From ZeldaMods (Breath of the Wild)
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ForkASTrgEmitShockWavePos| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| OffsetPos |
Vec3 |
|
|
| ShockWaveActorName |
String |
|
|
| ShockWavePartsKey |
String |
|
|
| Power |
Int |
|
|
| MaxScale |
Float |
|
|
| ScaleTime |
Float |
|
|
| AttackIntensity |
Int |
|
|
| IsGuardPierce |
Bool |
|
|
| IsForceGuardBreak |
Bool |
|
|
| IsIniviciblePierce |
Bool |
|
|
| EmitIntervalTime |
Int |
|
|
| IsHeavy |
Bool |
|
|
| AtMinDamage |
Int |
|
|
Derived definitions
子1 (ForestGiant_Middle, ヒップドロップ)
| Name |
Value
|
| OffsetPos |
Vec3(x=0.0, y=0.0, z=0.0)
|
| ShockWaveActorName |
EnemyShockWave
|
| ShockWavePartsKey |
ShockWaveHip
|
| Power |
-1
|
| MaxScale |
8.0
|
| ScaleTime |
5.0
|
| AttackIntensity |
3
|
| IsGuardPierce |
True
|
| IsForceGuardBreak |
True
|
| IsIniviciblePierce |
False
|
| EmitIntervalTime |
-1
|
| IsHeavy |
True
|
| AtMinDamage |
1
|
子1 (ForestGiant_Senior, ヒップドロップ)
| Name |
Value
|
| OffsetPos |
Vec3(x=0.0, y=0.0, z=0.0)
|
| ShockWaveActorName |
EnemyShockWave
|
| ShockWavePartsKey |
ShockWaveHip
|
| Power |
-1
|
| MaxScale |
8.0
|
| ScaleTime |
5.0
|
| AttackIntensity |
3
|
| IsGuardPierce |
True
|
| IsForceGuardBreak |
True
|
| IsIniviciblePierce |
False
|
| EmitIntervalTime |
-1
|
| IsHeavy |
True
|
| AtMinDamage |
1
|
子1 (ForestGiant, ヒップドロップ)
| Name |
Value
|
| OffsetPos |
Vec3(x=0.0, y=0.0, z=0.0)
|
| ShockWaveActorName |
EnemyShockWave
|
| ShockWavePartsKey |
ShockWaveHip
|
| Power |
-1
|
| MaxScale |
8.0
|
| ScaleTime |
5.0
|
| AttackIntensity |
3
|
| IsGuardPierce |
True
|
| IsForceGuardBreak |
True
|
| IsIniviciblePierce |
False
|
| EmitIntervalTime |
-1
|
| IsHeavy |
True
|
| AtMinDamage |
1
|
子1 (Priest_Boss_Giant, 第四段階)
| Name |
Value
|
| OffsetPos |
Vec3(x=2.2699999809265137, y=0.0, z=1.399999976158142)
|
| ShockWaveActorName |
PriestBossShockWave
|
| ShockWavePartsKey |
ShockWave2
|
| Power |
32
|
| MaxScale |
8.0
|
| ScaleTime |
5.0
|
| AttackIntensity |
3
|
| IsGuardPierce |
True
|
| IsForceGuardBreak |
True
|
| IsIniviciblePierce |
False
|
| EmitIntervalTime |
-1
|
| IsHeavy |
False
|
| AtMinDamage |
4
|
子2 (Priest_Boss_Giant, 近距離)
| Name |
Value
|
| OffsetPos |
Vec3(x=0.0, y=0.0, z=0.0)
|
| ShockWaveActorName |
PriestBossShockWave
|
| ShockWavePartsKey |
ShockWave
|
| Power |
4
|
| MaxScale |
10.0
|
| ScaleTime |
5.0
|
| AttackIntensity |
3
|
| IsGuardPierce |
True
|
| IsForceGuardBreak |
True
|
| IsIniviciblePierce |
False
|
| EmitIntervalTime |
-1
|
| IsHeavy |
False
|
| AtMinDamage |
1
|
子2 (Priest_Boss_Giant, 近距離_0)
| Name |
Value
|
| OffsetPos |
Vec3(x=0.0, y=0.0, z=0.0)
|
| ShockWaveActorName |
PriestBossShockWave
|
| ShockWavePartsKey |
ShockWave4
|
| Power |
4
|
| MaxScale |
10.0
|
| ScaleTime |
5.0
|
| AttackIntensity |
3
|
| IsGuardPierce |
True
|
| IsForceGuardBreak |
True
|
| IsIniviciblePierce |
False
|
| EmitIntervalTime |
-1
|
| IsHeavy |
False
|
| AtMinDamage |
1
|
子2 (Priest_Boss_Giant, 踏みつけ)
| Name |
Value
|
| OffsetPos |
Vec3(x=0.0, y=0.0, z=0.0)
|
| ShockWaveActorName |
PriestBossShockWave
|
| ShockWavePartsKey |
ShockWave1
|
| Power |
32
|
| MaxScale |
8.0
|
| ScaleTime |
5.0
|
| AttackIntensity |
3
|
| IsGuardPierce |
True
|
| IsForceGuardBreak |
True
|
| IsIniviciblePierce |
False
|
| EmitIntervalTime |
-1
|
| IsHeavy |
False
|
| AtMinDamage |
4
|
子0 (Enemy_Ganon, 攻撃)
| Name |
Value
|
| OffsetPos |
Vec3(x=0.0, y=0.0, z=2.0)
|
| ShockWaveActorName |
EnemyGanonShockWave
|
| ShockWavePartsKey |
ShockWave
|
| Power |
40
|
| MaxScale |
15.0
|
| ScaleTime |
5.0
|
| AttackIntensity |
2
|
| IsGuardPierce |
False
|
| IsForceGuardBreak |
True
|
| IsIniviciblePierce |
False
|
| EmitIntervalTime |
-1
|
| IsHeavy |
False
|
| AtMinDamage |
8
|
子1 (StalForestGiant, ヒップドロップ)
| Name |
Value
|
| OffsetPos |
Vec3(x=0.0, y=0.0, z=0.0)
|
| ShockWaveActorName |
EnemyShockWave
|
| ShockWavePartsKey |
ShockWaveHip
|
| Power |
-1
|
| MaxScale |
8.0
|
| ScaleTime |
5.0
|
| AttackIntensity |
3
|
| IsGuardPierce |
True
|
| IsForceGuardBreak |
True
|
| IsIniviciblePierce |
False
|
| EmitIntervalTime |
-1
|
| IsHeavy |
True
|
| AtMinDamage |
1
|