From ZeldaMods (Breath of the Wild)
Revision as of 18:00, 14 October 2018 by imported>Leoetlino
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GiantDoubleGroundPunch| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| CoBodyName0 |
String |
|
|
| CoBodyName1 |
String |
|
|
| CoBodyName2 |
String |
|
|
| CoBodyName3 |
String |
|
|
| ASName |
String |
|
|
| ASName2 |
String |
|
|
| PunchAimPosL0 |
Vec3 |
|
|
| PunchAimPosR0 |
Vec3 |
|
|
| PunchAimPosL1 |
Vec3 |
|
|
| PunchAimPosR1 |
Vec3 |
|
|
| PunchAimPosL2 |
Vec3 |
|
|
| PunchAimPosR2 |
Vec3 |
|
|
| RotOffset0 |
Float |
|
|
| RotOffset1 |
Float |
|
|
| RotOffset2 |
Float |
|
|
| RotSpeedMax |
Float |
|
|
| IsImpulseLarge |
Bool |
|
|
| AttackType |
Int |
|
|
| ExcludeAtkName0 |
String |
|
|
| ExcludeAtkName1 |
String |
|
|
| AttackIntensity |
Int |
|
|
| IsGuardPierce |
Bool |
|
|
| IsForceGuardBreak |
Bool |
|
|
| IsIniviciblePierce |
Bool |
|
|
| IsHeavy |
Bool |
|
|
| IsHammer |
Bool |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
Derived definitions
子0 (ForestGiant_Senior, 地面たたき)
| Name |
Value
|
| CoBodyName0 |
BodyArmR
|
| CoBodyName1 |
BodyArmL
|
| CoBodyName2 |
|
| CoBodyName3 |
|
| ASName |
AttackHandDouble1
|
| ASName2 |
AttackHandDouble2
|
| PunchAimPosL0 |
Vec3(x=4.0, y=0.0, z=8.0)
|
| PunchAimPosR0 |
Vec3(x=-4.0, y=0.0, z=8.0)
|
| PunchAimPosL1 |
Vec3(x=6.5, y=0.0, z=7.0)
|
| PunchAimPosR1 |
Vec3(x=-1.0, y=0.0, z=7.0)
|
| PunchAimPosL2 |
Vec3(x=3.0, y=0.0, z=8.0)
|
| PunchAimPosR2 |
Vec3(x=-3.0, y=0.0, z=8.0)
|
| RotOffset0 |
-0.349066
|
| RotOffset1 |
0.349066
|
| RotOffset2 |
0.0
|
| RotSpeedMax |
0.10472
|
| IsImpulseLarge |
True
|
| AttackType |
0
|
| ExcludeAtkName0 |
|
| ExcludeAtkName1 |
|
| AttackIntensity |
3
|
| IsGuardPierce |
True
|
| IsForceGuardBreak |
False
|
| IsIniviciblePierce |
False
|
| IsHeavy |
True
|
| IsHammer |
False
|