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Revision as of 17:59, 14 October 2018 by imported>Leoetlino
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ForkLynelBreathShootAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Derived definitions
- 3.1 子1 (Lynel_Senior, ブレス2発目上半身)
- 3.2 子1 (Lynel_Senior, ブレス3発目上半身)
- 3.3 子1 (Lynel_Senior, ブレス上半身)
- 3.4 子2 (Lynel_Senior, 行動)
- 3.5 子1 (Lynel_Middle, ブレス2発目上半身)
- 3.6 子1 (Lynel_Middle, ブレス3発目上半身)
- 3.7 子1 (Lynel_Middle, ブレス上半身)
- 3.8 子2 (Lynel_Middle, 行動)
- 3.9 子1 (Lynel, ブレス2発目上半身)
- 3.10 子1 (Lynel, ブレス3発目上半身)
- 3.11 子1 (Lynel, ブレス上半身)
- 3.12 子2 (Lynel, 行動)
StaticInstParams
Name |
Type |
Default value |
Description
|
AttackRatio |
Float |
|
|
BreathSize |
Float |
|
|
EnlargeTime |
Int |
|
|
Range |
Float |
|
|
Speed |
Float |
|
|
ShootDir |
Vec3 |
|
|
ShootOffset |
Vec3 |
|
|
ShootSpeed |
Float |
|
|
ShootRotate |
Vec3 |
|
|
ShootRotSpeed |
Vec3 |
|
|
DirMinAngle |
Vec3 |
|
|
DirMaxAngle |
Vec3 |
|
|
MaxNoiseDist |
Float |
|
|
OffsetHeight |
Float |
|
|
BaseNode |
String |
|
|
PartsKey |
String |
|
|
IsReuseBullet |
Bool |
|
|
SeqBank |
Int |
|
|
TargetBone |
Int |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Derived definitions
子1 (Lynel_Senior, ブレス2発目上半身)
Name |
Value
|
AttackRatio |
1.0
|
BreathSize |
3.2
|
EnlargeTime |
20
|
Range |
30.0
|
Speed |
1.0
|
ShootDir |
Vec3(x=1.0, y=0.0, z=0.0)
|
ShootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
ShootSpeed |
1.0
|
ShootRotate |
Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)
|
ShootRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
DirMinAngle |
Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0)
|
DirMaxAngle |
Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
|
MaxNoiseDist |
0.0
|
OffsetHeight |
0.0
|
BaseNode |
Head
|
PartsKey |
Breath1
|
IsReuseBullet |
False
|
SeqBank |
0
|
TargetBone |
0
|
子1 (Lynel_Senior, ブレス3発目上半身)
Name |
Value
|
AttackRatio |
1.0
|
BreathSize |
3.2
|
EnlargeTime |
20
|
Range |
30.0
|
Speed |
1.0
|
ShootDir |
Vec3(x=1.0, y=0.0, z=0.0)
|
ShootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
ShootSpeed |
1.0
|
ShootRotate |
Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)
|
ShootRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
DirMinAngle |
Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0)
|
DirMaxAngle |
Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
|
MaxNoiseDist |
0.0
|
OffsetHeight |
0.0
|
BaseNode |
Head
|
PartsKey |
Breath2
|
IsReuseBullet |
False
|
SeqBank |
0
|
TargetBone |
0
|
子1 (Lynel_Senior, ブレス上半身)
Name |
Value
|
AttackRatio |
1.0
|
BreathSize |
3.2
|
EnlargeTime |
20
|
Range |
30.0
|
Speed |
1.0
|
ShootDir |
Vec3(x=1.0, y=0.0, z=0.0)
|
ShootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
ShootSpeed |
1.0
|
ShootRotate |
Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)
|
ShootRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
DirMinAngle |
Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0)
|
DirMaxAngle |
Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
|
MaxNoiseDist |
0.0
|
OffsetHeight |
0.0
|
BaseNode |
Head
|
PartsKey |
Breath0
|
IsReuseBullet |
False
|
SeqBank |
0
|
TargetBone |
0
|
子2 (Lynel_Senior, 行動)
Name |
Value
|
AttackRatio |
1.0
|
BreathSize |
3.2
|
EnlargeTime |
20
|
Range |
30.0
|
Speed |
1.0
|
ShootDir |
Vec3(x=1.0, y=0.0, z=0.0)
|
ShootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
ShootSpeed |
1.0
|
ShootRotate |
Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)
|
ShootRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
DirMinAngle |
Vec3(x=-1.0471975803375244, y=-1.0471975803375244, z=0.0)
|
DirMaxAngle |
Vec3(x=0.7853981852531433, y=1.0471975803375244, z=0.0)
|
MaxNoiseDist |
0.0
|
OffsetHeight |
0.0
|
BaseNode |
Head
|
PartsKey |
Breath0
|
IsReuseBullet |
False
|
SeqBank |
0
|
TargetBone |
1
|
子1 (Lynel_Middle, ブレス2発目上半身)
Name |
Value
|
AttackRatio |
1.0
|
BreathSize |
3.2
|
EnlargeTime |
20
|
Range |
30.0
|
Speed |
1.0
|
ShootDir |
Vec3(x=1.0, y=0.0, z=0.0)
|
ShootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
ShootSpeed |
1.0
|
ShootRotate |
Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)
|
ShootRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
DirMinAngle |
Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0)
|
DirMaxAngle |
Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
|
MaxNoiseDist |
0.0
|
OffsetHeight |
0.0
|
BaseNode |
Head
|
PartsKey |
Breath1
|
IsReuseBullet |
False
|
SeqBank |
0
|
TargetBone |
0
|
子1 (Lynel_Middle, ブレス3発目上半身)
Name |
