From ZeldaMods (Breath of the Wild)
Revision as of 18:00, 14 October 2018 by imported>Leoetlino
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation
Jump to search
IgniteToTargetDirAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
IgniteOffset |
Vec3 |
|
|
IgniteSpeed |
Float |
|
|
IgniteRotate |
Vec3 |
|
|
IgniteRotSpeed |
Vec3 |
|
|
OffsetHeight |
Float |
|
|
BaseNode |
String |
|
|
IsConnectChild |
Bool |
|
|
ASName |
String |
|
|
IsIgnoreSame |
Bool |
|
|
PosReduceRatio |
Float |
|
|
AngReduceRatio |
Float |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
IgniteHandle |
BaseProcHandle |
|
|
TargetPos |
Vec3 |
|
|
Derived definitions
戦闘攻撃 (Guardian_Mini_DetachLineBeam, 最終段階攻撃)
Name |
Value
|
IgniteOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
IgniteSpeed |
3.0
|
IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
OffsetHeight |
0.0
|
BaseNode |
Head
|
IsConnectChild |
False
|
ASName |
Beam
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
戦闘攻撃 (Guardian_Mini, 最終段階攻撃)
Name |
Value
|
IgniteOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
IgniteSpeed |
3.0
|
IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
OffsetHeight |
0.0
|
BaseNode |
Head
|
IsConnectChild |
False
|
ASName |
Beam
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|