From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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RagdollFreezeAI definition |
---|
Type |
Action |
---|
Contents
- 1 AITreeVariables
- 2 StaticInstParams
- 3 Derived definitions
- 3.1 凍結 (Stal_Bokoblin_Junior_Body, ふっとび)
- 3.2 凍結 (Stal_Bokoblin_Junior_Body, 着地)
- 3.3 凍結 (Priest_Boss_ShadowClone, 崩れ落ち)
- 3.4 凍結 (Lizalfos, ふっとび)
- 3.5 凍結 (Lizalfos, 突風)
- 3.6 凍結 (Bokoblin_Red, ふっとび)
- 3.7 凍結 (Bokoblin_Red, 着地)
- 3.8 凍結 (Bokoblin_Red, 突風)
- 3.9 子0 (Assassin_Middle_Azito, 凍結ラグドール)
- 3.10 凍結 (Assassin_Middle_Azito, ふっとび)
- 3.11 子0 (Assassin_Middle_Quest, 凍結ラグドール)
- 3.12 凍結 (Assassin_Middle_Quest, ふっとび)
- 3.13 子0 (Assassin_Middle, 凍結ラグドール)
- 3.14 凍結 (Assassin_Middle, ふっとび)
- 3.15 凍結 (Wizzrobe, ふっとび)
- 3.16 凍結 (Lizalfos_Fire, ふっとび)
- 3.17 凍結 (Lizalfos_Fire, 突風)
- 3.18 凍結 (Priest_Boss_Normal, 空中_0)
- 3.19 凍結 (Priest_Boss_Normal, 崩れ落ち)
- 3.20 凍結 (Golem_Little, ふっとび)
- 3.21 凍結 (Bokoblin_Senior, ふっとび)
- 3.22 凍結 (Bokoblin_Senior, 着地)
- 3.23 凍結 (Bokoblin_Senior, 突風)
- 3.24 凍結 (Bokoblin_Rapid, ふっとび)
- 3.25 凍結 (Bokoblin_Rapid, 着地)
- 3.26 凍結 (Bokoblin_Rapid, 突風)
- 3.27 凍結 (Lizalfos_Electric, ふっとび)
- 3.28 凍結 (Lizalfos_Electric, 突風)
- 3.29 凍結 (Moriblin_Senior, ふっとび)
- 3.30 凍結 (Priest_Boss_ShadowClone_Real, 空中_0)
- 3.31 凍結 (Priest_Boss_ShadowClone_Real, 崩れ落ち)
- 3.32 子0 (Assassin_Junior, 凍結ラグドール)
- 3.33 凍結 (Assassin_Junior, ふっとび)
- 3.34 子0 (Assassin_Middle_Azito_DLC, 凍結ラグドール)
- 3.35 凍結 (Assassin_Middle_Azito_DLC, ふっとび)
- 3.36 凍結 (Lizalfos_Bone, ふっとび)
- 3.37 凍結 (Lizalfos_Bone, 突風)
- 3.38 凍結 (Moriblin_Blue, ふっとび)
- 3.39 凍結 (Stal_Moriblin_Bone, ふっとび)
- 3.40 凍結 (StalForestGiant, ふっとび)
- 3.41 凍結 (Lizalfos_Senior, ふっとび)
- 3.42 凍結 (Lizalfos_Senior, 突風)
- 3.43 凍結 (Golem_Little_Ice, ふっとび)
- 3.44 子0 (Assassin_Junior_Shooter, 凍結ラグドール)
- 3.45 凍結 (Assassin_Junior_Shooter, ふっとび)
- 3.46 子0 (Assassin_Junior_Azito_Shooter, 凍結ラグドール)
- 3.47 凍結 (Assassin_Junior_Azito_Shooter, ふっとび)
- 3.48 凍結 (Golem_Little_Fire, ふっとび)
- 3.49 凍結 (Lizalfos_Middle, ふっとび)
- 3.50 凍結 (Lizalfos_Middle, 突風)
- 3.51 凍結 (Lizalfos_Ice, ふっとび)
- 3.52 凍結 (Lizalfos_Ice, 突風)
AITreeVariables
Name |
Type |
Default value |
Description
|
CRBOffsetUnit |
AITreeVariablePointer |
|
|
IsKeepFreeze |
Bool |
False |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
DownFrontCtrlOffset |
Vec3 |
|
|
DownBackCtrlOffset |
Vec3 |
|
|
IsChangeInAir |
Bool |
|
|
TransBoneKey |
String |
|
|
PosReduceRatio |
Float |
|
|
AngReduceRatio |
Float |
|
|
Derived definitions
凍結 (Stal_Bokoblin_Junior_Body, ふっとび)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Stal_Bokoblin_Junior_Body, 着地)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Priest_Boss_ShadowClone, 崩れ落ち)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Lizalfos, ふっとび)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Lizalfos, 突風)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Bokoblin_Red, ふっとび)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Bokoblin_Red, 着地)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Bokoblin_Red, 突風)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Assassin_Middle_Azito, 凍結ラグドール)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Assassin_Middle_Azito, ふっとび)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Assassin_Middle_Quest, 凍結ラグドール)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Assassin_Middle_Quest, ふっとび)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Assassin_Middle, 凍結ラグドール)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Assassin_Middle, ふっとび)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Wizzrobe, ふっとび)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsChangeInAir |
True
|
TransBoneKey |
Root
|
PosReduceRatio |
0.85
|
AngReduceRatio |
0.5
|
凍結 (Lizalfos_Fire, ふっとび)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Lizalfos_Fire, 突風)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Priest_Boss_Normal, 空中_0)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Priest_Boss_Normal, 崩れ落ち)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Golem_Little, ふっとび)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Bokoblin_Senior, ふっとび)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Bokoblin_Senior, 着地)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Bokoblin_Senior, 突風)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Bokoblin_Rapid, ふっとび)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Bokoblin_Rapid, 着地)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Bokoblin_Rapid, 突風)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Lizalfos_Electric, ふっとび)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Lizalfos_Electric, 突風)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Moriblin_Senior, ふっとび)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.46000000834465027)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Priest_Boss_ShadowClone_Real, 空中_0)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Priest_Boss_ShadowClone_Real, 崩れ落ち)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Assassin_Junior, 凍結ラグドール)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Assassin_Junior, ふっとび)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Assassin_Middle_Azito_DLC, 凍結ラグドール)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Assassin_Middle_Azito_DLC, ふっとび)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Lizalfos_Bone, ふっとび)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Lizalfos_Bone, 突風)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Moriblin_Blue, ふっとび)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.46000000834465027)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Stal_Moriblin_Bone, ふっとび)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.46000000834465027)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (StalForestGiant, ふっとび)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Lizalfos_Senior, ふっとび)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Lizalfos_Senior, 突風)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Golem_Little_Ice, ふっとび)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Assassin_Junior_Shooter, 凍結ラグドール)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Assassin_Junior_Shooter, ふっとび)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
子0 (Assassin_Junior_Azito_Shooter, 凍結ラグドール)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Assassin_Junior_Azito_Shooter, ふっとび)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Golem_Little_Fire, ふっとび)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Lizalfos_Middle, ふっとび)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Lizalfos_Middle, 突風)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Lizalfos_Ice, ふっとび)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
凍結 (Lizalfos_Ice, 突風)
Name |
Value
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
IsChangeInAir |
False
|
TransBoneKey |
Root
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|