)
- 2.383 待機 (Lizalfos_Senior, 警戒待機)
- 2.384 待機 (Lizalfos_Senior, 慌て)
- 2.385 待機 (Lizalfos_Senior, 追跡)
- 2.386 待機 (Lizalfos_Senior, 発狂)
- 2.387 待機 (Lizalfos_Senior, 武器投げ終了)
- 2.388 反応待ち (Lizalfos_Senior, 小物連携)
- 2.389 反応待ち (Lizalfos_Senior, 立ち話)
- 2.390 後行動 (SiteBossLswordR, デモ待ち大ダメージ)
- 2.391 後行動 (SiteBossLswordR, 死亡)
- 2.392 後行動 (SiteBossSwordR, デモ待ち大ダメージ)
- 2.393 後行動 (SiteBossSwordR, 死亡)
- 2.394 子0 (InsectWait, 水上)
- 2.395 子0 (InsectWait, 通常行動)
- 2.396 子0 (InsectWait, 逃走)
- 2.397 先行動 (PriestBossShadowCloneBullet, 地上)
- 2.398 うつ伏せA (Golem_Little_Ice, 睡眠)
- 2.399 うつ伏せB (Golem_Little_Ice, 睡眠)
- 2.400 逆さま (Golem_Little_Ice, 通常)
- 2.401 仰向けA (Golem_Little_Ice, 睡眠)
- 2.402 仰向けB (Golem_Little_Ice, 睡眠)
- 2.403 待機 (Golem_Little_Ice, 戦闘待機)
- 2.404 空中 (Assassin_Junior_Shooter, 転移)
- 2.405 待機 (Assassin_Junior_Shooter, プレイヤー生存)
- 2.406 空中 (Assassin_Junior_Azito_Shooter, 転移)
- 2.407 後行動 (Assassin_Junior_Azito_Shooter, デモ中)
- 2.408 行動 (Assassin_Junior_Azito_Shooter, 非参加デモ)
- 2.409 待機 (Assassin_Junior_Azito_Shooter, プレイヤー生存)
- 2.410 うつ伏せA (Golem, 睡眠)
- 2.411 うつ伏せB (Golem, 睡眠)
- 2.412 仰向けA (Golem, 睡眠)
- 2.413 仰向けB (Golem, 睡眠)
- 2.414 時間内 (Golem, 行動)
- 2.415 睡眠 (Golem, 二度寝)
- 2.416 待機 (Golem, 戦闘待機)
- 2.417 うつ伏せA (Golem_Little_Fire, 睡眠)
- 2.418 うつ伏せB (Golem_Little_Fire, 睡眠)
- 2.419 逆さま (Golem_Little_Fire, 通常)
- 2.420 仰向けA (Golem_Little_Fire, 睡眠)
- 2.421 仰向けB (Golem_Little_Fire, 睡眠)
- 2.422 待機 (Golem_Little_Fire, 戦闘待機)
- 2.423 子0 (InsectFrog, 水上)
- 2.424 空中 (Stal_Bokoblin_Head, 待機)
- 2.425 地上 (Stal_Bokoblin_Head, 待機)
- 2.426 後行動 (SiteBossLswordCastle, デモ待ち大ダメージ)
- 2.427 後行動 (SiteBossLswordCastle, 死亡)
- 2.428 見えてない (Lizalfos_Middle, 隠れ遠隔戦闘待機)
- 2.429 子0 (Lizalfos_Middle, 聞く)
- 2.430 子0 (Lizalfos_Middle, 立ち話聞く)
- 2.431 準備 (Lizalfos_Middle, 弓戦闘)
- 2.432 準備 (Lizalfos_Middle, 浮遊物発見弓)
- 2.433 待機 (Lizalfos_Middle, フェイント)
- 2.434 待機 (Lizalfos_Middle, ループ)
- 2.435 待機 (Lizalfos_Middle, 音気づき待機)
- 2.436 待機 (Lizalfos_Middle, 基本挙動)
- 2.437 待機 (Lizalfos_Middle, 気配気づき)
- 2.438 待機 (Lizalfos_Middle, 弓戦闘待機)
- 2.439 待機 (Lizalfos_Middle, 警戒待機)
- 2.440 待機 (Lizalfos_Middle, 慌て)
- 2.441 待機 (Lizalfos_Middle, 追跡)
- 2.442 待機 (Lizalfos_Middle, 発狂)
- 2.443 待機 (Lizalfos_Middle, 武器投げ終了)
- 2.444 反応待ち (Lizalfos_Middle, 小物連携)
- 2.445 反応待ち (Lizalfos_Middle, 立ち話)
- 2.446 見えてない (Lizalfos_Ice, 隠れ遠隔戦闘待機)
- 2.447 子0 (Lizalfos_Ice, 聞く)
- 2.448 子0 (Lizalfos_Ice, 立ち話聞く)
- 2.449 準備 (Lizalfos_Ice, 弓戦闘)
- 2.450 準備 (Lizalfos_Ice, 浮遊物発見弓)
- 2.451 待機 (Lizalfos_Ice, フェイント)
- 2.452 待機 (Lizalfos_Ice, ループ)
- 2.453 待機 (Lizalfos_Ice, 音気づき待機)
- 2.454 待機 (Lizalfos_Ice, 基本挙動)
- 2.455 待機 (Lizalfos_Ice, 気配気づき)
- 2.456 待機 (Lizalfos_Ice, 弓戦闘待機)
- 2.457 待機 (Lizalfos_Ice, 警戒待機)
- 2.458 待機 (Lizalfos_Ice, 慌て)
- 2.459 待機 (Lizalfos_Ice, 追跡)
- 2.460 待機 (Lizalfos_Ice, 発狂)
- 2.461 待機 (Lizalfos_Ice, 武器投げ終了)
- 2.462 反応待ち (Lizalfos_Ice, 小物連携)
- 2.463 反応待ち (Lizalfos_Ice, 立ち話)
- 2.464 空中 (Stal_Giant_Eye, 待機)
- 2.465 地上 (Stal_Giant_Eye, 待機)
StaticInstParams
Name |
Type |
Default value |
Description
|
ASName |
String |
|
|
IsIgnoreSame |
Bool |
|
|
PosReduceRatio |
Float |
|
|
AngReduceRatio |
Float |
|
|
Derived definitions
遠距離 (Stal_Bokoblin_Junior_Body, 見まわす)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Stal_Bokoblin_Junior_Body, 不調仲間発見)
Name |
Value
|
ASName |
Doubt
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
準備 (Stal_Bokoblin_Junior_Body, 弓戦闘)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Stal_Bokoblin_Junior_Body, 基本挙動)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Stal_Bokoblin_Junior_Body, 警戒待機)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Stal_Bokoblin_Junior_Body, 戦闘待機)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Stal_Bokoblin_Junior_Body, 対象見張り台)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Stal_Bokoblin_Junior_Body, 到達不能戦闘)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Stal_Bokoblin_Junior_Body, 発狂)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Stal_Bokoblin_Junior_Body, 浮遊物発見)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Stal_Bokoblin_Junior_Body, 臨戦体制)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
オフ (WaterPump, Root_0)
Name |
Value
|
ASName |
Off
|
IsIgnoreSame |
True
|
PosReduceRatio |
1.0
|
AngReduceRatio |
1.0
|
空中 (Priest_Boss_ShadowClone, 後行動_2)
Name |
Value
|
ASName |
TeleportLoop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
空中 (Priest_Boss_ShadowClone, 後行動_3)
Name |
Value
|
ASName |
TeleportLoop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
空中 (Priest_Boss_ShadowClone, 転移)
Name |
Value
|
ASName |
TeleportLoop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Priest_Boss_ShadowClone, 子0_0)
Name |
Value
|
ASName |
BananaPanicLoop
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
攻撃前 (Priest_Boss_ShadowClone, 一列突進)
Name |
Value
|
ASName |
LineFormWaitBeforeAttack
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
攻撃前 (Priest_Boss_ShadowClone, 一列流星)
Name |
Value
|
ASName |
LineFormWaitBeforeFallAttack
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
気絶 (Assassin_Senior, ループ)
Name |
Value
|
ASName |
HeadGround
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
気絶 (Assassin_Senior, 初回ふっとび)
Name |
Value
|
ASName |
Bury
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
空中 (Assassin_Senior, 転移)
Name |
Value
|
ASName |
Appear
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
準備完了待ち (Assassin_Senior, 先行動)
Name |
Value
|
ASName |
CallBallWaitFirst
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Assassin_Senior, プレイヤー死亡)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Assassin_Senior, 絶対防御)
Name |
Value
|
ASName |
GuardWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Assassin_Senior, 第一形態攻撃)
Name |
Value
|
ASName |
CallBallWaitFirst
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Assassin_Senior, 中行動)
Name |
Value
|
ASName |
FirstIronMagicLoop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.5
|
待機 (Assassin_Senior, 通常)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (SiteBossBow, デモ待ち大ダメージ)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (SiteBossBow, 先行動)
