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Revision as of 17:59, 14 October 2018 by imported>Leoetlino
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ForkSetJustAvoidFromBoneAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 子1 (ForestGiant_Middle, 槍突き攻撃)
- 2.2 子1 (ForestGiant_Senior, 槍突き攻撃)
- 2.3 子1 (ForestGiant, 槍突き攻撃)
- 2.4 子2 (Lynel_Senior, 大剣突進切り斬り付け)
- 2.5 子2 (Lynel_Senior, 大攻撃上半身)
- 2.6 子2 (Lynel_Senior, 武器攻撃上半身)
- 2.7 子3 (Lynel_Senior, 小剣三連撃)
- 2.8 子3 (Lynel_Senior, 大剣大攻撃上半身)
- 2.9 子3 (Lynel_Senior, 大剣連撃)
- 2.10 子2 (Lynel_Middle, 大剣突進切り斬り付け)
- 2.11 子2 (Lynel_Middle, 大攻撃上半身)
- 2.12 子2 (Lynel_Middle, 武器攻撃上半身)
- 2.13 子3 (Lynel_Middle, 小剣三連撃)
- 2.14 子3 (Lynel_Middle, 大剣大攻撃上半身)
- 2.15 子3 (Lynel_Middle, 大剣連撃)
- 2.16 子2 (Lynel, 大剣突進切り斬り付け)
- 2.17 子2 (Lynel, 大攻撃上半身)
- 2.18 子2 (Lynel, 武器攻撃上半身)
- 2.19 子3 (Lynel, 小剣三連撃)
- 2.20 子3 (Lynel, 大剣大攻撃上半身)
- 2.21 子3 (Lynel, 大剣連撃)
- 2.22 子1 (StalForestGiant, 槍突き攻撃)
StaticInstParams
Name |
Type |
Default value |
Description
|
TransBaseBoneName |
String |
|
|
RotBaseBoneName |
String |
|
|
BaseDir |
Vec3 |
|
|
JustAvoidAngleL |
Float |
|
|
JustAvoidAngleR |
Float |
|
|
JustAvoidDistFar |
Float |
|
|
JustAvoidDistNear |
Float |
|
|
WeaponIdx |
Int |
|
|
IsAddRangeToFar |
Bool |
|
|
IsAddRangeToNear |
Bool |
|
|
TargetBone |
Int |
|
|
SeqBank |
Int |
|
|
Derived definitions
子1 (ForestGiant_Middle, 槍突き攻撃)
Name |
Value
|
TransBaseBoneName |
Weapon_R
|
RotBaseBoneName |
Weapon_R
|
BaseDir |
Vec3(x=0.0, y=0.0, z=1.0)
|
JustAvoidAngleL |
0.0523599
|
JustAvoidAngleR |
0.0523599
|
JustAvoidDistFar |
8.0
|
JustAvoidDistNear |
0.0
|
WeaponIdx |
0
|
IsAddRangeToFar |
True
|
IsAddRangeToNear |
False
|
TargetBone |
0
|
SeqBank |
0
|
子1 (ForestGiant_Senior, 槍突き攻撃)
Name |
Value
|
TransBaseBoneName |
Weapon_R
|
RotBaseBoneName |
Weapon_R
|
BaseDir |
Vec3(x=0.0, y=0.0, z=1.0)
|
JustAvoidAngleL |
0.0523599
|
JustAvoidAngleR |
0.0523599
|
JustAvoidDistFar |
8.0
|
JustAvoidDistNear |
0.0
|
WeaponIdx |
0
|
IsAddRangeToFar |
True
|
IsAddRangeToNear |
False
|
TargetBone |
0
|
SeqBank |
0
|
子1 (ForestGiant, 槍突き攻撃)
Name |
Value
|
TransBaseBoneName |
Weapon_R
|
RotBaseBoneName |
Weapon_R
|
BaseDir |
Vec3(x=0.0, y=0.0, z=1.0)
|
JustAvoidAngleL |
0.0523599
|
JustAvoidAngleR |
0.0523599
