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Revision as of 17:59, 14 October 2018 by imported>Leoetlino
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GanonBeamIgniteAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Derived definitions
- 3.1 発射 (SiteBossBow, ビーム攻撃)
- 3.2 発射 (SiteBossSpear, ビーム攻撃)
- 3.3 発射 (SiteBossLsword, ビーム攻撃)
- 3.4 発射 (SiteBossSwordCastle, ビーム攻撃)
- 3.5 発射 (SiteBossBowCastle, ビーム攻撃)
- 3.6 発射 (SiteBossSpearCastle, ビーム攻撃)
- 3.7 発射 (SiteBossSpearR, ビーム攻撃)
- 3.8 発射 (Priest_Boss_Giant, 子0)
- 3.9 発射 (Priest_Boss_Giant, 目ビーム)
- 3.10 弾発射 (Enemy_Ganon, ビーム攻撃)
- 3.11 弾発射 (Enemy_Ganon, ビーム攻撃_0)
- 3.12 発射 (SiteBossSword, ビーム攻撃)
- 3.13 発射 (SiteBossBowR, ビーム攻撃)
- 3.14 発射 (SiteBossLswordR, ビーム攻撃)
- 3.15 発射 (SiteBossSwordR, ビーム攻撃)
- 3.16 発射 (SiteBossLswordCastle, ビーム攻撃)
StaticInstParams
Name |
Type |
Default value |
Description
|
IgniteOffset |
Vec3 |
|
|
IgniteSpeed |
Float |
|
|
IgniteRotate |
Vec3 |
|
|
IgniteRotSpeed |
Vec3 |
|
|
OffsetHeight |
Float |
|
|
BaseNode |
String |
|
|
IsConnectChild |
Bool |
|
|
DirMinAngle |
Vec3 |
|
|
DirMaxAngle |
Vec3 |
|
|
ASName |
String |
|
|
IsIgnoreSame |
Bool |
|
|
PosReduceRatio |
Float |
|
|
AngReduceRatio |
Float |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
IgniteActor |
Actor |
|
|
Derived definitions
発射 (SiteBossBow, ビーム攻撃)
Name |
Value
|
IgniteOffset |
Vec3(x=0.0, y=2.0, z=0.0)
|
IgniteSpeed |
5.0
|
IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
OffsetHeight |
-0.5
|
BaseNode |
Eyeball
|
IsConnectChild |
True
|
DirMinAngle |
Vec3(x=-1.570796251296997, y=-0.0872664675116539, z=0.0)
|
DirMaxAngle |
Vec3(x=1.570796251296997, y=0.0872664675116539, z=0.0)
|
ASName |
Attack_Eye_End
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
発射 (SiteBossSpear, ビーム攻撃)
Name |
Value
|
IgniteOffset |
Vec3(x=0.0, y=2.0, z=0.0)
|
IgniteSpeed |
5.0
|
IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
OffsetHeight |
0.0
|
BaseNode |
Eyeball
|
IsConnectChild |
True
|
DirMinAngle |
Vec3(x=-1.570796251296997, y=-0.1745329350233078, z=0.0)
|
DirMaxAngle |
Vec3(x=1.570796251296997, y=0.1745329350233078, z=0.0)
|
ASName |
Attack_Eye_End
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
発射 (SiteBossLsword, ビーム攻撃)
Name |
Value
|
IgniteOffset |
Vec3(x=0.0, y=1.0, z=1.0)
|
IgniteSpeed |
5.0
|
IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
OffsetHeight |
0.0
|
BaseNode |
Eyeball
|
IsConnectChild |
True
|
DirMinAngle |
Vec3(x=-0.3490658700466156, y=-0.1745329350233078, z=0.0)
|
DirMaxAngle |
Vec3(x=0.3490658700466156, y=0.1745329350233078, z=0.0)
|
ASName |
Attack_Eye_End
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
発射 (SiteBossSwordCastle, ビーム攻撃)
Name |
Value
|
IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteSpeed |
5.0
|
IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
OffsetHeight |
0.0
|
BaseNode |
Eyeball
|
IsConnectChild |
True
|
DirMinAngle |
Vec3(x=-1.570796251296997, y=-0.1745329350233078, z=0.0)
|
DirMaxAngle |
Vec3(x=1.570796251296997, y=0.1745329350233078, z=0.0)
|
ASName |
Attack_Eye_End
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
発射 (SiteBossBowCastle, ビーム攻撃)
Name |
Value
|
IgniteOffset |
Vec3(x=0.0, y=2.0, z=0.0)
|
IgniteSpeed |
5.0
|
IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
OffsetHeight |
-0.5
|
BaseNode |
Eyeball
|
IsConnectChild |
True
|
DirMinAngle |
Vec3(x=-1.570796251296997, y=-0.0872664675116539, z=0.0)
|
DirMaxAngle |
Vec3(x=1.570796251296997, y=0.0872664675116539, z=0.0)
|
ASName |
Attack_Eye_End
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
発射 (SiteBossSpearCastle, ビーム攻撃)
Name |
Value
|
IgniteOffset |
Vec3(x=0.0, y=2.0, z=0.0)
|
IgniteSpeed |
5.0
|
IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
OffsetHeight |
0.0
|
BaseNode |
Eyeball
|
IsConnectChild |
True
|
DirMinAngle |
Vec3(x=-1.570796251296997, y=-0.1745329350233078, z=0.0)
|
DirMaxAngle |
Vec3(x=1.570796251296997, y=0.1745329350233078, z=0.0)
|
ASName |
Attack_Eye_End
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
発射 (SiteBossSpearR, ビーム攻撃)
Name |
Value
|
IgniteOffset |
Vec3(x=0.0, y=2.0, z=0.0)
|
IgniteSpeed |
5.0
|
IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
OffsetHeight |
0.0
|
BaseNode |
Eyeball
|
IsConnectChild |
True
|
DirMinAngle |
Vec3(x=-1.570796251296997, y=-0.1745329350233078, z=0.0)
