From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino
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ForkASTrgEmitShockWavePosAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
OffsetPos |
Vec3 |
|
|
ShockWaveActorName |
String |
|
|
ShockWavePartsKey |
String |
|
|
Power |
Int |
|
|
MaxScale |
Float |
|
|
ScaleTime |
Float |
|
|
AttackIntensity |
Int |
|
|
IsGuardPierce |
Bool |
|
|
IsForceGuardBreak |
Bool |
|
|
IsIniviciblePierce |
Bool |
|
|
EmitIntervalTime |
Int |
|
|
IsHeavy |
Bool |
|
|
AtMinDamage |
Int |
|
|
Derived definitions
子1 (ForestGiant_Middle, ヒップドロップ)
Name |
Value
|
OffsetPos |
Vec3(x=0.0, y=0.0, z=0.0)
|
ShockWaveActorName |
EnemyShockWave
|
ShockWavePartsKey |
ShockWaveHip
|
Power |
-1
|
MaxScale |
8.0
|
ScaleTime |
5.0
|
AttackIntensity |
3
|
IsGuardPierce |
True
|
IsForceGuardBreak |
True
|
IsIniviciblePierce |
False
|
EmitIntervalTime |
-1
|
IsHeavy |
True
|
AtMinDamage |
1
|
子1 (ForestGiant_Senior, ヒップドロップ)
Name |
Value
|
OffsetPos |
Vec3(x=0.0, y=0.0, z=0.0)
|
ShockWaveActorName |
EnemyShockWave
|
ShockWavePartsKey |
ShockWaveHip
|
Power |
-1
|
MaxScale |
8.0
|
ScaleTime |
5.0
|
AttackIntensity |
3
|
IsGuardPierce |
True
|
IsForceGuardBreak |
True
|
IsIniviciblePierce |
False
|
EmitIntervalTime |
-1
|
IsHeavy |
True
|
AtMinDamage |
1
|
子1 (ForestGiant, ヒップドロップ)
Name |
Value
|
OffsetPos |
Vec3(x=0.0, y=0.0, z=0.0)
|
ShockWaveActorName |
EnemyShockWave
|
ShockWavePartsKey |
ShockWaveHip
|
Power |
-1
|
MaxScale |
8.0
|
ScaleTime |
5.0
|
AttackIntensity |
3
|
IsGuardPierce |
True
|
IsForceGuardBreak |
True
|
IsIniviciblePierce |
False
|
EmitIntervalTime |
-1
|
IsHeavy |
True
|
AtMinDamage |
1
|
子1 (Priest_Boss_Giant, 第四段階)
Name |
Value
|
OffsetPos |
Vec3(x=2.2699999809265137, y=0.0, z=1.399999976158142)
|
ShockWaveActorName |
PriestBossShockWave
|
ShockWavePartsKey |
ShockWave2
|
Power |
32
|
MaxScale |
8.0
|
ScaleTime |
5.0
|
AttackIntensity |
3
|
IsGuardPierce |
True
|
IsForceGuardBreak |
True
|
IsIniviciblePierce |
False
|
EmitIntervalTime |
-1
|
IsHeavy |
False
|
AtMinDamage |
4
|
子2 (Priest_Boss_Giant, 近距離)
Name |
Value
|
OffsetPos |
Vec3(x=0.0, y=0.0, z=0.0)
|
ShockWaveActorName |
PriestBossShockWave
|
ShockWavePartsKey |
ShockWave
|
Power |
4
|
MaxScale |
10.0
|
ScaleTime |
5.0
|
AttackIntensity |
3
|
IsGuardPierce |
True
|
IsForceGuardBreak |
True
|
IsIniviciblePierce |
False
|
EmitIntervalTime |
-1
|
IsHeavy |
False
|
AtMinDamage |
1
|
子2 (Priest_Boss_Giant, 近距離_0)
Name |
Value
|
OffsetPos |
Vec3(x=0.0, y=0.0, z=0.0)
|
ShockWaveActorName |
PriestBossShockWave
|
ShockWavePartsKey |
ShockWave4
|
Power |
4
|
MaxScale |
10.0
|
ScaleTime |
5.0
|
AttackIntensity |
3
|
IsGuardPierce |
True
|
IsForceGuardBreak |
True
|
IsIniviciblePierce |
False
|
EmitIntervalTime |
-1
|
IsHeavy |
False
|
AtMinDamage |
1
|
子2 (Priest_Boss_Giant, 踏みつけ)
Name |
Value
|
OffsetPos |
Vec3(x=0.0, y=0.0, z=0.0)
|
ShockWaveActorName |
PriestBossShockWave
|
ShockWavePartsKey |
ShockWave1
|
Power |
32
|
MaxScale |
8.0
|
ScaleTime |
5.0
|
AttackIntensity |
3
|
IsGuardPierce |
True
|
IsForceGuardBreak |
True
|
IsIniviciblePierce |
False
|
EmitIntervalTime |
-1
|
IsHeavy |
False
|
AtMinDamage |
4
|
子0 (Enemy_Ganon, 攻撃)
Name |
Value
|
OffsetPos |
Vec3(x=0.0, y=0.0, z=2.0)
|
ShockWaveActorName |
EnemyGanonShockWave
|
ShockWavePartsKey |
ShockWave
|
Power |
40
|
MaxScale |
15.0
|
ScaleTime |
5.0
|
AttackIntensity |
2
|
IsGuardPierce |
False
|
IsForceGuardBreak |
True
|
IsIniviciblePierce |
False
|
EmitIntervalTime |
-1
|
IsHeavy |
False
|
AtMinDamage |
8
|
子1 (StalForestGiant, ヒップドロップ)
Name |
Value
|
OffsetPos |
Vec3(x=0.0, y=0.0, z=0.0)
|
ShockWaveActorName |
EnemyShockWave
|
ShockWavePartsKey |
ShockWaveHip
|
Power |
-1
|
MaxScale |
8.0
|
ScaleTime |
5.0
|
AttackIntensity |
3
|
IsGuardPierce |
True
|
IsForceGuardBreak |
True
|
IsIniviciblePierce |
False
|
EmitIntervalTime |
-1
|
IsHeavy |
True
|
AtMinDamage |
1
|