From ZeldaMods (Breath of the Wild)
Revision as of 18:03, 14 October 2018 by imported>Leoetlino
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SiteBossBowBlowOff| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ForceRecoverDist |
Vec3 |
|
|
| ForceRecoverOffset |
Vec3 |
|
|
| AddForceRecoverTime |
Int |
|
|
| IsRemoveCharacterController |
Bool |
|
|
| AddTime |
Int |
|
|
| LifeReflexRatio |
Float |
|
|
| ImpulseRatio |
Float |
|
|
| ASName |
String |
|
|
| Time |
Int |
|
|
| PosBaseRagdollRbName |
String |
|
|
| DownBackCtrlOffset |
Vec3 |
|
|
| DownFrontCtrlOffset |
Vec3 |
|
|
| WeaponDropSpeedXZ |
Float |
|
|
| WeaponDropSpeedY |
Float |
|
|
| InWaterDownTime |
Int |
|
|
| IsWaitAS |
Bool |
|
|
| ForceFinishTime |
Int |
|
|
| StableASName |
String |
|
|
| IsItemDrop |
Bool |
|
|
| OnGroundDownTime |
Int |
|
|
| GetUpGroundAngle |
Float |
|
|
| ForceEndWaterDepth |
Float |
|
|
| IsCheckVibrate |
Bool |
|
|
| StartUpdateFriction |
Int |
|
|
Derived definitions
ふっとび (SiteBossBow, ふっとび_0)
| Name |
Value
|
| ForceRecoverDist |
Vec3(x=200.0, y=14.0, z=80.0)
|
| ForceRecoverOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| AddForceRecoverTime |
0
|
| IsRemoveCharacterController |
True
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
DownWait
|
| Time |
300
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=7.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-7.0)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
300
|
| IsWaitAS |
False
|
| ForceFinishTime |
240
|
| StableASName |
DownWait
|
| IsItemDrop |
False
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
ふっとび (SiteBossLsword, ふっとび_0)
| Name |
Value
|
| ForceRecoverDist |
Vec3(x=50.0, y=20.0, z=46.0)
|
| ForceRecoverOffset |
Vec3(x=0.0, y=15.0, z=-15.0)
|
| AddForceRecoverTime |
0
|
| IsRemoveCharacterController |
True
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
DownWait
|
| Time |
300
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=-1.0, z=2.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=-1.0, z=-2.0)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
240
|
| StableASName |
DownWait
|
| IsItemDrop |
False
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
ふっとび (SiteBossBowCastle, ふっとび_0)
| Name |
Value
|
| ForceRecoverDist |
Vec3(x=40.0, y=14.0, z=40.0)
|
| ForceRecoverOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| AddForceRecoverTime |
0
|
| IsRemoveCharacterController |
True
|
| AddTime |
10
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
DownWait
|
| Time |
300
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=3.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-2.0)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
240
|
| StableASName |
DownWait
|
| IsItemDrop |
False
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
ふっとび (SiteBossBowR, ふっとび_0)
| Name |
Value
|
| ForceRecoverDist |
Vec3(x=200.0, y=14.0, z=80.0)
|
| ForceRecoverOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| AddForceRecoverTime |
0
|
| IsRemoveCharacterController |
True
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
DownWait
|
| Time |
300
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=7.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-7.0)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
300
|
| IsWaitAS |
False
|
| ForceFinishTime |
240
|
| StableASName |
DownWait
|
| IsItemDrop |
False
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
ふっとび (SiteBossBowR, ふっとび_1)
| Name |
Value
|
| ForceRecoverDist |
Vec3(x=200.0, y=14.0, z=80.0)
|
| ForceRecoverOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| AddForceRecoverTime |
0
|
| IsRemoveCharacterController |
True
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
DownWait
|
| Time |
120
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=7.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-7.0)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
300
|
| IsWaitAS |
False
|
| ForceFinishTime |
240
|
| StableASName |
DownWait
|
| IsItemDrop |
False
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
ふっとび (SiteBossLswordR, ふっとび_0)
| Name |
Value
|
| ForceRecoverDist |
Vec3(x=50.0, y=20.0, z=46.0)
|
| ForceRecoverOffset |
Vec3(x=0.0, y=15.0, z=-15.0)
|
| AddForceRecoverTime |
0
|
| IsRemoveCharacterController |
True
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
DownWait
|
| Time |
300
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=-1.0, z=2.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=-1.0, z=-2.0)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
240
|
| StableASName |
DownWait
|
| IsItemDrop |
False
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
ふっとび (SiteBossLswordR, ふっとび_1)
| Name |
Value
|
| ForceRecoverDist |
Vec3(x=50.0, y=20.0, z=46.0)
|
| ForceRecoverOffset |
Vec3(x=0.0, y=15.0, z=-15.0)
|
| AddForceRecoverTime |
0
|
| IsRemoveCharacterController |
True
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
DownWait
|
| Time |
120
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=-1.0, z=2.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=-1.0, z=-2.0)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
240
|
| StableASName |
DownWait
|
| IsItemDrop |
False
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
ふっとび (SiteBossLswordCastle, ふっとび_0)
| Name |
Value
|
| ForceRecoverDist |
Vec3(x=28.0, y=30.0, z=40.0)
|
| ForceRecoverOffset |
Vec3(x=0.0, y=-2.0, z=8.0)
|
| AddForceRecoverTime |
0
|
| IsRemoveCharacterController |
True
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
DownWait
|
| Time |
300
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=-1.0, z=2.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=-1.0, z=-2.0)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
240
|
| StableASName |
DownWait
|
| IsItemDrop |
False
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|