From ZeldaMods (Breath of the Wild)
Revision as of 18:03, 14 October 2018 by imported>Leoetlino
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SilentKilledAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 後行動 (Stal_Bokoblin_Junior_Body, 被暗殺)
- 2.2 後行動 (Stal_Bokoblin_Junior_Body, 被暗殺死)
- 2.3 後行動 (Priest_Boss_ShadowClone, ふっとび)
- 2.4 後行動 (Lizalfos, 被暗殺)
- 2.5 後行動 (Lizalfos, 被暗殺死)
- 2.6 後行動 (Bokoblin_Red, 被暗殺)
- 2.7 後行動 (Bokoblin_Red, 被暗殺死)
- 2.8 後行動 (Assassin_Middle_Azito, 被暗殺)
- 2.9 後行動 (Assassin_Middle_Quest, 被暗殺)
- 2.10 後行動 (Assassin_Middle, 被暗殺)
- 2.11 後行動 (Lynel_Senior, 被暗殺死)
- 2.12 後行動 (Lizalfos_Fire, 被暗殺)
- 2.13 後行動 (Lizalfos_Fire, 被暗殺死)
- 2.14 後行動 (Priest_Boss_Normal, ふっとび)
- 2.15 後行動 (Bokoblin_Senior, 被暗殺)
- 2.16 後行動 (Bokoblin_Senior, 被暗殺死)
- 2.17 後行動 (Bokoblin_Rapid, 被暗殺)
- 2.18 後行動 (Bokoblin_Rapid, 被暗殺死)
- 2.19 後行動 (Lizalfos_Electric, 被暗殺)
- 2.20 後行動 (Lizalfos_Electric, 被暗殺死)
- 2.21 後行動 (Moriblin_Senior, 被暗殺)
- 2.22 後行動 (Moriblin_Senior, 被暗殺死)
- 2.23 後行動 (Priest_Boss_ShadowClone_Real, ふっとび)
- 2.24 後行動 (Assassin_Junior, 被暗殺)
- 2.25 後行動 (Lynel_Middle, 被暗殺死)
- 2.26 後行動 (Assassin_Middle_Azito_DLC, 被暗殺)
- 2.27 後行動 (Lizalfos_Bone, 被暗殺)
- 2.28 後行動 (Lizalfos_Bone, 被暗殺死)
- 2.29 後行動 (Moriblin_Blue, 被暗殺)
- 2.30 後行動 (Moriblin_Blue, 被暗殺死)
- 2.31 後行動 (Stal_Moriblin_Bone, 被暗殺)
- 2.32 後行動 (Stal_Moriblin_Bone, 被暗殺死)
- 2.33 後行動 (Lynel, 被暗殺死)
- 2.34 後行動 (Lizalfos_Senior, 被暗殺)
- 2.35 後行動 (Lizalfos_Senior, 被暗殺死)
- 2.36 後行動 (Assassin_Junior_Shooter, 被暗殺)
- 2.37 後行動 (Assassin_Junior_Azito_Shooter, 被暗殺)
- 2.38 後行動 (Lizalfos_Middle, 被暗殺)
- 2.39 後行動 (Lizalfos_Middle, 被暗殺死)
- 2.40 後行動 (Lizalfos_Ice, 被暗殺)
- 2.41 後行動 (Lizalfos_Ice, 被暗殺死)
StaticInstParams
Name |
Type |
Default value |
Description
|
ASName |
String |
|
|
Time |
Int |
|
|
PosBaseRagdollRbName |
String |
|
|
DownBackCtrlOffset |
Vec3 |
|
|
DownFrontCtrlOffset |
Vec3 |
|
|
WeaponDropSpeedXZ |
Float |
|
|
WeaponDropSpeedY |
Float |
|
|
InWaterDownTime |
Int |
|
|
IsWaitAS |
Bool |
|
|
ForceFinishTime |
Int |
|
|
StableASName |
String |
|
|
IsItemDrop |
Bool |
|
|
OnGroundDownTime |
Int |
|
|
GetUpGroundAngle |
Float |
|
|
ForceEndWaterDepth |
Float |
|
|
IsCheckVibrate |
Bool |
|
|
StartUpdateFriction |
Int |
|
|
Derived definitions
後行動 (Stal_Bokoblin_Junior_Body, 被暗殺)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Stal_Bokoblin_Junior_Body, 被暗殺死)
Name |
Value
|
ASName |
Die
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Priest_Boss_ShadowClone, ふっとび)
Name |
Value
|
ASName |
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos, 被暗殺)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos, 被暗殺死)
Name |
Value
|
ASName |
Die
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Bokoblin_Red, 被暗殺)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Bokoblin_Red, 被暗殺死)
Name |
Value
|
ASName |
Die
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Assassin_Middle_Azito, 被暗殺)
Name |
Value
|
ASName |
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Assassin_Middle_Quest, 被暗殺)
Name |
Value
|
ASName |
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Assassin_Middle, 被暗殺)
Name |
Value
|
ASName |
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lynel_Senior, 被暗殺死)
Name |
Value
|
ASName |
Die
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Fire, 被暗殺)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Fire, 被暗殺死)
Name |
Value
|
ASName |
Die
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Priest_Boss_Normal, ふっとび)
Name |
Value
|
ASName |
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Bokoblin_Senior, 被暗殺)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Bokoblin_Senior, 被暗殺死)
Name |
Value
|
ASName |
Die
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Bokoblin_Rapid, 被暗殺)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Bokoblin_Rapid, 被暗殺死)
Name |
Value
|
ASName |
Die
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Electric, 被暗殺)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Electric, 被暗殺死)
Name |
Value
|
ASName |
Die
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Moriblin_Senior, 被暗殺)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.46000000834465027)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Moriblin_Senior, 被暗殺死)
Name |
Value
|
ASName |
Die
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Priest_Boss_ShadowClone_Real, ふっとび)
Name |
Value
|
ASName |
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Assassin_Junior, 被暗殺)
Name |
Value
|
ASName |
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lynel_Middle, 被暗殺死)
Name |
Value
|
ASName |
Die
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Assassin_Middle_Azito_DLC, 被暗殺)
Name |
Value
|
ASName |
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Bone, 被暗殺)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Bone, 被暗殺死)
Name |
Value
|
ASName |
Die
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Moriblin_Blue, 被暗殺)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.46000000834465027)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Moriblin_Blue, 被暗殺死)
Name |
Value
|
ASName |
Die
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Stal_Moriblin_Bone, 被暗殺)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.46000000834465027)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Stal_Moriblin_Bone, 被暗殺死)
Name |
Value
|
ASName |
Die
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lynel, 被暗殺死)
Name |
Value
|
ASName |
Die
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Senior, 被暗殺)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Senior, 被暗殺死)
Name |
Value
|
ASName |
Die
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Assassin_Junior_Shooter, 被暗殺)
Name |
Value
|
ASName |
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Assassin_Junior_Azito_Shooter, 被暗殺)
Name |
Value
|
ASName |
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Middle, 被暗殺)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Middle, 被暗殺死)
Name |
Value
|
ASName |
Die
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Ice, 被暗殺)
Name |
Value
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
後行動 (Lizalfos_Ice, 被暗殺死)
Name |
Value
|
ASName |
Die
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.0
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|