Name |
Value
|
ASName |
Damage_Last_Loop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (SiteBossBow, 溜め)
Name |
Value
|
ASName |
ChemicalArrowDraw
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.95
|
AngReduceRatio |
0.15
|
待機 (SiteBossBow, 溜め_0)
Name |
Value
|
ASName |
ArrowDraw
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.15
|
待機 (SiteBossBow, 溜め_1)
Name |
Value
|
ASName |
ArrowDraw
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.95
|
AngReduceRatio |
0.15
|
待機 (SiteBossBow, 溜め_2)
Name |
Value
|
ASName |
ArrowDraw
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.95
|
AngReduceRatio |
0.45
|
元気 (SiteBossSpear, 待機)
Name |
Value
|
ASName |
Wait_Down
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (SiteBossSpear, デモ待ち大ダメージ)
Name |
Value
|
ASName |
Wait_Down
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (SiteBossSpear, 死亡)
Name |
Value
|
ASName |
Damage_Last_Loop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (SiteBossSpear, 待機)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (SiteBossSpear, 待機_0)
Name |
Value
|
ASName |
Wait_Down
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
瀕死 (SiteBossSpear, 待機)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
オフ (NoseWaterPump, Root_0)
Name |
Value
|
ASName |
Off
|
IsIgnoreSame |
True
|
PosReduceRatio |
1.0
|
AngReduceRatio |
1.0
|
対象泳ぎ (Octarock_Forest, 地上隠れプレイヤー発見)
Name |
Value
|
ASName |
HideWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
うつ伏せA (Enemy_Golem_Fire_R, 睡眠)
Name |
Value
|
ASName |
SleepBackA
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
うつ伏せB (Enemy_Golem_Fire_R, 睡眠)
Name |
Value
|
ASName |
SleepBackB
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
仰向けA (Enemy_Golem_Fire_R, 睡眠)
Name |
Value
|
ASName |
SleepForwardA
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
仰向けB (Enemy_Golem_Fire_R, 睡眠)
Name |
Value
|
ASName |
SleepForwardB
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
時間内 (Enemy_Golem_Fire_R, 行動)
Name |
Value
|
ASName |
Sway
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
睡眠 (Enemy_Golem_Fire_R, 二度寝)
Name |
Value
|
ASName |
SleepForwardA
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
待機 (Enemy_Golem_Fire_R, 戦闘待機)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
見えてない (Lizalfos, 隠れ遠隔戦闘待機)
Name |
Value
|
ASName |
HideWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Lizalfos, 聞く)
Name |
Value
|
ASName |
Squat
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Lizalfos, 立ち話聞く)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
準備 (Lizalfos, 弓戦闘)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
準備 (Lizalfos, 浮遊物発見弓)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Lizalfos, フェイント)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos, ループ)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos, 音気づき待機)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Lizalfos, 基本挙動)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos, 気配気づき)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Lizalfos, 弓戦闘待機)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Lizalfos, 警戒待機)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Lizalfos, 慌て)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos, 追跡)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos, 発狂)
Name |
Value
|
ASName |
ScareWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos, 武器投げ終了)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
反応待ち (Lizalfos, 小物連携)
Name |
Value
|
ASName |
Squat
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
反応待ち (Lizalfos, 立ち話)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (InsectLizard, 水上)
Name |
Value
|
ASName |
Dead_Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (InsectLizard, 通常行動)
Name |
Value
|
ASName |
Wait_Ground
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
行動 (Priest_Boss_EarthRelease_Normal, 先行動_0)
Name |
Value
|
ASName |
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
空中 (Stal_Lizalfos_Head, 待機)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.95
|
AngReduceRatio |
0.9
|
地上 (Stal_Lizalfos_Head, 待機)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.8
|
AngReduceRatio |
0.8
|
子0 (InsectCrab, 水上)
Name |
Value
|
ASName |
Dead_Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (SiteBossLsword, デモ待ち大ダメージ)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (SiteBossLsword, 死亡)
Name |
Value
|
ASName |
Damage_Last_Loop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
遠距離 (Bokoblin_Red, 見まわす)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Red, 不調仲間発見)
Name |
Value
|
ASName |
Doubt
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Bokoblin_Red, 聞く)
Name |
Value
|
ASName |
Squat
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Bokoblin_Red, 立ち話聞く)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
準備 (Bokoblin_Red, 弓戦闘)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Red, ループ)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Red, 基本挙動)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Red, 警戒待機)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Red, 戦闘待機)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Red, 対象見張り台)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Red, 待ち伏せ)
Name |
Value
|
ASName |
Hide
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Red, 到達不能戦闘)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Red, 発狂)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Red, 浮遊物発見)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Red, 臨戦体制)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
反応待ち (Bokoblin_Red, 小物連携)
Name |
Value
|
ASName |
Squat
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
反応待ち (Bokoblin_Red, 立ち話)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Assassin_Middle_Azito, デモ中気づき)
Name |
Value
|
ASName |
PatrolWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.15
|