|
JustAvoidDistFar |
8.0
|
JustAvoidDistNear |
0.0
|
WeaponIdx |
0
|
IsAddRangeToFar |
True
|
IsAddRangeToNear |
False
|
TargetBone |
0
|
SeqBank |
0
|
子2 (Lynel_Senior, 大剣突進切り斬り付け)
Name |
Value
|
TransBaseBoneName |
Man_Spine_2
|
RotBaseBoneName |
Man_Spine_2
|
BaseDir |
Vec3(x=1.0, y=1.0, z=0.0)
|
JustAvoidAngleL |
0.349066
|
JustAvoidAngleR |
0.349066
|
JustAvoidDistFar |
9.0
|
JustAvoidDistNear |
0.0
|
WeaponIdx |
0
|
IsAddRangeToFar |
True
|
IsAddRangeToNear |
False
|
TargetBone |
0
|
SeqBank |
0
|
子2 (Lynel_Senior, 大攻撃上半身)
Name |
Value
|
TransBaseBoneName |
Man_Spine_2
|
RotBaseBoneName |
Man_Spine_2
|
BaseDir |
Vec3(x=1.0, y=1.0, z=0.0)
|
JustAvoidAngleL |
0.959931
|
JustAvoidAngleR |
0.959931
|
JustAvoidDistFar |
4.0
|
JustAvoidDistNear |
2.0
|
WeaponIdx |
0
|
IsAddRangeToFar |
True
|
IsAddRangeToNear |
False
|
TargetBone |
1
|
SeqBank |
0
|
子2 (Lynel_Senior, 武器攻撃上半身)
Name |
Value
|
TransBaseBoneName |
Man_Spine_2
|
RotBaseBoneName |
Man_Spine_2
|
BaseDir |
Vec3(x=0.0, y=1.0, z=0.0)
|
JustAvoidAngleL |
0.523599
|
JustAvoidAngleR |
1.5708
|
JustAvoidDistFar |
3.0
|
JustAvoidDistNear |
0.0
|
WeaponIdx |
0
|
IsAddRangeToFar |
True
|
IsAddRangeToNear |
False
|
TargetBone |
1
|
SeqBank |
0
|
子3 (Lynel_Senior, 小剣三連撃)
Name |
Value
|
TransBaseBoneName |
Man_Spine_2
|
RotBaseBoneName |
Man_Spine_2
|
BaseDir |
Vec3(x=1.0, y=1.0, z=0.0)
|
JustAvoidAngleL |
0.959931
|
JustAvoidAngleR |
0.959931
|
JustAvoidDistFar |
4.0
|
JustAvoidDistNear |
0.0
|
WeaponIdx |
0
|
IsAddRangeToFar |
True
|
IsAddRangeToNear |
False
|
TargetBone |
1
|
SeqBank |
0
|
子3 (Lynel_Senior, 大剣大攻撃上半身)
Name |
Value
|
TransBaseBoneName |
|
RotBaseBoneName |
|
BaseDir |
Vec3(x=0.0, y=0.0, z=1.0)
|
JustAvoidAngleL |
0.261799
|
JustAvoidAngleR |
0.261799
|
JustAvoidDistFar |
6.5
|
JustAvoidDistNear |
0.0
|
WeaponIdx |
0
|
IsAddRangeToFar |
True
|
IsAddRangeToNear |
False
|
TargetBone |
1
|
SeqBank |
0
|
子3 (Lynel_Senior, 大剣連撃)
Name |
Value
|
TransBaseBoneName |
Man_Spine_2
|
RotBaseBoneName |
Man_Spine_2
|
BaseDir |
Vec3(x=1.0, y=1.0, z=0.0)
|
JustAvoidAngleL |
0.261799
|
JustAvoidAngleR |
0.261799
|
JustAvoidDistFar |
3.5
|
JustAvoidDistNear |
0.0
|
WeaponIdx |
0
|
IsAddRangeToFar |
True
|
IsAddRangeToNear |
False
|
TargetBone |
0
|
SeqBank |
0
|
