From ZeldaMods (Breath of the Wild)
Revision as of 17:58, 14 October 2018 by imported>Leoetlino
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EquipedRodAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
MagicCreateYOffset |
Float |
|
|
MagicShootVelOffset |
Vec3 |
|
|
IsAxisYTop |
Bool |
|
|
IsCreateWeaponPosOffset |
Bool |
|
|
CreatePosOffset |
Vec3 |
|
|
AxisYAngle |
Float |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
NodeName |
String |
|
|
RotOffset |
Vec3 |
|
|
TransOffset |
Vec3 |
|
|
Derived definitions
抜刀 (Rod, 装備中)
Name |
Value
|
MagicCreateYOffset |
0.0
|
MagicShootVelOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsAxisYTop |
True
|
IsCreateWeaponPosOffset |
True
|
CreatePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
AxisYAngle |
0.0
|
抜刀 (CutterRod, 装備中)
Name |
Value
|
MagicCreateYOffset |
1.0
|
MagicShootVelOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsAxisYTop |
False
|
IsCreateWeaponPosOffset |
True
|
CreatePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
AxisYAngle |
0.0
|
抜刀 (FireRod, 装備中)
Name |
Value
|
MagicCreateYOffset |
0.0
|
MagicShootVelOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsAxisYTop |
True
|
IsCreateWeaponPosOffset |
True
|
CreatePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
AxisYAngle |
0.0
|
抜刀 (MasterSwordRoot, 装備中)
Name |
Value
|
MagicCreateYOffset |
0.0
|
MagicShootVelOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
IsAxisYTop |
False
|
IsCreateWeaponPosOffset |
False
|
CreatePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
AxisYAngle |
0.0
|