AIDef:Action/PlayerBeamMove

From ZeldaMods (Breath of the Wild)
Revision as of 18:02, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
PlayerBeamMove
AI definition
Type Action

MapUnitInstParams

Name Type Default value Description
AttackLevel Int 1
AttackDirType Int -1
AttackPower Int 0
ScaleTime Float 1.0
Range Float 5.0
RigidBodyName String
AttackPowerForPlayer Int -1


StaticInstParams

Name Type Default value Description
LevelRangeMult Float
LevelAtkMult Int
LevelScaleMult Float
IsLevelOneScaleOne Bool
LevelBaseScaleAdd Int
AttackIntensity Int
AttackMinPower Int


Derived definitions

Root (PlayerBeam)

Name Value
LevelRangeMult 1.0
LevelAtkMult 1
LevelScaleMult 1.0
IsLevelOneScaleOne True
LevelBaseScaleAdd 0
AttackIntensity 0
AttackMinPower 1