子2 (Lynel_Middle, 大剣突進切り斬り付け)
Name |
Value
|
TransBaseBoneName |
Man_Spine_2
|
RotBaseBoneName |
Man_Spine_2
|
BaseDir |
Vec3(x=1.0, y=1.0, z=0.0)
|
JustAvoidAngleL |
0.349066
|
JustAvoidAngleR |
0.349066
|
JustAvoidDistFar |
9.0
|
JustAvoidDistNear |
0.0
|
WeaponIdx |
0
|
IsAddRangeToFar |
True
|
IsAddRangeToNear |
False
|
TargetBone |
0
|
SeqBank |
0
|
子2 (Lynel_Middle, 大攻撃上半身)
Name |
Value
|
TransBaseBoneName |
Man_Spine_2
|
RotBaseBoneName |
Man_Spine_2
|
BaseDir |
Vec3(x=1.0, y=1.0, z=0.0)
|
JustAvoidAngleL |
0.959931
|
JustAvoidAngleR |
0.959931
|
JustAvoidDistFar |
4.0
|
JustAvoidDistNear |
2.0
|
WeaponIdx |
0
|
IsAddRangeToFar |
True
|
IsAddRangeToNear |
False
|
TargetBone |
1
|
SeqBank |
0
|
子2 (Lynel_Middle, 武器攻撃上半身)
Name |
Value
|
TransBaseBoneName |
Man_Spine_2
|
RotBaseBoneName |
Man_Spine_2
|
BaseDir |
Vec3(x=0.0, y=1.0, z=0.0)
|
JustAvoidAngleL |
0.523599
|
JustAvoidAngleR |
1.5708
|
JustAvoidDistFar |
3.0
|
JustAvoidDistNear |
0.0
|
WeaponIdx |
0
|
IsAddRangeToFar |
True
|
IsAddRangeToNear |
False
|
TargetBone |
1
|
SeqBank |
0
|
子3 (Lynel_Middle, 小剣三連撃)
Name |
Value
|
TransBaseBoneName |
Man_Spine_2
|
RotBaseBoneName |
Man_Spine_2
|
BaseDir |
Vec3(x=1.0, y=1.0, z=0.0)
|
JustAvoidAngleL |
0.959931
|
JustAvoidAngleR |
0.959931
|
JustAvoidDistFar |
4.0
|
JustAvoidDistNear |
0.0
|
WeaponIdx |
0
|
IsAddRangeToFar |
True
|
IsAddRangeToNear |
False
|
TargetBone |
1
|
SeqBank |
0
|
子3 (Lynel_Middle, 大剣大攻撃上半身)
Name |
Value
|
TransBaseBoneName |
|
RotBaseBoneName |
|
BaseDir |
Vec3(x=0.0, y=0.0, z=1.0)
|
JustAvoidAngleL |
0.261799
|
JustAvoidAngleR |
0.261799
|
JustAvoidDistFar |
6.5
|
JustAvoidDistNear |
0.0
|
WeaponIdx |
0
|
IsAddRangeToFar |
True
|
IsAddRangeToNear |
False
|
TargetBone |
1
|
SeqBank |
0
|
子3 (Lynel_Middle, 大剣連撃)
Name |
Value
|
TransBaseBoneName |
Man_Spine_2
|
RotBaseBoneName |
Man_Spine_2
|
BaseDir |
Vec3(x=1.0, y=1.0, z=0.0)
|
JustAvoidAngleL |
0.261799
|
JustAvoidAngleR |
0.261799
|
JustAvoidDistFar |
3.5
|
JustAvoidDistNear |
0.0
|
WeaponIdx |
0
|
IsAddRangeToFar |
True
|
IsAddRangeToNear |
False
|
TargetBone |
0
|
SeqBank |
0
|
子2 (Lynel, 大剣突進切り斬り付け)
Name |
Value
|
TransBaseBoneName |
Man_Spine_2
|
RotBaseBoneName |
Man_Spine_2
|
BaseDir |
Vec3(x=1.0, y=1.0, z=0.0)
|
JustAvoidAngleL |
