AIDef:Action/ForceChangeAction

From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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ForceChangeAction
AI definition
Type Action

StaticInstParams

Name Type Default value Description
Tree Tree


Derived definitions

しゃがみ (Player_Link, 持上げ)

Name Value
Tree Normal/しゃがみ待機

よじ登り上り開始初期化 (Player_Link, 泳ぎ_0)

Name Value
Tree Normal/壁登り

泳ぎダメージ (Player_Link, Normal)

Name Value
Tree Normal/泳ぎ/泳ぎダメージ

小段差よじ登り壁つかみ (Player_Link, 泳ぎ_0)

Name Value
Tree Normal/小段差よじ登り壁つかみ

前転 (Player_Link, 泳ぎ)

Name Value
Tree Normal/飛び込み着地

段差登り (Player_Link, 泳ぎ_0)

Name Value
Tree Normal/段差登り

跳ね返り (Player_Link, Normal)

Name Value
Tree Normal/攻撃/跳ね返り

梯子 (Player_Link, 泳ぎ)

Name Value
Tree Normal/梯子

梯子 (Player_Link, 壁登り)

Name Value
Tree Normal/梯子

風の加護ジャンプ溜め (Player_Link, 持上げ)

Name Value
Tree Normal/スーパージャンプ溜め

壁登り (Player_Link, 梯子)

Name Value
Tree Normal/壁登り

落下 (Player_Link, 梯子_0)

Name Value
Tree Normal/落下

Demo_SkipInitializeMtx (RemainsWind)

Name Value
Tree 通常行動

Demo_ForceChangeForDroneAlert (GoronHeroDescendent)

Name Value
Tree 退避

Demo_ForceChangeForDroneAlert (RemainsFire_Drone)

Name Value
Tree

Demo_ForceChangeForDroneAlert (RemainsFire)

Name Value
Tree 子0/遺物チャレンジ中/攻撃

Demo_ForceChangeForDroneAlert (VolcanoEruption)

Name Value
Tree オン/中行動

Demo_ForceChangeForDroneAlert (VolcanoEruptionField)

Name Value
Tree オン/中行動