From ZeldaMods (Breath of the Wild)
Revision as of 18:00, 14 October 2018 by imported>Leoetlino
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GiantDoubleGroundPunchAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
CoBodyName0 |
String |
|
|
CoBodyName1 |
String |
|
|
CoBodyName2 |
String |
|
|
CoBodyName3 |
String |
|
|
ASName |
String |
|
|
ASName2 |
String |
|
|
PunchAimPosL0 |
Vec3 |
|
|
PunchAimPosR0 |
Vec3 |
|
|
PunchAimPosL1 |
Vec3 |
|
|
PunchAimPosR1 |
Vec3 |
|
|
PunchAimPosL2 |
Vec3 |
|
|
PunchAimPosR2 |
Vec3 |
|
|
RotOffset0 |
Float |
|
|
RotOffset1 |
Float |
|
|
RotOffset2 |
Float |
|
|
RotSpeedMax |
Float |
|
|
IsImpulseLarge |
Bool |
|
|
AttackType |
Int |
|
|
ExcludeAtkName0 |
String |
|
|
ExcludeAtkName1 |
String |
|
|
AttackIntensity |
Int |
|
|
IsGuardPierce |
Bool |
|
|
IsForceGuardBreak |
Bool |
|
|
IsIniviciblePierce |
Bool |
|
|
IsHeavy |
Bool |
|
|
IsHammer |
Bool |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Derived definitions
子0 (ForestGiant_Senior, 地面たたき)
Name |
Value
|
CoBodyName0 |
BodyArmR
|
CoBodyName1 |
BodyArmL
|
CoBodyName2 |
|
CoBodyName3 |
|
ASName |
AttackHandDouble1
|
ASName2 |
AttackHandDouble2
|
PunchAimPosL0 |
Vec3(x=4.0, y=0.0, z=8.0)
|
PunchAimPosR0 |
Vec3(x=-4.0, y=0.0, z=8.0)
|
PunchAimPosL1 |
Vec3(x=6.5, y=0.0, z=7.0)
|
PunchAimPosR1 |
Vec3(x=-1.0, y=0.0, z=7.0)
|
PunchAimPosL2 |
Vec3(x=3.0, y=0.0, z=8.0)
|
PunchAimPosR2 |
Vec3(x=-3.0, y=0.0, z=8.0)
|
RotOffset0 |
-0.349066
|
RotOffset1 |
0.349066
|
RotOffset2 |
0.0
|
RotSpeedMax |
0.10472
|
IsImpulseLarge |
True
|
AttackType |
0
|
ExcludeAtkName0 |
|
ExcludeAtkName1 |
|
AttackIntensity |
3
|
IsGuardPierce |
True
|
IsForceGuardBreak |
False
|
IsIniviciblePierce |
False
|
IsHeavy |
True
|
IsHammer |
False
|