From ZeldaMods (Breath of the Wild)
Revision as of 17:58, 14 October 2018 by imported>Leoetlino
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EquipedASPlay| AI definition |
|---|
| Type |
Action |
|---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Derived definitions
- 3.1 納刀 (Bow, 装備)
- 3.2 抜刀 (Bow, 装備)
- 3.3 待機 (Pipe, 抜刀)
- 3.4 納刀 (Pipe, 装備中)
- 3.5 鳴らす (Pipe, 抜刀)
- 3.6 納刀 (EquipItemPlayAS, 装備中)
- 3.7 抜刀 (EquipItemPlayAS, 装備中)
- 3.8 納刀 (BrightBow, 装備)
- 3.9 抜刀 (BrightBow, 装備)
- 3.10 納刀 (Priest_Boss_Bow, 装備)
- 3.11 抜刀 (Priest_Boss_Bow, 装備)
StaticInstParams
| Name |
Type |
Default value |
Description
|
| AS |
String |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| NodeName |
String |
|
|
| RotOffset |
Vec3 |
|
|
| TransOffset |
Vec3 |
|
|
Derived definitions
納刀 (Bow, 装備)
抜刀 (Bow, 装備)
待機 (Pipe, 抜刀)
納刀 (Pipe, 装備中)
鳴らす (Pipe, 抜刀)
納刀 (EquipItemPlayAS, 装備中)
抜刀 (EquipItemPlayAS, 装備中)
納刀 (BrightBow, 装備)
抜刀 (BrightBow, 装備)
納刀 (Priest_Boss_Bow, 装備)
抜刀 (Priest_Boss_Bow, 装備)