From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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StopASIgniteAI definition |
---|
Type |
Action |
---|
AITreeVariables
Name |
Type |
Default value |
Description
|
GeneratedActorLink |
AITreeVariablePointer |
|
|
StaticInstParams
Name |
Type |
Default value |
Description
|
IgniteOffset |
Vec3 |
|
|
IgniteVelocityDir |
Vec3 |
|
|
IgniteSpeed |
Float |
|
|
IgniteRotate |
Vec3 |
|
|
IgniteRotSpeed |
Vec3 |
|
|
ASName |
String |
|
|
IsIgnoreSame |
Bool |
|
|
PosReduceRatio |
Float |
|
|
AngReduceRatio |
Float |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
IgniteHandle |
BaseProcHandle |
|
|
Derived definitions
生成 (GrudgeGenerator, 発射)
Name |
Value
|
IgniteOffset |
Vec3(x=0.0, y=1.0, z=0.0)
|
IgniteVelocityDir |
Vec3(x=0.0, y=1.0, z=0.0)
|
IgniteSpeed |
0.166667
|
IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
ASName |
Ignite
|
IsIgnoreSame |
False
|
PosReduceRatio |
1.0
|
AngReduceRatio |
1.0
|