From ZeldaMods (Breath of the Wild)
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EquipedRod| AI definition |
|---|
| Type |
Action |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| MagicCreateUnit |
AITreeVariablePointer |
|
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| MagicCreateYOffset |
Float |
|
|
| MagicShootVelOffset |
Vec3 |
|
|
| IsAxisYTop |
Bool |
|
|
| IsCreateWeaponPosOffset |
Bool |
|
|
| CreatePosOffset |
Vec3 |
|
|
| AxisYAngle |
Float |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| NodeName |
String |
|
|
| RotOffset |
Vec3 |
|
|
| TransOffset |
Vec3 |
|
|
Derived definitions
抜刀 (Rod, 装備中)
| Name |
Value
|
| MagicCreateYOffset |
0.0
|
| MagicShootVelOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IsAxisYTop |
True
|
| IsCreateWeaponPosOffset |
True
|
| CreatePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| AxisYAngle |
0.0
|
抜刀 (CutterRod, 装備中)
| Name |
Value
|
| MagicCreateYOffset |
1.0
|
| MagicShootVelOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IsAxisYTop |
False
|
| IsCreateWeaponPosOffset |
True
|
| CreatePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| AxisYAngle |
0.0
|
抜刀 (FireRod, 装備中)
| Name |
Value
|
| MagicCreateYOffset |
0.0
|
| MagicShootVelOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IsAxisYTop |
True
|
| IsCreateWeaponPosOffset |
True
|
| CreatePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| AxisYAngle |
0.0
|
抜刀 (MasterSwordRoot, 装備中)
| Name |
Value
|
| MagicCreateYOffset |
0.0
|
| MagicShootVelOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IsAxisYTop |
False
|
| IsCreateWeaponPosOffset |
False
|
| CreatePosOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| AxisYAngle |
0.0
|