|
DirMaxAngle |
Vec3(x=1.570796251296997, y=0.1745329350233078, z=0.0)
|
ASName |
Attack_Eye_End
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
発射 (Priest_Boss_Giant, 子0)
Name |
Value
|
IgniteOffset |
Vec3(x=0.0, y=3.0, z=0.0)
|
IgniteSpeed |
5.0
|
IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
OffsetHeight |
0.0
|
BaseNode |
Head
|
IsConnectChild |
True
|
DirMinAngle |
Vec3(x=-1.570796251296997, y=-1.570796251296997, z=0.0)
|
DirMaxAngle |
Vec3(x=1.570796251296997, y=1.570796251296997, z=0.0)
|
ASName |
StandEyeBeamEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
発射 (Priest_Boss_Giant, 目ビーム)
Name |
Value
|
IgniteOffset |
Vec3(x=0.0, y=1.2999999523162842, z=0.0)
|
IgniteSpeed |
5.0
|
IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
OffsetHeight |
0.0
|
BaseNode |
Head
|
IsConnectChild |
True
|
DirMinAngle |
Vec3(x=-1.570796251296997, y=-1.570796251296997, z=0.0)
|
DirMaxAngle |
Vec3(x=1.570796251296997, y=1.570796251296997, z=0.0)
|
ASName |
EyeBeamEnd
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
弾発射 (Enemy_Ganon, ビーム攻撃)
Name |
Value
|
IgniteOffset |
Vec3(x=4.800000190734863, y=0.0, z=0.0)
|
IgniteSpeed |
5.0
|
IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
OffsetHeight |
1.0
|
BaseNode |
Wrist_ML
|
IsConnectChild |
True
|
DirMinAngle |
Vec3(x=-1.919862151145935, y=-3.1415927410125732, z=0.0)
|
DirMaxAngle |
Vec3(x=1.919862151145935, y=3.1415927410125732, z=0.0)
|
ASName |
Attack_Eye_End_Up
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
弾発射 (Enemy_Ganon, ビーム攻撃_0)
Name |
Value
|
IgniteOffset |
Vec3(x=4.800000190734863, y=0.0, z=0.0)
|
IgniteSpeed |
5.0
|
IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
OffsetHeight |
1.3
|
BaseNode |
Wrist_ML
|
IsConnectChild |
True
|
DirMinAngle |
Vec3(x=-0.1745329350233078, y=-0.5235987901687622, z=0.0)
|
DirMaxAngle |
Vec3(x=0.6981317400932312, y=0.5235987901687622, z=0.0)
|
ASName |
Attack_Eye_End
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
発射 (SiteBossSword, ビーム攻撃)
Name |
Value
|
IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteSpeed |
5.0
|
IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
OffsetHeight |
0.0
|
BaseNode |
Eyeball
|
IsConnectChild |
True
|
DirMinAngle |
Vec3(x=-1.570796251296997, y=-0.1745329350233078, z=0.0)
|
DirMaxAngle |
Vec3(x=1.570796251296997, y=0.1745329350233078, z=0.0)
|
ASName |
Attack_Eye_End
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
発射 (SiteBossBowR, ビーム攻撃)
Name |
Value
|
IgniteOffset |
Vec3(x=0.0, y=2.0, z=0.0)
|
IgniteSpeed |
5.0
|
IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
OffsetHeight |
-0.5
|
BaseNode |
Eyeball
|
IsConnectChild |
True
|
DirMinAngle |
Vec3(x=-1.570796251296997, y=-0.0872664675116539, z=0.0)
|
DirMaxAngle |
Vec3(x=1.570796251296997, y=0.0872664675116539, z=0.0)
|
ASName |
Attack_Eye_End
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
発射 (SiteBossLswordR, ビーム攻撃)
Name |
Value
|
IgniteOffset |
Vec3(x=0.0, y=1.0, z=1.0)
|
IgniteSpeed |
5.0
|
IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
OffsetHeight |
0.0
|
BaseNode |
Eyeball
|
IsConnectChild |
True
|
DirMinAngle |
Vec3(x=-0.3490658700466156, y=-0.1745329350233078, z=0.0)
|
DirMaxAngle |
Vec3(x=0.3490658700466156, y=0.1745329350233078, z=0.0)
|
ASName |
Attack_Eye_End
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
発射 (SiteBossSwordR, ビーム攻撃)
Name |
Value
|
IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteSpeed |
5.0
|
IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
OffsetHeight |
0.0
|
BaseNode |
Eyeball
|
IsConnectChild |
True
|
DirMinAngle |
Vec3(x=-1.570796251296997, y=-0.1745329350233078, z=0.0)
|
DirMaxAngle |
Vec3(x=1.570796251296997, y=0.1745329350233078, z=0.0)
|
ASName |
Attack_Eye_End
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|
発射 (SiteBossLswordCastle, ビーム攻撃)
Name |
Value
|
IgniteOffset |
Vec3(x=0.0, y=1.0, z=1.0)
|
IgniteSpeed |
5.0
|
IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
OffsetHeight |
0.0
|
BaseNode |
Eyeball
|
IsConnectChild |
True
|
DirMinAngle |
Vec3(x=-0.3490658700466156, y=-0.1745329350233078, z=0.0)
|
DirMaxAngle |
Vec3(x=0.3490658700466156, y=0.1745329350233078, z=0.0)
|
ASName |
Attack_Eye_End
|
IsIgnoreSame |
False
|
PosReduceRatio |
0.15
|
AngReduceRatio |
0.45
|