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Revision as of 18:03, 14 October 2018 by imported>Leoetlino
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StalEnemyBlownOffAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
DownTimeBase |
Int |
|
|
PosBaseRagdollRbName |
String |
|
|
DownBackCtrlOffset |
Vec3 |
|
|
DownFrontCtrlOffset |
Vec3 |
|
|
RecoverTimer |
Float |
|
|
DisableBoneName |
String |
|
|
DownTimeRand |
Int |
|
|
EnableConstraintName |
String |
|
|
HeadShotAddVec |
Vec3 |
|
|
HeadShotSpeed |
Float |
|
|
HeadShotUseAddVec |
Bool |
|
|
UseRagConName |
String |
|
|
WeaponDropSpeedY |
Float |
|
|
WeaponDropSpeedXZ |
Float |
|
|
BlownOffASName |
String |
|
|
PreUniteASName |
String |
|
|
UniteASName |
String |
|
|
DieASName |
String |
|
|
HeadRagdollRigidNames |
String |
|
|
ArmRagdollRigidNames |
String |
|
|
HeadSpeedRate |
Float |
|
|
MinHeadSpeedY |
Float |
|
|
MinHeadSpeedXZ |
Float |
|
|
HeadRotateOffset |
Vec3 |
|
|
Derived definitions
ふっとび (Stal_Bokoblin_Junior_Body, やられ)
Name |
Value
|
DownTimeBase |
120
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
RecoverTimer |
20.0
|
DisableBoneName |
|
DownTimeRand |
30
|
EnableConstraintName |
|
HeadShotAddVec |
Vec3(x=0.0, y=1.0, z=0.0)
|
HeadShotSpeed |
0.5
|
HeadShotUseAddVec |
True
|
UseRagConName |
stal_enemy
|
WeaponDropSpeedY |
0.5
|
WeaponDropSpeedXZ |
0.3
|
BlownOffASName |
BlownOff
|
PreUniteASName |
PreUnite
|
UniteASName |
Unite
|
DieASName |
Die
|
HeadRagdollRigidNames |
Ragdoll_Head
|
ArmRagdollRigidNames |
Ragdoll_Arm_1_L,Ragdoll_Arm_2_L
|
HeadSpeedRate |
0.8
|
MinHeadSpeedY |
0.0666667
|
MinHeadSpeedXZ |
0.333333
|
HeadRotateOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
大落下 (Stal_Bokoblin_Junior_Body, リアクション)
Name |
Value
|
DownTimeBase |
120
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
RecoverTimer |
20.0
|
DisableBoneName |
|
DownTimeRand |
30
|
EnableConstraintName |
|
HeadShotAddVec |
Vec3(x=0.0, y=1.0, z=0.0)
|
HeadShotSpeed |
0.5
|
HeadShotUseAddVec |
True
|
UseRagConName |
stal_enemy
|
WeaponDropSpeedY |
0.5
|
WeaponDropSpeedXZ |
0.3
|
BlownOffASName |
BlownOff
|
PreUniteASName |
PreUnite
|
UniteASName |
Unite
|
DieASName |
Die
|
HeadRagdollRigidNames |
Ragdoll_Head
|
ArmRagdollRigidNames |
Ragdoll_Arm_1_L,Ragdoll_Arm_2_L
|
HeadSpeedRate |
0.8
|
MinHeadSpeedY |
0.0666667
|
MinHeadSpeedXZ |
0.333333
|
HeadRotateOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
ふっとび (Lizalfos_Bone, やられ)
Name |
Value
|
DownTimeBase |
90
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
RecoverTimer |
75.0
|
DisableBoneName |
|
DownTimeRand |
30
|
EnableConstraintName |
Ragdoll_Neck_1,Ragdoll_Spine_2
|
HeadShotAddVec |
Vec3(x=0.0, y=1.0, z=0.0)
|
HeadShotSpeed |
0.5
|
HeadShotUseAddVec |
True
|
UseRagConName |
stal_enemy
|
WeaponDropSpeedY |
0.5
|
WeaponDropSpeedXZ |
0.3
|
BlownOffASName |
BlownOff
|
PreUniteASName |
PreUnite
|
UniteASName |
Unite
|
DieASName |
Die
|
HeadRagdollRigidNames |
Ragdoll_Head
|
ArmRagdollRigidNames |
Ragdoll_Arm_1_L,Ragdoll_Arm_2_L
|
HeadSpeedRate |
1.1
|
MinHeadSpeedY |
0.0666667
|
MinHeadSpeedXZ |
0.333333
|
HeadRotateOffset |
Vec3(x=0.0, y=1.570796251296997, z=0.0)
|
ふっとび (Stal_Moriblin_Bone, やられ)
Name |
Value
|
DownTimeBase |
90
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
RecoverTimer |
75.0
|
DisableBoneName |
|
DownTimeRand |
30
|
EnableConstraintName |
Ragdoll_Neck_1
|
HeadShotAddVec |
Vec3(x=0.0, y=1.0, z=0.0)
|
HeadShotSpeed |
0.5
|
HeadShotUseAddVec |
True
|
UseRagConName |
stal_enemy
|
WeaponDropSpeedY |
0.5
|
WeaponDropSpeedXZ |
0.3
|
BlownOffASName |
BlownOff
|
PreUniteASName |
PreUnite
|
UniteASName |
Unite
|
DieASName |
Die
|
HeadRagdollRigidNames |
Ragdoll_Head
|
ArmRagdollRigidNames |
Ragdoll_Arm_1_L,Ragdoll_Arm_2_L
|
HeadSpeedRate |
0.9
|
MinHeadSpeedY |
0.0666667
|
MinHeadSpeedXZ |
0.5
|
HeadRotateOffset |
Vec3(x=0.0, y=1.570796251296997, z=0.0)
|
子1 (StalForestGiant, 水中ふっとび)
Name |
Value
|
DownTimeBase |
100
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
RecoverTimer |
20.0
|
DisableBoneName |
|
DownTimeRand |
30
|
EnableConstraintName |
Ragdoll_Spine_1,Ragdoll_Eyeball,Ragdoll_Head
|
HeadShotAddVec |
Vec3(x=0.0, y=1.0, z=0.0)
|
HeadShotSpeed |
0.5
|
HeadShotUseAddVec |
True
|
UseRagConName |
stal_enemy
|
WeaponDropSpeedY |
0.5
|
WeaponDropSpeedXZ |
0.3
|
BlownOffASName |
PreUnite
|
PreUniteASName |
PreUnite
|
UniteASName |
Unite
|
DieASName |
DieRagdoll
|
HeadRagdollRigidNames |
Ragdoll_Eyeball
|
ArmRagdollRigidNames |
Ragdoll_Arm_1_L,Ragdoll_Arm_2_L,Ragdoll_Wrist_L
|
HeadSpeedRate |
1.0
|
MinHeadSpeedY |
0.0666667
|
MinHeadSpeedXZ |
0.333333
|
HeadRotateOffset |
Vec3(x=0.0, y=-1.570796251296997, z=0.0)
|