From ZeldaMods (Breath of the Wild)
Revision as of 18:02, 14 October 2018 by imported>Leoetlino
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PlayerBeamMove| AI definition |
|---|
| Type |
Action |
|---|
MapUnitInstParams
| Name |
Type |
Default value |
Description
|
| AttackLevel |
Int |
1 |
|
| AttackDirType |
Int |
-1 |
|
| AttackPower |
Int |
0 |
|
| ScaleTime |
Float |
1.0 |
|
| Range |
Float |
5.0 |
|
| RigidBodyName |
String |
|
|
| AttackPowerForPlayer |
Int |
-1 |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| LevelRangeMult |
Float |
|
|
| LevelAtkMult |
Int |
|
|
| LevelScaleMult |
Float |
|
|
| IsLevelOneScaleOne |
Bool |
|
|
| LevelBaseScaleAdd |
Int |
|
|
| AttackIntensity |
Int |
|
|
| AttackMinPower |
Int |
|
|
Derived definitions
Root (PlayerBeam)
| Name |
Value
|
| LevelRangeMult |
1.0
|
| LevelAtkMult |
1
|
| LevelScaleMult |
1.0
|
| IsLevelOneScaleOne |
True
|
| LevelBaseScaleAdd |
0
|
| AttackIntensity |
0
|
| AttackMinPower |
1
|