AIDef:Action/ForkASTrgEmitShockWavePos

ForkASTrgEmitShockWavePos
AI definition
Type Action

StaticInstParams

Name Type Default value Description
OffsetPos Vec3
ShockWaveActorName String
ShockWavePartsKey String
Power Int
MaxScale Float
ScaleTime Float
AttackIntensity Int
IsGuardPierce Bool
IsForceGuardBreak Bool
IsIniviciblePierce Bool
EmitIntervalTime Int
IsHeavy Bool
AtMinDamage Int


Derived definitions

子1 (ForestGiant_Middle, ヒップドロップ)

Name Value
OffsetPos Vec3(x=0.0, y=0.0, z=0.0)
ShockWaveActorName EnemyShockWave
ShockWavePartsKey ShockWaveHip
Power -1
MaxScale 8.0
ScaleTime 5.0
AttackIntensity 3
IsGuardPierce True
IsForceGuardBreak True
IsIniviciblePierce False
EmitIntervalTime -1
IsHeavy True
AtMinDamage 1

子1 (ForestGiant_Senior, ヒップドロップ)

Name Value
OffsetPos Vec3(x=0.0, y=0.0, z=0.0)
ShockWaveActorName EnemyShockWave
ShockWavePartsKey ShockWaveHip
Power -1
MaxScale 8.0
ScaleTime 5.0
AttackIntensity 3
IsGuardPierce True
IsForceGuardBreak True
IsIniviciblePierce False
EmitIntervalTime -1
IsHeavy True
AtMinDamage 1

子1 (ForestGiant, ヒップドロップ)

Name Value
OffsetPos Vec3(x=0.0, y=0.0, z=0.0)
ShockWaveActorName EnemyShockWave
ShockWavePartsKey ShockWaveHip
Power -1
MaxScale 8.0
ScaleTime 5.0
AttackIntensity 3
IsGuardPierce True
IsForceGuardBreak True
IsIniviciblePierce False
EmitIntervalTime -1
IsHeavy True
AtMinDamage 1

子1 (Priest_Boss_Giant, 第四段階)

Name Value
OffsetPos Vec3(x=2.2699999809265137, y=0.0, z=1.399999976158142)
ShockWaveActorName PriestBossShockWave
ShockWavePartsKey ShockWave2
Power 32
MaxScale 8.0
ScaleTime 5.0
AttackIntensity 3
IsGuardPierce True
IsForceGuardBreak True
IsIniviciblePierce False
EmitIntervalTime -1
IsHeavy False
AtMinDamage 4

子2 (Priest_Boss_Giant, 近距離)

Name Value
OffsetPos Vec3(x=0.0, y=0.0, z=0.0)
ShockWaveActorName PriestBossShockWave
ShockWavePartsKey ShockWave
Power 4
MaxScale 10.0
ScaleTime 5.0
AttackIntensity 3
IsGuardPierce True
IsForceGuardBreak True
IsIniviciblePierce False
EmitIntervalTime -1
IsHeavy False
AtMinDamage 1

子2 (Priest_Boss_Giant, 近距離_0)

Name Value
OffsetPos Vec3(x=0.0, y=0.0, z=0.0)
ShockWaveActorName PriestBossShockWave
ShockWavePartsKey ShockWave4
Power 4
MaxScale 10.0
ScaleTime 5.0
AttackIntensity 3
IsGuardPierce True
IsForceGuardBreak True
IsIniviciblePierce False
EmitIntervalTime -1
IsHeavy False
AtMinDamage 1

子2 (Priest_Boss_Giant, 踏みつけ)

Name Value
OffsetPos Vec3(x=0.0, y=0.0, z=0.0)
ShockWaveActorName PriestBossShockWave
ShockWavePartsKey ShockWave1
Power 32
MaxScale 8.0
ScaleTime 5.0
AttackIntensity 3
IsGuardPierce True
IsForceGuardBreak True
IsIniviciblePierce False
EmitIntervalTime -1
IsHeavy False
AtMinDamage 4

子0 (Enemy_Ganon, 攻撃)

Name Value
OffsetPos Vec3(x=0.0, y=0.0, z=2.0)
ShockWaveActorName EnemyGanonShockWave
ShockWavePartsKey ShockWave
Power 40
MaxScale 15.0
ScaleTime 5.0
AttackIntensity 2
IsGuardPierce False
IsForceGuardBreak True
IsIniviciblePierce False
EmitIntervalTime -1
IsHeavy False
AtMinDamage 8

子1 (StalForestGiant, ヒップドロップ)

Name Value
OffsetPos Vec3(x=0.0, y=0.0, z=0.0)
ShockWaveActorName EnemyShockWave
ShockWavePartsKey ShockWaveHip
Power -1
MaxScale 8.0
ScaleTime 5.0
AttackIntensity 3
IsGuardPierce True
IsForceGuardBreak True
IsIniviciblePierce False
EmitIntervalTime -1
IsHeavy True
AtMinDamage 1