From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino
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ForkASTrgEmitShockWaveAtEnter| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| OffsetPos |
Vec3 |
|
|
| ShockWaveActorName |
String |
|
|
| ShockWavePartsKey |
String |
|
|
| Power |
Int |
|
|
| MaxScale |
Float |
|
|
| ScaleTime |
Float |
|
|
| AttackIntensity |
Int |
|
|
| IsGuardPierce |
Bool |
|
|
| IsForceGuardBreak |
Bool |
|
|
| IsIniviciblePierce |
Bool |
|
|
| EmitIntervalTime |
Int |
|
|
| IsHeavy |
Bool |
|
|
| AtMinDamage |
Int |
|
|
Derived definitions
子1 (Golem_Little, 自然死)
| Name |
Value
|
| OffsetPos |
Vec3(x=0.0, y=1.0, z=0.0)
|
| ShockWaveActorName |
EnemyShockWave
|
| ShockWavePartsKey |
ShockWave
|
| Power |
-1
|
| MaxScale |
3.0
|
| ScaleTime |
5.0
|
| AttackIntensity |
1
|
| IsGuardPierce |
False
|
| IsForceGuardBreak |
False
|
| IsIniviciblePierce |
False
|
| EmitIntervalTime |
-1
|
| IsHeavy |
False
|
| AtMinDamage |
1
|