後行動 (Assassin_Middle_Azito, 警戒)
Name |
Value
|
ASName |
PatrolWarnWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.15
|
待機 (Assassin_Middle_Azito, あった)
Name |
Value
|
ASName |
PatrolWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
待機 (Assassin_Middle_Azito, デモ中)
Name |
Value
|
ASName |
PatrolWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.15
|
待機 (Assassin_Middle_Azito, 警戒待機)
Name |
Value
|
ASName |
PatrolWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Assassin_Middle_Azito, 見張り)
Name |
Value
|
ASName |
PatrolWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Assassin_Middle_Azito, 戦闘待機)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
抜刀 (Assassin_Middle_Azito, 待機)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
待機 (Assassin_Middle_Quest, 戦闘待機)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
子0 (Chuchu, ケミカル鎮静化)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
子0 (Chuchu, ケミカル鎮静待機)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
待機 (Chuchu, 見張り)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
待機 (Chuchu, 戦闘準備)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
待機 (Chuchu, 怒り)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
後行動 (SiteBossSwordCastle, デモ待ち大ダメージ)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (SiteBossSwordCastle, 死亡)
Name |
Value
|
ASName |
Damage_Last_Loop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
エリア外 (Assassin_Middle, 後行動)
Name |
Value
|
ASName |
MagicWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
エリア外 (Assassin_Middle, 後行動_1)
Name |
Value
|
ASName |
MagicAttackLost
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Assassin_Middle, 戦闘待機)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.01
|
AngReduceRatio |
0.45
|
後行動 (SiteBossBowCastle, デモ待ち大ダメージ)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (SiteBossBowCastle, 先行動)
Name |
Value
|
ASName |
Damage_Last_Loop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (SiteBossBowCastle, 溜め)
Name |
Value
|
ASName |
ChemicalArrowDraw
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.95
|
AngReduceRatio |
0.15
|
待機 (SiteBossBowCastle, 溜め_0)
Name |
Value
|
ASName |
ArrowDraw
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.15
|
待機 (SiteBossBowCastle, 溜め_1)
Name |
Value
|
ASName |
ArrowDraw
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.95
|
AngReduceRatio |
0.15
|
待機 (SiteBossBowCastle, 溜め_2)
Name |
Value
|
ASName |
ArrowDraw
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.95
|
AngReduceRatio |
0.45
|
待機 (WillBall, 放物攻撃)
Name |
Value
|
ASName |
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
元気 (SiteBossSpearCastle, 待機)
Name |
Value
|
ASName |
Wait_Down
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (SiteBossSpearCastle, デモ待ち大ダメージ)
Name |
Value
|
ASName |
Wait_Down
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (SiteBossSpearCastle, 死亡)
Name |
Value
|
ASName |
Damage_Last_Loop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (SiteBossSpearCastle, 待機)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (SiteBossSpearCastle, 待機_0)
Name |
Value
|
ASName |
Wait_Down
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
瀕死 (SiteBossSpearCastle, 待機)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
元気 (SiteBossSpearR, 待機)
Name |
Value
|
ASName |
Wait_Down
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (SiteBossSpearR, デモ待ち大ダメージ)
Name |
Value
|
ASName |
Wait_Down
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (SiteBossSpearR, 死亡)
Name |
Value
|
ASName |
Damage_Last_Loop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (SiteBossSpearR, 待機)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (SiteBossSpearR, 待機_0)
Name |
Value
|
ASName |
Wait_Down
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
瀕死 (SiteBossSpearR, 待機)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動 (AttackGrave, 先行動_0)
Name |
Value
|
ASName |
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
うつ伏せA (Golem_Senior, 睡眠)
Name |
Value
|
ASName |
SleepBackA
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
うつ伏せB (Golem_Senior, 睡眠)
Name |
Value
|
ASName |
SleepBackB
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
仰向けA (Golem_Senior, 睡眠)
Name |
Value
|
ASName |
SleepForwardA
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
仰向けB (Golem_Senior, 睡眠)
Name |
Value
|
ASName |
SleepForwardB
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
時間内 (Golem_Senior, 行動)
Name |
Value
|
ASName |
Sway
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
睡眠 (Golem_Senior, 二度寝)
Name |
Value
|
ASName |
SleepForwardA
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
待機 (Golem_Senior, 戦闘待機)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
見えてない (Lizalfos_Fire, 隠れ遠隔戦闘待機)
Name |
Value
|
ASName |
HideWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Lizalfos_Fire, 聞く)
Name |
Value
|
ASName |
Squat
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Lizalfos_Fire, 立ち話聞く)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
準備 (Lizalfos_Fire, 弓戦闘)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
準備 (Lizalfos_Fire, 浮遊物発見弓)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
先行動 (Lizalfos_Fire, 疲れる)
Name |
Value
|
ASName |
Tired
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Fire, フェイント)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Fire, ブレス攻撃)
Name |
Value
|
ASName |
AttackFireLoop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Fire, ループ)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Fire, 音気づき待機)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Fire, 基本挙動)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Fire, 気配気づき)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Fire, 弓戦闘待機)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Fire, 警戒待機)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Fire, 慌て)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Fire, 追跡)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Fire, 発狂)