Value
|
AttackRatio |
1.0
|
BreathSize |
3.2
|
EnlargeTime |
20
|
Range |
30.0
|
Speed |
1.0
|
ShootDir |
Vec3(x=1.0, y=0.0, z=0.0)
|
ShootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
ShootSpeed |
1.0
|
ShootRotate |
Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)
|
ShootRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
DirMinAngle |
Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0)
|
DirMaxAngle |
Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
|
MaxNoiseDist |
0.0
|
OffsetHeight |
0.0
|
BaseNode |
Head
|
PartsKey |
Breath2
|
IsReuseBullet |
False
|
SeqBank |
0
|
TargetBone |
0
|
子1 (Lynel_Middle, ブレス上半身)
Name |
Value
|
AttackRatio |
1.0
|
BreathSize |
3.2
|
EnlargeTime |
20
|
Range |
30.0
|
Speed |
1.0
|
ShootDir |
Vec3(x=1.0, y=0.0, z=0.0)
|
ShootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
ShootSpeed |
1.0
|
ShootRotate |
Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)
|
ShootRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
DirMinAngle |
Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0)
|
DirMaxAngle |
Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
|
MaxNoiseDist |
0.0
|
OffsetHeight |
0.0
|
BaseNode |
Head
|
PartsKey |
Breath0
|
IsReuseBullet |
False
|
SeqBank |
0
|
TargetBone |
0
|
子2 (Lynel_Middle, 行動)
Name |
Value
|
AttackRatio |
1.0
|
BreathSize |
3.2
|
EnlargeTime |
20
|
Range |
30.0
|
Speed |
1.0
|
ShootDir |
Vec3(x=1.0, y=0.0, z=0.0)
|
ShootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
ShootSpeed |
1.0
|
ShootRotate |
Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)
|
ShootRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
DirMinAngle |
Vec3(x=-1.0471975803375244, y=-1.0471975803375244, z=0.0)
|
DirMaxAngle |
Vec3(x=0.7853981852531433, y=1.0471975803375244, z=0.0)
|
MaxNoiseDist |
0.0
|
OffsetHeight |
0.0
|
BaseNode |
Head
|
PartsKey |
Breath0
|
IsReuseBullet |
False
|
SeqBank |
0
|
TargetBone |
1
|
子1 (Lynel, ブレス2発目上半身)
Name |
Value
|
AttackRatio |
1.0
|
BreathSize |
3.2
|
EnlargeTime |
20
|
Range |
30.0
|
Speed |
1.0
|
ShootDir |
Vec3(x=1.0, y=0.0, z=0.0)
|
ShootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
ShootSpeed |
1.0
|
ShootRotate |
Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)
|
ShootRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
DirMinAngle |
Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0)
|
DirMaxAngle |
Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
|
MaxNoiseDist |
0.0
|
OffsetHeight |
0.0
|
BaseNode |
Head
|
PartsKey |
Breath1
|
IsReuseBullet |
False
|
SeqBank |
0
|
TargetBone |
0
|
子1 (Lynel, ブレス3発目上半身)
Name |
Value
|
AttackRatio |
1.0
|
BreathSize |
3.2
|
EnlargeTime |
20
|
Range |
30.0
|
Speed |
1.0
|
ShootDir |
Vec3(x=1.0, y=0.0, z=0.0)
|
ShootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
ShootSpeed |
1.0
|
ShootRotate |
Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)
|
ShootRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
DirMinAngle |
Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0)
|
DirMaxAngle |
Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
|
MaxNoiseDist |
0.0
|
OffsetHeight |
0.0
|
BaseNode |
Head
|
PartsKey |
Breath2
|
IsReuseBullet |
False
|
SeqBank |
0
|
TargetBone |
0
|
子1 (Lynel, ブレス上半身)
Name |
Value
|
AttackRatio |
1.0
|
BreathSize |
3.2
|
EnlargeTime |
20
|
Range |
30.0
|
Speed |
1.0
|
ShootDir |
Vec3(x=1.0, y=0.0, z=0.0)
|
ShootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
ShootSpeed |
1.0
|
ShootRotate |
Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)
|
ShootRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
DirMinAngle |
Vec3(x=-0.7853981852531433, y=-0.0872664675116539, z=0.0)
|
DirMaxAngle |
Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
|
MaxNoiseDist |
0.0
|
OffsetHeight |
0.0
|
BaseNode |
Head
|
PartsKey |
Breath0
|
IsReuseBullet |
False
|
SeqBank |
0
|
TargetBone |
0
|
子2 (Lynel, 行動)
Name |
Value
|
AttackRatio |
1.0
|
BreathSize |
3.2
|
EnlargeTime |
20
|
Range |
30.0
|
Speed |
1.0
|
ShootDir |
Vec3(x=1.0, y=0.0, z=0.0)
|
ShootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
ShootSpeed |
1.0
|
ShootRotate |
Vec3(x=0.0, y=-1.570796251296997, z=3.1415927410125732)
|
ShootRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
DirMinAngle |
Vec3(x=-1.0471975803375244, y=-1.0471975803375244, z=0.0)
|
DirMaxAngle |
Vec3(x=0.7853981852531433, y=1.0471975803375244, z=0.0)
|
MaxNoiseDist |
0.0
|
OffsetHeight |
0.0
|
BaseNode |
Head
|
PartsKey |
Breath0
|
IsReuseBullet |
False
|
SeqBank |
0
|
TargetBone |
1
|