From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino
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GanonAttackWithEmitChemicalAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
EmitActorName |
String |
|
|
EmitNum |
Int |
|
|
EmitOffsetFromParent |
Float |
|
|
EmitIntervalDist |
Float |
|
|
EmitIntervalRotate |
Float |
|
|
EmitScale |
Float |
|
|
EmitMaxScale |
Float |
|
|
ScaleTime |
Float |
|
|
EmitInterval |
Int |
|
|
EmitStartFrame |
Float |
|
|
EmitAngleFromParent |
Float |
|
|
EmitActorSpeed |
Vec3 |
|
|
EmitActorSpeedRotate |
Float |
|
|
EmitAttackPower |
Int |
|
|
EmitMinDamage |
Int |
|
|
EmitBaseBoneName |
String |
|
|
EmitBoneRotateOffset |
Vec3 |
|
|
EmitPartsName |
String |
|
|
ChildCreateLimit |
Int |
|
|
CallSEKeyAtAtOn |
String |
|
|
ASName |
String |
|
|
JustAvoidSideDist |
Float |
|
|
JustAvoidBackDist |
Float |
|
|
JustAvoidAngle |
Float |
|
|
WeaponIdx |
Int |
|
|
AttackPower |
Int |
|
|
AtkMinPower |
Int |
|
|
AtAttr |
Int |
|
|
IsGuardPierce |
Bool |
|
|
IsGuardBreak |
Bool |
|
|
AttackCancelDist |
Float |
|
|
AttackCancelAng |
Float |
|
|
BattleNodeOffsetLR |
Float |
|
|
BattleNodeOffsetUD |
Float |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Derived definitions
攻撃 (Enemy_Ganon, 大剣横攻撃)
Name |
Value
|
EmitActorName |
GanonSeaOfFlame
|
EmitNum |
7
|
EmitOffsetFromParent |
6.0
|
EmitIntervalDist |
0.6
|
EmitIntervalRotate |
0.314159
|
EmitScale |
1.0
|
EmitMaxScale |
1.0
|
ScaleTime |
1.0
|
EmitInterval |
1
|
EmitStartFrame |
3.0
|
EmitAngleFromParent |
-0.436332
|
EmitActorSpeed |
Vec3(x=0.0, y=0.0, z=0.6000000238418579)
|
EmitActorSpeedRotate |
0.0
|
EmitAttackPower |
8
|
EmitMinDamage |
8
|
EmitBaseBoneName |
Spine_3
|
EmitBoneRotateOffset |
Vec3(x=0.0, y=0.7853981852531433, z=0.0)
|
EmitPartsName |
LswordSide
|
ChildCreateLimit |
3
|
CallSEKeyAtAtOn |
LswordSideAttackSwing_FlameSea
|
ASName |
Attack_Lsword_Side
|
JustAvoidSideDist |
3.0
|
JustAvoidBackDist |
25.0
|
JustAvoidAngle |
0.959931
|
WeaponIdx |
0
|
AttackPower |
40
|
AtkMinPower |
8
|
AtAttr |
1
|
IsGuardPierce |
False
|
IsGuardBreak |
True
|
AttackCancelDist |
12.0
|
AttackCancelAng |
0.785398
|
BattleNodeOffsetLR |
0.0
|
BattleNodeOffsetUD |
0.0
|
攻撃 (Enemy_Ganon, 大剣攻撃)
Name |
Value
|
EmitActorName |
GanonPillarOfFlame
|
EmitNum |
8
|
EmitOffsetFromParent |
0.0
|
EmitIntervalDist |
2.2
|
EmitIntervalRotate |
0.0
|
EmitScale |
2.0
|
EmitMaxScale |
2.0
|
ScaleTime |
1.0
|
EmitInterval |
4
|
EmitStartFrame |
5.0
|
EmitAngleFromParent |
0.0
|
EmitActorSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
EmitActorSpeedRotate |
0.0
|
EmitAttackPower |
8
|
EmitMinDamage |
8
|
EmitBaseBoneName |
Wrist_R
|
EmitBoneRotateOffset |
Vec3(x=0.0, y=-1.570796251296997, z=0.0)
|
EmitPartsName |
Lsword
|
ChildCreateLimit |
1
|
CallSEKeyAtAtOn |
LswordAttackImpact_FlamePile
|
ASName |
Attack_Lsword
|
JustAvoidSideDist |
18.0
|
JustAvoidBackDist |
12.0
|
JustAvoidAngle |
0.959931
|
WeaponIdx |
0
|
AttackPower |
40
|
AtkMinPower |
8
|
AtAttr |
1
|
IsGuardPierce |
False
|
IsGuardBreak |
True
|
AttackCancelDist |
12.0
|
AttackCancelAng |
0.785398
|
BattleNodeOffsetLR |
0.0523599
|
BattleNodeOffsetUD |
0.0
|