0.349066
|
JustAvoidAngleR |
0.349066
|
JustAvoidDistFar |
9.0
|
JustAvoidDistNear |
0.0
|
WeaponIdx |
0
|
IsAddRangeToFar |
True
|
IsAddRangeToNear |
False
|
TargetBone |
0
|
SeqBank |
0
|
子2 (Lynel, 大攻撃上半身)
Name |
Value
|
TransBaseBoneName |
Man_Spine_2
|
RotBaseBoneName |
Man_Spine_2
|
BaseDir |
Vec3(x=1.0, y=1.0, z=0.0)
|
JustAvoidAngleL |
0.959931
|
JustAvoidAngleR |
0.959931
|
JustAvoidDistFar |
4.0
|
JustAvoidDistNear |
2.0
|
WeaponIdx |
0
|
IsAddRangeToFar |
True
|
IsAddRangeToNear |
False
|
TargetBone |
1
|
SeqBank |
0
|
子2 (Lynel, 武器攻撃上半身)
Name |
Value
|
TransBaseBoneName |
Man_Spine_2
|
RotBaseBoneName |
Man_Spine_2
|
BaseDir |
Vec3(x=0.0, y=1.0, z=0.0)
|
JustAvoidAngleL |
0.523599
|
JustAvoidAngleR |
1.5708
|
JustAvoidDistFar |
3.0
|
JustAvoidDistNear |
0.0
|
WeaponIdx |
0
|
IsAddRangeToFar |
True
|
IsAddRangeToNear |
False
|
TargetBone |
1
|
SeqBank |
0
|
子3 (Lynel, 小剣三連撃)
Name |
Value
|
TransBaseBoneName |
Man_Spine_2
|
RotBaseBoneName |
Man_Spine_2
|
BaseDir |
Vec3(x=1.0, y=1.0, z=0.0)
|
JustAvoidAngleL |
0.959931
|
JustAvoidAngleR |
0.959931
|
JustAvoidDistFar |
4.0
|
JustAvoidDistNear |
0.0
|
WeaponIdx |
0
|
IsAddRangeToFar |
True
|
IsAddRangeToNear |
False
|
TargetBone |
1
|
SeqBank |
0
|
子3 (Lynel, 大剣大攻撃上半身)
Name |
Value
|
TransBaseBoneName |
|
RotBaseBoneName |
|
BaseDir |
Vec3(x=0.0, y=0.0, z=1.0)
|
JustAvoidAngleL |
0.261799
|
JustAvoidAngleR |
0.261799
|
JustAvoidDistFar |
6.5
|
JustAvoidDistNear |
0.0
|
WeaponIdx |
0
|
IsAddRangeToFar |
True
|
IsAddRangeToNear |
False
|
TargetBone |
1
|
SeqBank |
0
|
子3 (Lynel, 大剣連撃)
Name |
Value
|
TransBaseBoneName |
Man_Spine_2
|
RotBaseBoneName |
Man_Spine_2
|
BaseDir |
Vec3(x=1.0, y=1.0, z=0.0)
|
JustAvoidAngleL |
0.261799
|
JustAvoidAngleR |
0.261799
|
JustAvoidDistFar |
3.5
|
JustAvoidDistNear |
0.0
|
WeaponIdx |
0
|
IsAddRangeToFar |
True
|
IsAddRangeToNear |
False
|
TargetBone |
0
|
SeqBank |
0
|
子1 (StalForestGiant, 槍突き攻撃)
Name |
Value
|
TransBaseBoneName |
Weapon_R
|
RotBaseBoneName |
Weapon_R
|
BaseDir |
Vec3(x=0.0, y=0.0, z=1.0)
|
JustAvoidAngleL |
0.0523599
|
JustAvoidAngleR |
0.0523599
|
JustAvoidDistFar |
8.0
|
JustAvoidDistNear |
0.0
|
WeaponIdx |
0
|
IsAddRangeToFar |
True
|
IsAddRangeToNear |
False
|
TargetBone |
0
|
SeqBank |
0
|