From ZeldaMods (Breath of the Wild)
Revision as of 18:01, 14 October 2018 by imported>Leoetlino
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Move2HomePos| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| IsVibration |
Bool |
|
|
| VibPower |
Float |
|
|
| VibRange |
Float |
|
|
| VibPattern |
Int |
|
|
| VibDirection |
Vec3 |
|
|
| IsReturn |
Bool |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| DynMoveDis |
Float |
|
|
| DynMoveSpeed |
Float |
|
|
Derived definitions
Demo_DungeonArrive (DungeonEntranceElevator)
| Name |
Value
|
| IsVibration |
False
|
| VibPower |
1.0
|
| VibRange |
100.0
|
| VibPattern |
0
|
| VibDirection |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IsReturn |
True
|
Demo_DungeonArrive (FldObj_DLC_WaterShrineGround_A_01)
| Name |
Value
|
| IsVibration |
False
|
| VibPower |
0.5
|
| VibRange |
100.0
|
| VibPattern |
4
|
| VibDirection |
Vec3(x=0.0, y=1.0, z=0.0)
|
| IsReturn |
True
|
Demo_DungeonArrive (DungeonEntranceTerminal)
| Name |
Value
|
| IsVibration |
False
|
| VibPower |
1.0
|
| VibRange |
100.0
|
| VibPattern |
0
|
| VibDirection |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IsReturn |
True
|
Demo_DungeonArrive (DungeonEntranceShutter)
| Name |
Value
|
| IsVibration |
False
|
| VibPower |
1.0
|
| VibRange |
100.0
|
| VibPattern |
0
|
| VibDirection |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IsReturn |
True
|
Demo_DungeonArrive (DungeonEntrance)
| Name |
Value
|
| IsVibration |
False
|
| VibPower |
0.5
|
| VibRange |
100.0
|
| VibPattern |
4
|
| VibDirection |
Vec3(x=0.0, y=1.0, z=0.0)
|
| IsReturn |
True
|
Demo_DungeonArrive (DungeonEntranceWarpPoint)
| Name |
Value
|
| IsVibration |
False
|
| VibPower |
1.0
|
| VibRange |
100.0
|
| VibPattern |
0
|
| VibDirection |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IsReturn |
True
|