Name |
Value
|
ASName |
ScareWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Fire, 武器投げ終了)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
反応待ち (Lizalfos_Fire, 小物連携)
Name |
Value
|
ASName |
Squat
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
反応待ち (Lizalfos_Fire, 立ち話)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
空中 (Priest_Boss_Normal, 後行動_3)
Name |
Value
|
ASName |
TeleportLoop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
空中 (Priest_Boss_Normal, 転移)
Name |
Value
|
ASName |
TeleportLoop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
うつ伏せA (Golem_Little, 睡眠)
Name |
Value
|
ASName |
SleepBackA
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
うつ伏せB (Golem_Little, 睡眠)
Name |
Value
|
ASName |
SleepBackB
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
逆さま (Golem_Little, 通常)
Name |
Value
|
ASName |
Lifted
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
仰向けA (Golem_Little, 睡眠)
Name |
Value
|
ASName |
SleepForwardA
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
仰向けB (Golem_Little, 睡眠)
Name |
Value
|
ASName |
SleepForwardB
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
待機 (Golem_Little, 戦闘待機)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
遠距離 (Bokoblin_Senior, 見まわす)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Senior, 不調仲間発見)
Name |
Value
|
ASName |
Doubt
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Bokoblin_Senior, 聞く)
Name |
Value
|
ASName |
Squat
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Bokoblin_Senior, 立ち話聞く)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
準備 (Bokoblin_Senior, 弓戦闘)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Senior, ループ)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Senior, 基本挙動)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Senior, 警戒待機)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Senior, 戦闘待機)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Senior, 対象見張り台)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Senior, 待ち伏せ)
Name |
Value
|
ASName |
Hide
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Senior, 到達不能戦闘)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Senior, 発狂)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Senior, 浮遊物発見)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Senior, 臨戦体制)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
反応待ち (Bokoblin_Senior, 小物連携)
Name |
Value
|
ASName |
Squat
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
反応待ち (Bokoblin_Senior, 立ち話)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
遠距離 (Bokoblin_Rapid, 見まわす)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Bokoblin_Rapid, 不調仲間発見)
Name |
Value
|
ASName |
Doubt
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Bokoblin_Rapid, 聞く)
Name |
Value
|
ASName |
Squat
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Bokoblin_Rapid, 立ち話聞く)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
準備 (Bokoblin_Rapid, 弓戦闘)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Rapid, ループ)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Rapid, 基本挙動)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Rapid, 警戒待機)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Rapid, 戦闘待機)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Rapid, 対象見張り台)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Rapid, 待ち伏せ)
Name |
Value
|
ASName |
Hide
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Rapid, 到達不能戦闘)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Rapid, 発狂)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Rapid, 浮遊物発見)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Bokoblin_Rapid, 臨戦体制)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
反応待ち (Bokoblin_Rapid, 小物連携)
Name |
Value
|
ASName |
Squat
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
反応待ち (Bokoblin_Rapid, 立ち話)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見えてない (Lizalfos_Electric, 隠れ遠隔戦闘待機)
Name |
Value
|
ASName |
HideWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Lizalfos_Electric, 聞く)
Name |
Value
|
ASName |
Squat
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Lizalfos_Electric, 立ち話聞く)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
準備 (Lizalfos_Electric, 弓戦闘)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
準備 (Lizalfos_Electric, 浮遊物発見弓)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Electric, フェイント)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Electric, ループ)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Electric, 音気づき待機)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Electric, 基本挙動)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Electric, 気配気づき)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Electric, 弓戦闘待機)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Electric, 警戒待機)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Electric, 慌て)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Electric, 追跡)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Electric, 発狂)
Name |
Value
|
ASName |
ScareWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Electric, 武器投げ終了)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
反応待ち (Lizalfos_Electric, 小物連携)
Name |
Value
|
ASName |
Squat
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
反応待ち (Lizalfos_Electric, 立ち話)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Moriblin_Senior, 聞く)
Name |
Value
|
ASName |
Squat
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Moriblin_Senior, 立ち話聞く)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
準備 (Moriblin_Senior, 弓戦闘)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Moriblin_Senior, しょんぼり)
Name |
Value
|
ASName |
Squat
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Moriblin_Senior, 基本挙動)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
待機 (Moriblin_Senior, 警戒待機)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Moriblin_Senior, 慌て)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Moriblin_Senior, 先行動)
Name |
Value
|
