From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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PlayerBeamMoveAI definition |
---|
Type |
Action |
---|
AITreeVariables
Name |
Type |
Default value |
Description
|
AttackAttrEventKill |
Bool |
False |
|
MapUnitInstParams
Name |
Type |
Default value |
Description
|
AttackLevel |
Int |
1 |
|
AttackDirType |
Int |
-1 |
|
AttackPower |
Int |
0 |
|
ScaleTime |
Float |
1.0 |
|
Range |
Float |
5.0 |
|
RigidBodyName |
String |
|
|
AttackPowerForPlayer |
Int |
-1 |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
LevelRangeMult |
Float |
|
|
LevelAtkMult |
Int |
|
|
LevelScaleMult |
Float |
|
|
IsLevelOneScaleOne |
Bool |
|
|
LevelBaseScaleAdd |
Int |
|
|
AttackIntensity |
Int |
|
|
AttackMinPower |
Int |
|
|
Derived definitions
Root (PlayerBeam)
Name |
Value
|
LevelRangeMult |
1.0
|
LevelAtkMult |
1
|
LevelScaleMult |
1.0
|
IsLevelOneScaleOne |
True
|
LevelBaseScaleAdd |
0
|
AttackIntensity |
0
|
AttackMinPower |
1
|