AIDef:Action/ForkASTrgAerialTurn

From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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ForkASTrgAerialTurn
AI definition
Type Action

StaticInstParams

Name Type Default value Description
PosStayRatio Float
RotStayRatio Float
AngSpd Float
IsOnASEventChangeable Bool
IsUpdateRotSpd Bool


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

子1 (Priest_Boss_ShadowClone, 後行動_0)

Name Value
PosStayRatio 1.0
RotStayRatio 0.4
AngSpd 0.418879
IsOnASEventChangeable True
IsUpdateRotSpd True

子2 (Assassin_Senior, 先行動_0)

Name Value
PosStayRatio 0.1
RotStayRatio 0.1
AngSpd 0.20944
IsOnASEventChangeable True
IsUpdateRotSpd True

子2 (Assassin_Senior, 鉄球召喚浮き)

Name Value
PosStayRatio 0.1
RotStayRatio 0.1
AngSpd 0.20944
IsOnASEventChangeable True
IsUpdateRotSpd True

子1 (Priest_Boss_Normal, 後行動_0)

Name Value
PosStayRatio 1.0
RotStayRatio 0.4
AngSpd 0.418879
IsOnASEventChangeable True
IsUpdateRotSpd True

子1 (Priest_Boss_ShadowClone_Real, 後行動_0)

Name Value
PosStayRatio 1.0
RotStayRatio 0.4
AngSpd 0.418879
IsOnASEventChangeable True
IsUpdateRotSpd True

子1 (Assassin_Junior_Shooter, 回転ジャンプ)

Name Value
PosStayRatio 1.0
RotStayRatio 0.4
AngSpd 0.15708
IsOnASEventChangeable True
IsUpdateRotSpd True

子1 (Assassin_Junior_Shooter, 空中)

Name Value
PosStayRatio 1.0
RotStayRatio 0.4
AngSpd 0.15708
IsOnASEventChangeable True
IsUpdateRotSpd True

子1 (Assassin_Junior_Shooter, 後退回転ジャンプ)

Name Value
PosStayRatio 1.0
RotStayRatio 0.4
AngSpd 0.15708
IsOnASEventChangeable True
IsUpdateRotSpd True

子1 (Assassin_Junior_Azito_Shooter, 空中)

Name Value
PosStayRatio 1.0
RotStayRatio 0.4
AngSpd 0.15708
IsOnASEventChangeable True
IsUpdateRotSpd True

子1 (Assassin_Junior_Azito_Shooter, 後退回転ジャンプ)

Name Value
PosStayRatio 1.0
RotStayRatio 0.4
AngSpd 0.15708
IsOnASEventChangeable True
IsUpdateRotSpd True