ASName |
GrabRightTurn
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Moriblin_Senior, 戦闘待機)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Moriblin_Senior, 待ち伏せ)
Name |
Value
|
ASName |
Squat
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Moriblin_Senior, 浮遊物発見)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
反応待ち (Moriblin_Senior, 小物連携)
Name |
Value
|
ASName |
Squat
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
反応待ち (Moriblin_Senior, 立ち話)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動 (Priest_Boss_EarthRelease_Giant, 先行動_0)
Name |
Value
|
ASName |
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
弱点モード (GanonBeast, 待機)
Name |
Value
|
ASName |
SufferWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動 (Kokko, 所持)
Name |
Value
|
ASName |
Lifted
|
IsIgnoreSame |
True
|
PosReduceRatio |
1.0
|
AngReduceRatio |
1.0
|
持ち上げられ中 (Kokko, 所持)
Name |
Value
|
ASName |
Lifted
|
IsIgnoreSame |
True
|
PosReduceRatio |
1.0
|
AngReduceRatio |
1.0
|
空中 (Stal_Moriblin_Head, 待機)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.95
|
AngReduceRatio |
0.9
|
地上 (Stal_Moriblin_Head, 待機)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.8
|
AngReduceRatio |
0.8
|
空中 (Priest_Boss_ShadowClone_Real, 後行動_2)
Name |
Value
|
ASName |
TeleportLoop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
空中 (Priest_Boss_ShadowClone_Real, 後行動_3)
Name |
Value
|
ASName |
TeleportLoop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
空中 (Priest_Boss_ShadowClone_Real, 転移)
Name |
Value
|
ASName |
TeleportLoop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
攻撃前 (Priest_Boss_ShadowClone_Real, 一列突進)
Name |
Value
|
ASName |
LineFormWaitBeforeAttack
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
攻撃前 (Priest_Boss_ShadowClone_Real, 一列流星)
Name |
Value
|
ASName |
LineFormWaitBeforeFallAttack
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
うつ伏せA (Golem_Middle, 睡眠)
Name |
Value
|
ASName |
SleepBackA
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
うつ伏せB (Golem_Middle, 睡眠)
Name |
Value
|
ASName |
SleepBackB
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
仰向けA (Golem_Middle, 睡眠)
Name |
Value
|
ASName |
SleepForwardA
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
仰向けB (Golem_Middle, 睡眠)
Name |
Value
|
ASName |
SleepForwardB
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
時間内 (Golem_Middle, 行動)
Name |
Value
|
ASName |
Sway
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
睡眠 (Golem_Middle, 二度寝)
Name |
Value
|
ASName |
SleepForwardA
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
待機 (Golem_Middle, 戦闘待機)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
空中 (Assassin_Junior, 転移)
Name |
Value
|
ASName |
Appear
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Assassin_Junior, 戦闘待機)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.01
|
AngReduceRatio |
0.45
|
後行動 (Assassin_Middle_Azito_DLC, デモ中気づき)
Name |
Value
|
ASName |
PatrolWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.15
|
後行動 (Assassin_Middle_Azito_DLC, 警戒)
Name |
Value
|
ASName |
PatrolWarnWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.15
|
待機 (Assassin_Middle_Azito_DLC, あった)
Name |
Value
|
ASName |
PatrolWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
待機 (Assassin_Middle_Azito_DLC, デモ中)
Name |
Value
|
ASName |
PatrolWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.15
|
待機 (Assassin_Middle_Azito_DLC, 警戒待機)
Name |
Value
|
ASName |
PatrolWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Assassin_Middle_Azito_DLC, 見張り)
Name |
Value
|
ASName |
PatrolWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Assassin_Middle_Azito_DLC, 戦闘待機)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
抜刀 (Assassin_Middle_Azito_DLC, 待機)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
遠距離 (Octarock_Sand, 待機)
Name |
Value
|
ASName |
UnderGroundWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
後行動 (Octarock_Sand, 擬態待機リアクション)
Name |
Value
|
ASName |
UnderGroundWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
待機 (Octarock_Sand, 地中待機)
Name |
Value
|
ASName |
UnderGroundWaitBury
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
Root (NpcHorseGod)
Name |
Value
|
ASName |
Act_Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
ビーム準備 (Guardian_Mini_DetachLineBeam, 危険回避)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
ビーム準備 (Guardian_Mini_DetachLineBeam, 最終段階攻撃)
Name |
Value
|
ASName |
BeamWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
ビーム準備 (Guardian_Mini_DetachLineBeam, 変形前危険回避)
Name |
Value
|
ASName |
FoldWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
移動 (Guardian_Mini_DetachLineBeam, 危険回避)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
移動 (Guardian_Mini_DetachLineBeam, 変形前危険回避)
Name |
Value
|
ASName |
FoldWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Guardian_Mini_DetachLineBeam, チャンス)
Name |
Value
|
ASName |
GroggyLoop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
後行動 (Guardian_Mini_DetachLineBeam, リアクション時のチャンス)
Name |
Value
|
ASName |
GroggyMissLoop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
後行動 (Guardian_Mini_DetachLineBeam, 瀕死)
Name |
Value
|
ASName |
GroggyFinalLoop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
後行動 (Guardian_Mini_DetachLineBeam, 変更前リアクション時チャンス)
Name |
Value
|
ASName |
GroggyFoldLoop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
戦闘準備 (Guardian_Mini_DetachLineBeam, 危険回避)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
戦闘準備 (Guardian_Mini_DetachLineBeam, 最終段階攻撃)
Name |
Value
|
ASName |
BeamWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
戦闘準備 (Guardian_Mini_DetachLineBeam, 変形前危険回避)
Name |
Value
|
ASName |
FoldWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
戦闘予兆点滅 (Guardian_Mini_DetachLineBeam, 最終段階)
Name |
Value
|
ASName |
FoldWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Guardian_Mini_DetachLineBeam, 通常)
Name |
Value
|
ASName |
FoldWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
