AIDef:Action/SiteBossBowBlowOff
| AI definition | |
|---|---|
| Type | Action |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| CRBOffsetUnit | AITreeVariablePointer |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ForceRecoverDist | Vec3 | ||
| ForceRecoverOffset | Vec3 | ||
| AddForceRecoverTime | Int | ||
| IsRemoveCharacterController | Bool | ||
| AddTime | Int | ||
| LifeReflexRatio | Float | ||
| ImpulseRatio | Float | ||
| ASName | String | ||
| Time | Int | ||
| PosBaseRagdollRbName | String | ||
| DownBackCtrlOffset | Vec3 | ||
| DownFrontCtrlOffset | Vec3 | ||
| WeaponDropSpeedXZ | Float | ||
| WeaponDropSpeedY | Float | ||
| InWaterDownTime | Int | ||
| IsWaitAS | Bool | ||
| ForceFinishTime | Int | ||
| StableASName | String | ||
| IsItemDrop | Bool | ||
| OnGroundDownTime | Int | ||
| GetUpGroundAngle | Float | ||
| ForceEndWaterDepth | Float | ||
| IsCheckVibrate | Bool | ||
| StartUpdateFriction | Int |
Derived definitions
ふっとび (SiteBossBow, ふっとび_0)
| Name | Value |
|---|---|
| ForceRecoverDist | Vec3(x=200.0, y=14.0, z=80.0) |
| ForceRecoverOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| AddForceRecoverTime | 0 |
| IsRemoveCharacterController | True |
| AddTime | 0 |
| LifeReflexRatio | 1.0 |
| ImpulseRatio | 1.0 |
| ASName | DownWait |
| Time | 300 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=7.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-7.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 300 |
| IsWaitAS | False |
| ForceFinishTime | 240 |
| StableASName | DownWait |
| IsItemDrop | False |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
ふっとび (SiteBossLsword, ふっとび_0)
| Name | Value |
|---|---|
| ForceRecoverDist | Vec3(x=50.0, y=20.0, z=46.0) |
| ForceRecoverOffset | Vec3(x=0.0, y=15.0, z=-15.0) |
| AddForceRecoverTime | 0 |
| IsRemoveCharacterController | True |
| AddTime | 0 |
| LifeReflexRatio | 1.0 |
| ImpulseRatio | 1.0 |
| ASName | DownWait |
| Time | 300 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=-1.0, z=2.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=-1.0, z=-2.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | 240 |
| StableASName | DownWait |
| IsItemDrop | False |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
ふっとび (SiteBossBowCastle, ふっとび_0)
| Name | Value |
|---|---|
| ForceRecoverDist | Vec3(x=40.0, y=14.0, z=40.0) |
| ForceRecoverOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| AddForceRecoverTime | 0 |
| IsRemoveCharacterController | True |
| AddTime | 10 |
| LifeReflexRatio | 1.0 |
| ImpulseRatio | 1.0 |
| ASName | DownWait |
| Time | 300 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=3.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-2.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | 240 |
| StableASName | DownWait |
| IsItemDrop | False |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
ふっとび (SiteBossBowR, ふっとび_0)
| Name | Value |
|---|---|
| ForceRecoverDist | Vec3(x=200.0, y=14.0, z=80.0) |
| ForceRecoverOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| AddForceRecoverTime | 0 |
| IsRemoveCharacterController | True |
| AddTime | 0 |
| LifeReflexRatio | 1.0 |
| ImpulseRatio | 1.0 |
| ASName | DownWait |
| Time | 300 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=7.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-7.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 300 |
| IsWaitAS | False |
| ForceFinishTime | 240 |
| StableASName | DownWait |
| IsItemDrop | False |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
ふっとび (SiteBossBowR, ふっとび_1)
| Name | Value |
|---|---|
| ForceRecoverDist | Vec3(x=200.0, y=14.0, z=80.0) |
| ForceRecoverOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| AddForceRecoverTime | 0 |
| IsRemoveCharacterController | True |
| AddTime | 0 |
| LifeReflexRatio | 1.0 |
| ImpulseRatio | 1.0 |
| ASName | DownWait |
| Time | 120 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=7.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-7.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 300 |
| IsWaitAS | False |
| ForceFinishTime | 240 |
| StableASName | DownWait |
| IsItemDrop | False |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
ふっとび (SiteBossLswordR, ふっとび_0)
| Name | Value |
|---|---|
| ForceRecoverDist | Vec3(x=50.0, y=20.0, z=46.0) |
| ForceRecoverOffset | Vec3(x=0.0, y=15.0, z=-15.0) |
| AddForceRecoverTime | 0 |
| IsRemoveCharacterController | True |
| AddTime | 0 |
| LifeReflexRatio | 1.0 |
| ImpulseRatio | 1.0 |
| ASName | DownWait |
| Time | 300 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=-1.0, z=2.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=-1.0, z=-2.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | 240 |
| StableASName | DownWait |
| IsItemDrop | False |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
ふっとび (SiteBossLswordR, ふっとび_1)
| Name | Value |
|---|---|
| ForceRecoverDist | Vec3(x=50.0, y=20.0, z=46.0) |
| ForceRecoverOffset | Vec3(x=0.0, y=15.0, z=-15.0) |
| AddForceRecoverTime | 0 |
| IsRemoveCharacterController | True |
| AddTime | 0 |
| LifeReflexRatio | 1.0 |
| ImpulseRatio | 1.0 |
| ASName | DownWait |
| Time | 120 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=-1.0, z=2.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=-1.0, z=-2.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | 240 |
| StableASName | DownWait |
| IsItemDrop | False |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |
ふっとび (SiteBossLswordCastle, ふっとび_0)
| Name | Value |
|---|---|
| ForceRecoverDist | Vec3(x=28.0, y=30.0, z=40.0) |
| ForceRecoverOffset | Vec3(x=0.0, y=-2.0, z=8.0) |
| AddForceRecoverTime | 0 |
| IsRemoveCharacterController | True |
| AddTime | 0 |
| LifeReflexRatio | 1.0 |
| ImpulseRatio | 1.0 |
| ASName | DownWait |
| Time | 300 |
| PosBaseRagdollRbName | Ragdoll_Spine_1 |
| DownBackCtrlOffset | Vec3(x=0.0, y=-1.0, z=2.0) |
| DownFrontCtrlOffset | Vec3(x=0.0, y=-1.0, z=-2.0) |
| WeaponDropSpeedXZ | 0.3 |
| WeaponDropSpeedY | 0.5 |
| InWaterDownTime | 30 |
| IsWaitAS | False |
| ForceFinishTime | 240 |
| StableASName | DownWait |
| IsItemDrop | False |
| OnGroundDownTime | 30 |
| GetUpGroundAngle | 0.785398 |
| ForceEndWaterDepth | -1.0 |
| IsCheckVibrate | True |
| StartUpdateFriction | -1 |