AIDef:Action/RemainsWaterChaseBulletMove

From ZeldaMods (Breath of the Wild)
Revision as of 18:02, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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RemainsWaterChaseBulletMove
AI definition
Type Action

MapUnitInstParams

Name Type Default value Description
RemainsWaterBulletOffset Vec3 [0.0, 0.0, 0.0]
RemainsWaterBulletAngle Float 0.0


StaticInstParams

Name Type Default value Description
BaseTargetOffset Vec3
BaseTargetRandOffset Vec3
BaseChaseSpd Float
MaxChaseSpd Float
ChaseSpdRate Float
ChaseAngleRate Float
DepthOffset Float
MaxPredictFrame Float
MinPredictFrame Float
StartPredictDist Float
EndPredictDist Float
WeakChaseTimer Float
MaxRotSpd Float
MinRotSpd Float
SignASName String
SignASFrame Int
EndTimer Float
IgnroeWater Bool
IgnoreGravity Bool
UseParentRevDirRot Bool


Derived definitions

通常 (RemainsWaterChaseBullet, 通常)

Name Value
BaseTargetOffset Vec3(x=0.0, y=0.5, z=0.30000001192092896)
BaseTargetRandOffset Vec3(x=0.0, y=0.20000000298023224, z=0.4000000059604645)
BaseChaseSpd 0.37037
MaxChaseSpd 1.11111
ChaseSpdRate 0.16
ChaseAngleRate 0.6
DepthOffset 1.0
MaxPredictFrame 90.0
MinPredictFrame 5.0
StartPredictDist 50.0
EndPredictDist 15.0
WeakChaseTimer 20.0
MaxRotSpd 6.28319
MinRotSpd 6.28319
SignASName
SignASFrame 120
EndTimer 900.0
IgnroeWater False
IgnoreGravity True
UseParentRevDirRot False