武器切替 (Guardian_Mini_DetachLineBeam, 武器切替)
Name |
Value
|
ASName |
WeaponChangeLoop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
変形後 (Guardian_Mini_DetachLineBeam, 子0_0)
Name |
Value
|
ASName |
Burn
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
変形前 (Guardian_Mini_DetachLineBeam, 子0_0)
Name |
Value
|
ASName |
FoldBurn
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Animal_SunazarashiSP_B, Root)
Name |
Value
|
ASName |
Wait_No_Move
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
見えてない (Lizalfos_Bone, 隠れ遠隔戦闘待機)
Name |
Value
|
ASName |
HideWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
準備 (Lizalfos_Bone, 弓戦闘)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
準備 (Lizalfos_Bone, 浮遊物発見弓)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Bone, フェイント)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Bone, 音気づき待機)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Bone, 基本挙動)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Bone, 気配気づき)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Bone, 弓戦闘待機)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Bone, 警戒待機)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Bone, 慌て)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Bone, 追跡)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Bone, 発狂)
Name |
Value
|
ASName |
ScareWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Bone, 武器投げ終了)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
ダウン状態 (Priest_Boss_Giant, 第四段階)
Name |
Value
|
ASName |
FourthPhaseEndFromDown
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
後行動 (Priest_Boss_Giant, 例外待機)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
行動 (Priest_Boss_Giant, 待機_0)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
行動 (Priest_Boss_Giant, 待機_2)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
待機 (Priest_Boss_Giant, 後行動_1)
Name |
Value
|
ASName |
CallCloneStandLoop
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Priest_Boss_Giant, 後行動_2)
Name |
Value
|
ASName |
CallCloneStandLoop
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Priest_Boss_Giant, 行動)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Priest_Boss_Giant, 子0)
Name |
Value
|
ASName |
StandEyeBeamLoop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
立ち状態 (Priest_Boss_Giant, 第四段階)
Name |
Value
|
ASName |
FourthPhaseEndFromStand
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
オフ (DgnObj_DLC_IbutsuEx_E_WaterPump_A_01, Root_0)
Name |
Value
|
ASName |
Off
|
IsIgnoreSame |
True
|
PosReduceRatio |
1.0
|
AngReduceRatio |
1.0
|
子0 (Moriblin_Blue, 聞く)
Name |
Value
|
ASName |
Squat
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Moriblin_Blue, 立ち話聞く)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
準備 (Moriblin_Blue, 弓戦闘)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Moriblin_Blue, しょんぼり)
Name |
Value
|
ASName |
Squat
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Moriblin_Blue, 基本挙動)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
待機 (Moriblin_Blue, 警戒待機)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Moriblin_Blue, 慌て)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Moriblin_Blue, 先行動)
Name |
Value
|
ASName |
GrabRightTurn
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Moriblin_Blue, 戦闘待機)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Moriblin_Blue, 待ち伏せ)
Name |
Value
|
ASName |
Squat
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Moriblin_Blue, 浮遊物発見)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
反応待ち (Moriblin_Blue, 小物連携)
Name |
Value
|
ASName |
Squat
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
反応待ち (Moriblin_Blue, 立ち話)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Chuchu_Middle, ケミカル鎮静化)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
子0 (Chuchu_Middle, ケミカル鎮静待機)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
待機 (Chuchu_Middle, 見張り)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
待機 (Chuchu_Middle, 戦闘準備)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
待機 (Chuchu_Middle, 怒り)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
準備 (Stal_Moriblin_Bone, 弓戦闘)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Stal_Moriblin_Bone, 基本挙動)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
待機 (Stal_Moriblin_Bone, 警戒待機)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Stal_Moriblin_Bone, 慌て)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Stal_Moriblin_Bone, 先行動)
Name |
Value
|
ASName |
GrabRightTurn
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Stal_Moriblin_Bone, 戦闘待機)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Stal_Moriblin_Bone, 浮遊物発見)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Enemy_Ganon, デモ待ち大ダメージ)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Enemy_Ganon, 死亡)
Name |
Value
|
ASName |
Die_Loop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
弾消え待ち (Enemy_Ganon, 氷柱)
Name |
Value
|
ASName |
Attack_Chemical_Ice_Up_Loop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (SiteBossSword, デモ待ち大ダメージ)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (SiteBossSword, 死亡)
Name |
Value
|
ASName |
Damage_Last_Loop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (SiteBossBowR, デモ待ち大ダメージ)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (SiteBossBowR, 先行動)
Name |
Value
|
ASName |
Damage_Last_Loop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (SiteBossBowR, 溜め)
Name |
Value
|
ASName |
ChemicalArrowDraw
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.95
|
AngReduceRatio |
0.15
|
待機 (SiteBossBowR, 溜め_0)
Name |
Value
|
ASName |
ArrowDraw
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.15
|
待機 (SiteBossBowR, 溜め_1)
Name |
Value
|
ASName |
ArrowDraw
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.95
|
AngReduceRatio |
0.15
|
待機 (SiteBossBowR, 溜め_2)
Name |
Value
|
ASName |
ArrowDraw
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.95
|
AngReduceRatio |
0.45
|
対象泳ぎ (Octarock_Snow, 地上隠れプレイヤー発見)
Name |
Value
|
