From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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SiteBossBowBlowOffAI definition |
---|
Type |
Action |
---|
AITreeVariables
Name |
Type |
Default value |
Description
|
CRBOffsetUnit |
AITreeVariablePointer |
|
|
StaticInstParams
Name |
Type |
Default value |
Description
|
ForceRecoverDist |
Vec3 |
|
|
ForceRecoverOffset |
Vec3 |
|
|
AddForceRecoverTime |
Int |
|
|
IsRemoveCharacterController |
Bool |
|
|
AddTime |
Int |
|
|
LifeReflexRatio |
Float |
|
|
ImpulseRatio |
Float |
|
|
ASName |
String |
|
|
Time |
Int |
|
|
PosBaseRagdollRbName |
String |
|
|
DownBackCtrlOffset |
Vec3 |
|
|
DownFrontCtrlOffset |
Vec3 |
|
|
WeaponDropSpeedXZ |
Float |
|
|
WeaponDropSpeedY |
Float |
|
|
InWaterDownTime |
Int |
|
|
IsWaitAS |
Bool |
|
|
ForceFinishTime |
Int |
|
|
StableASName |
String |
|
|
IsItemDrop |
Bool |
|
|
OnGroundDownTime |
Int |
|
|
GetUpGroundAngle |
Float |
|
|
ForceEndWaterDepth |
Float |
|
|
IsCheckVibrate |
Bool |
|
|
StartUpdateFriction |
Int |
|
|
Derived definitions
ふっとび (SiteBossBow, ふっとび_0)
Name |
Value
|
ForceRecoverDist |
Vec3(x=200.0, y=14.0, z=80.0)
|
ForceRecoverOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
AddForceRecoverTime |
0
|
IsRemoveCharacterController |
True
|
AddTime |
0
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
DownWait
|
Time |
300
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=7.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-7.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
300
|
IsWaitAS |
False
|
ForceFinishTime |
240
|
StableASName |
DownWait
|
IsItemDrop |
False
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (SiteBossLsword, ふっとび_0)
Name |
Value
|
ForceRecoverDist |
Vec3(x=50.0, y=20.0, z=46.0)
|
ForceRecoverOffset |
Vec3(x=0.0, y=15.0, z=-15.0)
|
AddForceRecoverTime |
0
|
IsRemoveCharacterController |
True
|
AddTime |
0
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
DownWait
|
Time |
300
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=-1.0, z=2.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=-1.0, z=-2.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
240
|
StableASName |
DownWait
|
IsItemDrop |
False
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (SiteBossBowCastle, ふっとび_0)
Name |
Value
|
ForceRecoverDist |
Vec3(x=40.0, y=14.0, z=40.0)
|
ForceRecoverOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
AddForceRecoverTime |
0
|
IsRemoveCharacterController |
True
|
AddTime |
10
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
DownWait
|
Time |
300
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=3.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-2.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
240
|
StableASName |
DownWait
|
IsItemDrop |
False
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (SiteBossBowR, ふっとび_0)
Name |
Value
|
ForceRecoverDist |
Vec3(x=200.0, y=14.0, z=80.0)
|
ForceRecoverOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
AddForceRecoverTime |
0
|
IsRemoveCharacterController |
True
|
AddTime |
0
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
DownWait
|
Time |
300
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=7.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-7.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
300
|
IsWaitAS |
False
|
ForceFinishTime |
240
|
StableASName |
DownWait
|
IsItemDrop |
False
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (SiteBossBowR, ふっとび_1)
Name |
Value
|
ForceRecoverDist |
Vec3(x=200.0, y=14.0, z=80.0)
|
ForceRecoverOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
AddForceRecoverTime |
0
|
IsRemoveCharacterController |
True
|
AddTime |
0
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
DownWait
|
Time |
120
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=7.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-7.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
300
|
IsWaitAS |
False
|
ForceFinishTime |
240
|
StableASName |
DownWait
|
IsItemDrop |
False
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (SiteBossLswordR, ふっとび_0)
Name |
Value
|
ForceRecoverDist |
Vec3(x=50.0, y=20.0, z=46.0)
|
ForceRecoverOffset |
Vec3(x=0.0, y=15.0, z=-15.0)
|
AddForceRecoverTime |
0
|
IsRemoveCharacterController |
True
|
AddTime |
0
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
DownWait
|
Time |
300
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=-1.0, z=2.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=-1.0, z=-2.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
240
|
StableASName |
DownWait
|
IsItemDrop |
False
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (SiteBossLswordR, ふっとび_1)
Name |
Value
|
ForceRecoverDist |
Vec3(x=50.0, y=20.0, z=46.0)
|
ForceRecoverOffset |
Vec3(x=0.0, y=15.0, z=-15.0)
|
AddForceRecoverTime |
0
|
IsRemoveCharacterController |
True
|
AddTime |
0
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
DownWait
|
Time |
120
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=-1.0, z=2.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=-1.0, z=-2.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
240
|
StableASName |
DownWait
|
IsItemDrop |
False
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (SiteBossLswordCastle, ふっとび_0)
Name |
Value
|
ForceRecoverDist |
Vec3(x=28.0, y=30.0, z=40.0)
|
ForceRecoverOffset |
Vec3(x=0.0, y=-2.0, z=8.0)
|
AddForceRecoverTime |
0
|
IsRemoveCharacterController |
True
|
AddTime |
0
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
DownWait
|
Time |
300
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=-1.0, z=2.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=-1.0, z=-2.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
240
|
StableASName |
DownWait
|
IsItemDrop |
False
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|