From ZeldaMods (Breath of the Wild)
Revision as of 18:02, 14 October 2018 by imported>Leoetlino
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PlayerCutTurnLSwordAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
EnergyMove |
Float |
|
|
EnergyLastAttack |
Float |
|
|
MaxSpeedF |
Float |
|
|
MaxTime |
Float |
|
|
AccSpeed |
Float |
|
|
DecSpeed |
Float |
|
|
SpAttackRadiusMin |
Float |
|
|
SpAttackRadiusMax |
Float |
|
|
SpAttackRadiusAdd |
Float |
|
|
SpAttackCheckUnderDist |
Float |
|
|
EnergyChargeStart |
Float |
|
|
SpLargeAttackRadius |
Float |
|
|
RumbleType |
Int |
|
|
RumblePowerMin |
Float |
|
|
RumblePowerMax |
Float |
|
|
Derived definitions
大剣回転斬り (Player_Link, 攻撃)
Name |
Value
|
EnergyMove |
300.0
|
EnergyLastAttack |
0.0
|
MaxSpeedF |
0.15
|
MaxTime |
150.0
|
AccSpeed |
0.003
|
DecSpeed |
0.005
|
SpAttackRadiusMin |
0.5
|
SpAttackRadiusMax |
10.0
|
SpAttackRadiusAdd |
0.1
|
SpAttackCheckUnderDist |
1.0
|
EnergyChargeStart |
250.0
|
SpLargeAttackRadius |
5.0
|
RumbleType |
4
|
RumblePowerMin |
1.0
|
RumblePowerMax |
2.0
|