ASName |
HideWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
行動 (KakarikoKokko, 所持)
Name |
Value
|
ASName |
Lifted
|
IsIgnoreSame |
True
|
PosReduceRatio |
1.0
|
AngReduceRatio |
1.0
|
持ち上げられ中 (KakarikoKokko, 所持)
Name |
Value
|
ASName |
Lifted
|
IsIgnoreSame |
True
|
PosReduceRatio |
1.0
|
AngReduceRatio |
1.0
|
通常 (Duck, 通常行動)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
オフ (BeltConveyor, 通常)
Name |
Value
|
ASName |
Stop
|
IsIgnoreSame |
True
|
PosReduceRatio |
1.0
|
AngReduceRatio |
1.0
|
オフ (RemainsWaterPump, Root_0)
Name |
Value
|
ASName |
Off
|
IsIgnoreSame |
True
|
PosReduceRatio |
1.0
|
AngReduceRatio |
1.0
|
Root (ArmorProcessingFairy)
Name |
Value
|
ASName |
Act_Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Octarock_Stone, ガード待機)
Name |
Value
|
ASName |
HideLookGuardLoop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
待機 (Octarock_Stone, 遠距離)
Name |
Value
|
ASName |
HideLookWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
プレイヤー死亡 (Guardian_Mini_Practice, 通常)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
待機 (Guardian_Mini_Practice, 通常)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
崩れ待機 (StalForestGiant, 崩れ待機)
Name |
Value
|
ASName |
Sleep
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
ビーム準備 (Guardian_Mini, 危険回避)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
ビーム準備 (Guardian_Mini, 最終段階攻撃)
Name |
Value
|
ASName |
BeamWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
ビーム準備 (Guardian_Mini, 変形前危険回避)
Name |
Value
|
ASName |
FoldWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
移動 (Guardian_Mini, 危険回避)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
移動 (Guardian_Mini, 変形前危険回避)
Name |
Value
|
ASName |
FoldWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Guardian_Mini, チャンス)
Name |
Value
|
ASName |
GroggyLoop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
後行動 (Guardian_Mini, リアクション時のチャンス)
Name |
Value
|
ASName |
GroggyMissLoop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
後行動 (Guardian_Mini, 瀕死)
Name |
Value
|
ASName |
GroggyFinalLoop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
後行動 (Guardian_Mini, 変更前リアクション時チャンス)
Name |
Value
|
ASName |
GroggyFoldLoop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
戦闘準備 (Guardian_Mini, 危険回避)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
戦闘準備 (Guardian_Mini, 最終段階攻撃)
Name |
Value
|
ASName |
BeamWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
戦闘準備 (Guardian_Mini, 変形前危険回避)
Name |
Value
|
ASName |
FoldWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
戦闘予兆点滅 (Guardian_Mini, 最終段階)
Name |
Value
|
ASName |
FoldWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Guardian_Mini, 通常)
Name |
Value
|
ASName |
FoldWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
武器切替 (Guardian_Mini, 武器切替)
Name |
Value
|
ASName |
WeaponChangeLoop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.45
|
変形後 (Guardian_Mini, 子0_0)
Name |
Value
|
ASName |
Burn
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
変形前 (Guardian_Mini, 子0_0)
Name |
Value
|
ASName |
FoldBurn
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Chuchu_Senior, ケミカル鎮静化)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
子0 (Chuchu_Senior, ケミカル鎮静待機)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
待機 (Chuchu_Senior, 見張り)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
待機 (Chuchu_Senior, 戦闘準備)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
待機 (Chuchu_Senior, 怒り)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.8
|
見えてない (Lizalfos_Senior, 隠れ遠隔戦闘待機)
Name |
Value
|
ASName |
HideWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Lizalfos_Senior, 聞く)
Name |
Value
|
ASName |
Squat
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Lizalfos_Senior, 立ち話聞く)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
準備 (Lizalfos_Senior, 弓戦闘)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
準備 (Lizalfos_Senior, 浮遊物発見弓)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Senior, 音気づき待機)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Senior, 基本挙動)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Senior, 気配気づき)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Senior, 弓戦闘待機)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Senior, 警戒待機)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Senior, 慌て)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Senior, 追跡)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Senior, 発狂)
Name |
Value
|
ASName |
ScareWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Senior, 武器投げ終了)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
反応待ち (Lizalfos_Senior, 小物連携)
Name |
Value
|
ASName |
Squat
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
反応待ち (Lizalfos_Senior, 立ち話)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (SiteBossLswordR, デモ待ち大ダメージ)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (SiteBossLswordR, 死亡)
Name |
Value
|
ASName |
Damage_Last_Loop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (SiteBossSwordR, デモ待ち大ダメージ)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (SiteBossSwordR, 死亡)
Name |
Value
|
ASName |
Damage_Last_Loop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (InsectWait, 水上)
Name |
Value
|
ASName |
Dead_Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (InsectWait, 通常行動)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (InsectWait, 逃走)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
先行動 (PriestBossShadowCloneBullet, 地上)
Name |
Value
|
ASName |
CallCloneKickEnd
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
うつ伏せA (Golem_Little_Ice, 睡眠)
Name |
Value
|
ASName |
SleepBackA
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
うつ伏せB (Golem_Little_Ice, 睡眠)
Name |
Value
|
ASName |
SleepBackB
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
逆さま (Golem_Little_Ice, 通常)
Name |
Value
|
ASName |
Lifted
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
仰向けA (Golem_Little_Ice, 睡眠)
Name |
Value
|
ASName |
SleepForwardA
