From ZeldaMods (Breath of the Wild)
Jump to navigation
Jump to search
StopASIgnite| AI definition |
|---|
| Type |
Action |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| GeneratedActorLink |
AITreeVariablePointer |
|
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| IgniteOffset |
Vec3 |
|
|
| IgniteVelocityDir |
Vec3 |
|
|
| IgniteSpeed |
Float |
|
|
| IgniteRotate |
Vec3 |
|
|
| IgniteRotSpeed |
Vec3 |
|
|
| ASName |
String |
|
|
| IsIgnoreSame |
Bool |
|
|
| PosReduceRatio |
Float |
|
|
| AngReduceRatio |
Float |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| IgniteHandle |
BaseProcHandle |
|
|
Derived definitions
生成 (GrudgeGenerator, 発射)
| Name |
Value
|
| IgniteOffset |
Vec3(x=0.0, y=1.0, z=0.0)
|
| IgniteVelocityDir |
Vec3(x=0.0, y=1.0, z=0.0)
|
| IgniteSpeed |
0.166667
|
| IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
| ASName |
Ignite
|
| IsIgnoreSame |
False
|
| PosReduceRatio |
1.0
|
| AngReduceRatio |
1.0
|