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
仰向けB (Golem_Little_Ice, 睡眠)
Name |
Value
|
ASName |
SleepForwardB
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
待機 (Golem_Little_Ice, 戦闘待機)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
空中 (Assassin_Junior_Shooter, 転移)
Name |
Value
|
ASName |
Appear
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Assassin_Junior_Shooter, プレイヤー生存)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
空中 (Assassin_Junior_Azito_Shooter, 転移)
Name |
Value
|
ASName |
Appear
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (Assassin_Junior_Azito_Shooter, デモ中)
Name |
Value
|
ASName |
DemoWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.05
|
行動 (Assassin_Junior_Azito_Shooter, 非参加デモ)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.15
|
待機 (Assassin_Junior_Azito_Shooter, プレイヤー生存)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
うつ伏せA (Golem, 睡眠)
Name |
Value
|
ASName |
SleepBackA
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
うつ伏せB (Golem, 睡眠)
Name |
Value
|
ASName |
SleepBackB
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
仰向けA (Golem, 睡眠)
Name |
Value
|
ASName |
SleepForwardA
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
仰向けB (Golem, 睡眠)
Name |
Value
|
ASName |
SleepForwardB
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
時間内 (Golem, 行動)
Name |
Value
|
ASName |
Sway
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
睡眠 (Golem, 二度寝)
Name |
Value
|
ASName |
SleepForwardA
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
待機 (Golem, 戦闘待機)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
うつ伏せA (Golem_Little_Fire, 睡眠)
Name |
Value
|
ASName |
SleepBackA
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
うつ伏せB (Golem_Little_Fire, 睡眠)
Name |
Value
|
ASName |
SleepBackB
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
逆さま (Golem_Little_Fire, 通常)
Name |
Value
|
ASName |
Lifted
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
仰向けA (Golem_Little_Fire, 睡眠)
Name |
Value
|
ASName |
SleepForwardA
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
仰向けB (Golem_Little_Fire, 睡眠)
Name |
Value
|
ASName |
SleepForwardB
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.0
|
AngReduceRatio |
0.0
|
待機 (Golem_Little_Fire, 戦闘待機)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
子0 (InsectFrog, 水上)
Name |
Value
|
ASName |
Dead_Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
空中 (Stal_Bokoblin_Head, 待機)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.95
|
AngReduceRatio |
0.9
|
地上 (Stal_Bokoblin_Head, 待機)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.8
|
AngReduceRatio |
0.8
|
後行動 (SiteBossLswordCastle, デモ待ち大ダメージ)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
後行動 (SiteBossLswordCastle, 死亡)
Name |
Value
|
ASName |
Damage_Last_Loop
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見えてない (Lizalfos_Middle, 隠れ遠隔戦闘待機)
Name |
Value
|
ASName |
HideWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Lizalfos_Middle, 聞く)
Name |
Value
|
ASName |
Squat
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Lizalfos_Middle, 立ち話聞く)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
準備 (Lizalfos_Middle, 弓戦闘)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
準備 (Lizalfos_Middle, 浮遊物発見弓)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Middle, フェイント)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Middle, ループ)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Middle, 音気づき待機)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Middle, 基本挙動)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Middle, 気配気づき)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Middle, 弓戦闘待機)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Middle, 警戒待機)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Middle, 慌て)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Middle, 追跡)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Middle, 発狂)
Name |
Value
|
ASName |
ScareWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Middle, 武器投げ終了)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
反応待ち (Lizalfos_Middle, 小物連携)
Name |
Value
|
ASName |
Squat
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
反応待ち (Lizalfos_Middle, 立ち話)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
見えてない (Lizalfos_Ice, 隠れ遠隔戦闘待機)
Name |
Value
|
ASName |
HideWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Lizalfos_Ice, 聞く)
Name |
Value
|
ASName |
Squat
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Lizalfos_Ice, 立ち話聞く)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
準備 (Lizalfos_Ice, 弓戦闘)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
準備 (Lizalfos_Ice, 浮遊物発見弓)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Ice, フェイント)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Ice, ループ)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Ice, 音気づき待機)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Ice, 基本挙動)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Ice, 気配気づき)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Ice, 弓戦闘待機)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Ice, 警戒待機)
Name |
Value
|
ASName |
BattleWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.1
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Ice, 慌て)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Ice, 追跡)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Ice, 発狂)
Name |
Value
|
ASName |
ScareWait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
待機 (Lizalfos_Ice, 武器投げ終了)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
反応待ち (Lizalfos_Ice, 小物連携)
Name |
Value
|
ASName |
Squat
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
反応待ち (Lizalfos_Ice, 立ち話)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
空中 (Stal_Giant_Eye, 待機)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.9
|
AngReduceRatio |
0.9
|
地上 (Stal_Giant_Eye, 待機)
Name |
Value
|
ASName |
Wait
|
IsIgnoreSame |
True
|
PosReduceRatio |
0.7
|
AngReduceRatio |
0.8
|